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Make most common BPM more accurate
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@ -391,7 +391,7 @@ namespace osu.Game.Screens.Select
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if (Precision.AlmostEquals(bpmMin, bpmMax))
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return $"{bpmMin:0}";
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return $"{bpmMin:0}-{bpmMax:0} (mostly {beatmap.ControlPointInfo.BPMMode:0})";
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return $"{bpmMin:0}-{bpmMax:0} (mostly {beatmap.GetMostCommonBeatLength():0})";
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}
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private OsuSpriteText[] getMapper(BeatmapMetadata metadata)
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