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https://github.com/osukey/osukey.git
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Rename counter classes to avoid confusing.
This commit is contained in:
parent
4b459b4f67
commit
c70bf53486
@ -16,17 +16,17 @@ namespace osu.Desktop.Tests
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{
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{
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base.Reset();
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base.Reset();
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KeyCounter kc = new KeyCounter
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KeyCounterCollection kc = new KeyCounterCollection
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{
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{
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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IsCounting = true
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IsCounting = true
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};
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};
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Add(kc);
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Add(kc);
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kc.AddKey(new KeyBoardCount(@"Z", Key.Z));
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kc.AddKey(new KeyCounterKeyBoard(@"Z", Key.Z));
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kc.AddKey(new KeyBoardCount(@"X", Key.X));
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kc.AddKey(new KeyCounterKeyBoard(@"X", Key.X));
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kc.AddKey(new MouseCount(@"M1", MouseButton.Left));
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kc.AddKey(new KeyCounterMouse(@"M1", MouseButton.Left));
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kc.AddKey(new MouseCount(@"M2", MouseButton.Right));
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kc.AddKey(new KeyCounterMouse(@"M2", MouseButton.Right));
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}
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}
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}
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}
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}
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}
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@ -1,110 +0,0 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Graphics.UserInterface
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{
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public abstract class Count : AutoSizeContainer
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{
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private Sprite buttonSprite;
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private Sprite glowSprite;
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private SpriteText keySpriteText;
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private SpriteText countSpriteText;
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public override string Name { get; }
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public KeyCounter ParentCounter { get; set; }
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public int Counts { get; private set; }
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private bool isLit;
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public bool IsLit
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{
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get { return isLit; }
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protected set
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{
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if (isLit != value)
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{
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isLit = value;
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UpdateGlowSprite();
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if (value && ParentCounter.IsCounting)
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IncreaseCount();
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}
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}
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}
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public Color4 KeyDownTextColor { get; set; } = Color4.DarkGray;
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public Color4 KeyUpTextColor { get; set; } = Color4.White;
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protected Count(string name)
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{
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Name = name;
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}
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public override void Load()
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{
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base.Load();
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Children = new Drawable[]
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{
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buttonSprite = new Sprite
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{
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Texture = Game.Textures.Get(@"KeyCounter/key-up"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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glowSprite = new Sprite
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{
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Texture = Game.Textures.Get(@"KeyCounter/key-glow"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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}
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},
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keySpriteText = new SpriteText
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{
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Text = Name,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Position = new Vector2(0, -buttonSprite.Height / 4),
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Colour = KeyUpTextColor
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},
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countSpriteText = new SpriteText
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{
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Text = Counts.ToString(),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Position = new Vector2(0, buttonSprite.Height / 4),
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Colour = KeyUpTextColor
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}
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};
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glowSprite.Hide();
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}
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private void UpdateGlowSprite()
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{
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//can have a FadeTime property or const
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if (IsLit)
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{
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glowSprite.Show();
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countSpriteText.FadeColour(KeyDownTextColor, 0);
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keySpriteText.FadeColour(KeyDownTextColor, 0);
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}
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else
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{
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glowSprite.Hide();
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countSpriteText.FadeColour(KeyUpTextColor, 0);
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keySpriteText.FadeColour(KeyUpTextColor, 0);
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}
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}
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private void IncreaseCount()
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{
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Counts++;
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countSpriteText.Text = Counts.ToString();
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}
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}
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}
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@ -2,25 +2,109 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Graphics.UserInterface
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namespace osu.Game.Graphics.UserInterface
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{
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{
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public class KeyCounter : FlowContainer
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public abstract class KeyCounter : AutoSizeContainer
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{
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{
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public KeyCounter()
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private Sprite buttonSprite;
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private Sprite glowSprite;
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private SpriteText keySpriteText;
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private SpriteText countSpriteText;
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public override string Name { get; }
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public KeyCounterCollection ParentCounter { get; set; }
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public int Count { get; private set; }
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private bool isLit;
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public bool IsLit
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{
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{
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Direction = FlowDirection.HorizontalOnly;
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get { return isLit; }
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protected set
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{
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if (isLit != value)
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{
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isLit = value;
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UpdateGlowSprite();
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if (value && ParentCounter.IsCounting)
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IncreaseCount();
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}
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}
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}
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}
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public void AddKey(Count key)
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public Color4 KeyDownTextColor { get; set; } = Color4.DarkGray;
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public Color4 KeyUpTextColor { get; set; } = Color4.White;
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protected KeyCounter(string name)
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{
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{
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key.ParentCounter = this;
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Name = name;
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base.Add(key);
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}
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}
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public override bool Contains(Vector2 screenSpacePos) => true;
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public override void Load()
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{
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base.Load();
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Children = new Drawable[]
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{
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buttonSprite = new Sprite
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{
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Texture = Game.Textures.Get(@"KeyCounter/key-up"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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glowSprite = new Sprite
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{
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Texture = Game.Textures.Get(@"KeyCounter/key-glow"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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}
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},
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keySpriteText = new SpriteText
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{
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Text = Name,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Position = new Vector2(0, -buttonSprite.Height / 4),
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Colour = KeyUpTextColor
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},
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countSpriteText = new SpriteText
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{
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Text = Count.ToString(),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Position = new Vector2(0, buttonSprite.Height / 4),
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Colour = KeyUpTextColor
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}
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};
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glowSprite.Hide();
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}
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public bool IsCounting { get; set; }
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private void UpdateGlowSprite()
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{
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//can have a FadeTime property or const
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if (IsLit)
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{
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glowSprite.Show();
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countSpriteText.FadeColour(KeyDownTextColor, 0);
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keySpriteText.FadeColour(KeyDownTextColor, 0);
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}
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else
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{
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glowSprite.Hide();
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countSpriteText.FadeColour(KeyUpTextColor, 0);
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keySpriteText.FadeColour(KeyUpTextColor, 0);
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}
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}
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private void IncreaseCount()
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{
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Count++;
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countSpriteText.Text = Count.ToString();
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}
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}
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}
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}
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}
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26
osu.Game/Graphics/UserInterface/KeyCounterCollection.cs
Normal file
26
osu.Game/Graphics/UserInterface/KeyCounterCollection.cs
Normal file
@ -0,0 +1,26 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Graphics.UserInterface
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{
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public class KeyCounterCollection : FlowContainer
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{
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public KeyCounterCollection()
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{
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Direction = FlowDirection.HorizontalOnly;
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}
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public void AddKey(KeyCounter key)
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{
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key.ParentCounter = this;
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base.Add(key);
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}
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public override bool Contains(Vector2 screenSpacePos) => true;
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public bool IsCounting { get; set; }
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}
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}
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@ -7,10 +7,10 @@ using osu.Framework.Input;
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namespace osu.Game.Graphics.UserInterface
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namespace osu.Game.Graphics.UserInterface
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{
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{
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public class KeyBoardCount : Count
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public class KeyCounterKeyBoard : KeyCounter
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{
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{
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public Key Key { get; }
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public Key Key { get; }
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public KeyBoardCount(string name, Key key) : base(name)
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public KeyCounterKeyBoard(string name, Key key) : base(name)
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{
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{
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Key = key;
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Key = key;
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}
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}
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@ -8,10 +8,10 @@ using osu.Framework.Input;
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namespace osu.Game.Graphics.UserInterface
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namespace osu.Game.Graphics.UserInterface
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{
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{
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public class MouseCount : Count
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public class KeyCounterMouse : KeyCounter
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{
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{
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public MouseButton Button { get; }
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public MouseButton Button { get; }
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public MouseCount(string name, MouseButton button) : base(name)
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public KeyCounterMouse(string name, MouseButton button) : base(name)
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{
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{
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Button = button;
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Button = button;
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}
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}
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@ -53,10 +53,10 @@
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<Compile Include="Graphics\Containers\OsuLargeComponent.cs" />
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<Compile Include="Graphics\Containers\OsuLargeComponent.cs" />
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<Compile Include="Graphics\Processing\RatioAdjust.cs" />
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<Compile Include="Graphics\Processing\RatioAdjust.cs" />
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<Compile Include="Graphics\TextAwesome.cs" />
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<Compile Include="Graphics\TextAwesome.cs" />
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<Compile Include="Graphics\UserInterface\Counter.cs" />
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<Compile Include="Graphics\UserInterface\KeyBoardCount.cs" />
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<Compile Include="Graphics\UserInterface\KeyCounter.cs" />
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<Compile Include="Graphics\UserInterface\KeyCounter.cs" />
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<Compile Include="Graphics\UserInterface\MouseCount.cs" />
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<Compile Include="Graphics\UserInterface\KeyCounterKeyBoard.cs" />
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<Compile Include="Graphics\UserInterface\KeyCounterCollection.cs" />
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<Compile Include="Graphics\UserInterface\KeyCounterMouse.cs" />
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<Compile Include="Online\API\APIAccess.cs" />
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<Compile Include="Online\API\APIAccess.cs" />
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<Compile Include="Online\API\APIRequest.cs" />
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<Compile Include="Online\API\APIRequest.cs" />
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<Compile Include="Online\API\OAuth.cs" />
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<Compile Include="Online\API\OAuth.cs" />
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