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https://github.com/osukey/osukey.git
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Merge branch 'master' into legacy-spinner-bonus
This commit is contained in:
@ -17,10 +17,10 @@ namespace osu.Game.Rulesets.Osu.Configuration
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protected override void InitialiseDefaults()
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{
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base.InitialiseDefaults();
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Set(OsuRulesetSetting.SnakingInSliders, true);
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Set(OsuRulesetSetting.SnakingOutSliders, true);
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Set(OsuRulesetSetting.ShowCursorTrail, true);
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Set(OsuRulesetSetting.PlayfieldBorderStyle, PlayfieldBorderStyle.None);
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SetDefault(OsuRulesetSetting.SnakingInSliders, true);
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SetDefault(OsuRulesetSetting.SnakingOutSliders, true);
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SetDefault(OsuRulesetSetting.ShowCursorTrail, true);
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SetDefault(OsuRulesetSetting.PlayfieldBorderStyle, PlayfieldBorderStyle.None);
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}
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}
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@ -7,11 +7,13 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osuTK;
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@ -23,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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/// <summary>
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/// A visualisation of a single <see cref="PathControlPoint"/> in a <see cref="Slider"/>.
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/// </summary>
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public class PathControlPointPiece : BlueprintPiece<Slider>
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public class PathControlPointPiece : BlueprintPiece<Slider>, IHasTooltip
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{
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public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
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@ -195,7 +197,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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markerRing.Alpha = IsSelected.Value ? 1 : 0;
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Color4 colour = ControlPoint.Type.Value != null ? colours.Red : colours.Yellow;
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Color4 colour = getColourFromNodeType();
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if (IsHovered || IsSelected.Value)
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colour = colour.Lighten(1);
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@ -203,5 +205,28 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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marker.Colour = colour;
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marker.Scale = new Vector2(slider.Scale);
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}
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private Color4 getColourFromNodeType()
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{
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if (!(ControlPoint.Type.Value is PathType pathType))
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return colours.Yellow;
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switch (pathType)
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{
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case PathType.Catmull:
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return colours.Seafoam;
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case PathType.Bezier:
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return colours.Pink;
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case PathType.PerfectCurve:
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return colours.PurpleDark;
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default:
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return colours.Red;
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}
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}
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public string TooltipText => ControlPoint.Type.Value.ToString() ?? string.Empty;
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}
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}
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@ -4,6 +4,7 @@
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -28,6 +29,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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protected SliderBodyPiece BodyPiece { get; private set; }
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protected SliderCircleSelectionBlueprint HeadBlueprint { get; private set; }
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protected SliderCircleSelectionBlueprint TailBlueprint { get; private set; }
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[CanBeNull]
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protected PathControlPointVisualiser ControlPointVisualiser { get; private set; }
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private readonly DrawableSlider slider;
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@ -114,6 +117,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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// throw away frame buffers on deselection.
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ControlPointVisualiser?.Expire();
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ControlPointVisualiser = null;
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BodyPiece.RecyclePath();
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}
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@ -164,28 +164,29 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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ApproachCircle.Expire(true);
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}
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protected override void UpdateStartTimeStateTransforms()
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{
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base.UpdateStartTimeStateTransforms();
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ApproachCircle.FadeOut(50);
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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Debug.Assert(HitObject.HitWindows != null);
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// todo: temporary / arbitrary, used for lifetime optimisation.
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this.Delay(800).FadeOut();
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switch (state)
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{
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case ArmedState.Idle:
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this.Delay(HitObject.TimePreempt).FadeOut(500);
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HitArea.HitAction = null;
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break;
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case ArmedState.Miss:
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ApproachCircle.FadeOut(50);
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this.FadeOut(100);
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break;
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case ArmedState.Hit:
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ApproachCircle.FadeOut(50);
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// todo: temporary / arbitrary
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this.Delay(800).FadeOut();
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break;
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}
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Expire();
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@ -45,6 +45,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly Bindable<double> gainedBonus = new Bindable<double>();
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private const double fade_out_duration = 160;
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public DrawableSpinner()
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: this(null)
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{
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@ -131,12 +133,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (tracking.NewValue)
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{
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if (!spinningSample.IsPlaying)
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spinningSample?.Play();
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spinningSample?.VolumeTo(1, 300);
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spinningSample.Play();
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spinningSample.VolumeTo(1, 300);
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}
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else
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{
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spinningSample?.VolumeTo(0, 300).OnComplete(_ => spinningSample.Stop());
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spinningSample.VolumeTo(0, fade_out_duration);
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}
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}
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@ -173,7 +176,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.UpdateHitStateTransforms(state);
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this.FadeOut(160).Expire();
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this.FadeOut(fade_out_duration).OnComplete(_ =>
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{
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// looping sample should be stopped here as it is safer than running in the OnComplete
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// of the volume transition above.
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spinningSample.Stop();
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});
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Expire();
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// skin change does a rewind of transforms, which will stop the spinning sound from playing if it's currently in playback.
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isSpinning?.TriggerChange();
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@ -1,5 +1,18 @@
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{
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"Mappings": [{
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"StartTime": 114993,
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"Objects": [{
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"StartTime": 114993,
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"EndTime": 114993,
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"X": 493,
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"Y": 92
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}, {
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"StartTime": 115290,
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"EndTime": 115290,
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"X": 451.659241,
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"Y": 267.188
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}]
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}, {
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"StartTime": 118858.0,
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"Objects": [{
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"StartTime": 118858.0,
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@ -9,7 +9,9 @@ SliderMultiplier:1.87
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SliderTickRate:1
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[TimingPoints]
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49051,230.769230769231,4,2,1,15,1,0
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114000,346.820809248555,4,2,1,71,1,0
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118000,230.769230769231,4,2,1,15,1,0
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[HitObjects]
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493,92,114993,2,0,P|472:181|442:308,1,180,12|0,0:0|0:0,0:0:0:0:
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219,215,118858,2,0,P|224:170|244:-10,1,187,8|2,0:0|0:0,0:0:0:0:
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@ -74,10 +74,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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private void updateState(DrawableHitObject drawableObject, ArmedState state)
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{
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using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
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{
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using (BeginAbsoluteSequence(drawableObject.StateUpdateTime))
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glow.FadeOut(400);
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using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
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{
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switch (state)
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{
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case ArmedState.Hit:
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