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https://github.com/osukey/osukey.git
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Add basic documentation and split out classes.
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@ -15,6 +15,10 @@ using SQLiteNetExtensions.Attributes;
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namespace osu.Game.Input
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{
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/// <summary>
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/// Maps custom action data of type <see cref="T"/> and stores to <see cref="InputState.Data"/>.
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/// </summary>
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/// <typeparam name="T">The type of the custom action.</typeparam>
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public class ActionMappingInputManager<T> : PassThroughInputManager
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where T : struct
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{
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@ -22,6 +26,11 @@ namespace osu.Game.Input
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private readonly int? variant;
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/// <summary>
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/// Create a new instance.
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/// </summary>
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/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
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/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
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protected ActionMappingInputManager(RulesetInfo ruleset = null, int? variant = null)
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{
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this.ruleset = ruleset;
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@ -67,36 +76,4 @@ namespace osu.Game.Input
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return default(T);
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}
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}
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public class Binding
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{
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[ForeignKey(typeof(RulesetInfo))]
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public int? RulesetID { get; set; }
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[Indexed]
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public int? Variant { get; set; }
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public Key Key { get; set; }
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public int Action { get; set; }
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}
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public class BindingStore : DatabaseBackedStore
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{
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public BindingStore(SQLiteConnection connection, Storage storage = null)
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: base(connection, storage)
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{
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}
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protected override void Prepare(bool reset = false)
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{
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Connection.CreateTable<Binding>();
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}
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protected override Type[] ValidTypes => new[]
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{
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typeof(Binding)
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};
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}
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}
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20
osu.Game/Input/Binding.cs
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20
osu.Game/Input/Binding.cs
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@ -0,0 +1,20 @@
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using osu.Game.Rulesets;
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using OpenTK.Input;
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using SQLite.Net.Attributes;
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using SQLiteNetExtensions.Attributes;
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namespace osu.Game.Input
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{
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public class Binding
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{
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[ForeignKey(typeof(RulesetInfo))]
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public int? RulesetID { get; set; }
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[Indexed]
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public int? Variant { get; set; }
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public Key Key { get; set; }
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public int Action { get; set; }
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}
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}
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26
osu.Game/Input/BindingStore.cs
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26
osu.Game/Input/BindingStore.cs
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@ -0,0 +1,26 @@
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using System;
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using osu.Framework.Platform;
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using osu.Game.Database;
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using SQLite.Net;
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namespace osu.Game.Input
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{
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public class BindingStore : DatabaseBackedStore
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{
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public BindingStore(SQLiteConnection connection, Storage storage = null)
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: base(connection, storage)
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{
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}
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protected override void Prepare(bool reset = false)
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{
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Connection.CreateTable<Binding>();
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}
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protected override Type[] ValidTypes => new[]
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{
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typeof(Binding)
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};
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}
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}
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@ -92,6 +92,8 @@
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<Compile Include="Graphics\UserInterface\MenuItemType.cs" />
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<Compile Include="Graphics\UserInterface\OsuContextMenu.cs" />
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<Compile Include="Graphics\UserInterface\OsuContextMenuItem.cs" />
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<Compile Include="Input\Binding.cs" />
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<Compile Include="Input\BindingStore.cs" />
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<Compile Include="IO\FileStore.cs" />
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<Compile Include="IO\FileInfo.cs" />
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<Compile Include="Online\API\Requests\GetUsersRequest.cs" />
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