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add wind up and wind down mods
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11
osu.Game.Rulesets.Taiko/Mods/TaikoModWindDown.cs
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11
osu.Game.Rulesets.Taiko/Mods/TaikoModWindDown.cs
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@ -0,0 +1,11 @@
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using System;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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public class TaikoModWindDown : ModWindDown<TaikoHitObject>
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{
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}
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}
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11
osu.Game.Rulesets.Taiko/Mods/TaikoModWindUp.cs
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11
osu.Game.Rulesets.Taiko/Mods/TaikoModWindUp.cs
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using System;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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public class TaikoModWindUp : ModWindUp<TaikoHitObject>
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{
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}
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}
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@ -99,6 +99,11 @@ namespace osu.Game.Rulesets.Taiko
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new MultiMod(new TaikoModAutoplay(), new ModCinema()),
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new TaikoModRelax(),
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};
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case ModType.Fun:
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return new Mod[]
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{
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new MultiMod(new TaikoModWindUp(), new TaikoModWindDown())
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};
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default:
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return new Mod[] { };
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}
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