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Rename counter classes to avoid confusing.
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33
osu.Game/Graphics/UserInterface/KeyCounterMouse.cs
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33
osu.Game/Graphics/UserInterface/KeyCounterMouse.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Input;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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namespace osu.Game.Graphics.UserInterface
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{
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public class KeyCounterMouse : KeyCounter
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{
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public MouseButton Button { get; }
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public KeyCounterMouse(string name, MouseButton button) : base(name)
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{
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Button = button;
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}
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public override bool Contains(Vector2 screenSpacePos) => true;
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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if (args.Button == this.Button) IsLit = true;
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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if (args.Button == this.Button) IsLit = false;
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return base.OnMouseUp(state, args);
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}
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}
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}
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