diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSelectionBlueprint.cs index 5df0b70f12..dde2aa53e0 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSelectionBlueprint.cs @@ -16,6 +16,7 @@ using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; using osuTK; +using osuTK.Input; namespace osu.Game.Rulesets.Osu.Tests { @@ -85,6 +86,93 @@ namespace osu.Game.Rulesets.Osu.Tests checkPositions(); } + [Test] + public void TestSingleControlPointSelection() + { + moveMouseToControlPoint(0); + AddStep("click", () => InputManager.Click(MouseButton.Left)); + checkControlPointSelected(0, true); + checkControlPointSelected(1, false); + } + + [Test] + public void TestSingleControlPointDeselectionViaOtherControlPoint() + { + moveMouseToControlPoint(0); + AddStep("click", () => InputManager.Click(MouseButton.Left)); + + moveMouseToControlPoint(1); + AddStep("click", () => InputManager.Click(MouseButton.Left)); + checkControlPointSelected(0, false); + checkControlPointSelected(1, true); + } + + [Test] + public void TestSingleControlPointDeselectionViaClickOutside() + { + moveMouseToControlPoint(0); + AddStep("click", () => InputManager.Click(MouseButton.Left)); + + AddStep("move mouse outside control point", () => InputManager.MoveMouseTo(drawableObject)); + AddStep("click", () => InputManager.Click(MouseButton.Left)); + checkControlPointSelected(0, false); + checkControlPointSelected(1, false); + } + + [Test] + public void TestMultipleControlPointSelection() + { + moveMouseToControlPoint(0); + AddStep("click", () => InputManager.Click(MouseButton.Left)); + moveMouseToControlPoint(1); + AddStep("ctrl + click", () => + { + InputManager.PressKey(Key.ControlLeft); + InputManager.Click(MouseButton.Left); + InputManager.ReleaseKey(Key.ControlLeft); + }); + checkControlPointSelected(0, true); + checkControlPointSelected(1, true); + } + + [Test] + public void TestMultipleControlPointDeselectionViaOtherControlPoint() + { + moveMouseToControlPoint(0); + AddStep("click", () => InputManager.Click(MouseButton.Left)); + moveMouseToControlPoint(1); + AddStep("ctrl + click", () => + { + InputManager.PressKey(Key.ControlLeft); + InputManager.Click(MouseButton.Left); + InputManager.ReleaseKey(Key.ControlLeft); + }); + + moveMouseToControlPoint(2); + AddStep("click", () => InputManager.Click(MouseButton.Left)); + checkControlPointSelected(0, false); + checkControlPointSelected(1, false); + } + + [Test] + public void TestMultipleControlPointDeselectionViaClickOutside() + { + moveMouseToControlPoint(0); + AddStep("click", () => InputManager.Click(MouseButton.Left)); + moveMouseToControlPoint(1); + AddStep("ctrl + click", () => + { + InputManager.PressKey(Key.ControlLeft); + InputManager.Click(MouseButton.Left); + InputManager.ReleaseKey(Key.ControlLeft); + }); + + AddStep("move mouse outside control point", () => InputManager.MoveMouseTo(drawableObject)); + AddStep("click", () => InputManager.Click(MouseButton.Left)); + checkControlPointSelected(0, false); + checkControlPointSelected(1, false); + } + private void moveHitObject() { AddStep("move hitobject", () => @@ -104,11 +192,24 @@ namespace osu.Game.Rulesets.Osu.Tests () => Precision.AlmostEquals(blueprint.TailBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre)); } + private void moveMouseToControlPoint(int index) + { + AddStep($"move mouse to control point {index}", () => + { + Vector2 position = slider.Position + slider.Path.ControlPoints[index]; + InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position)); + }); + } + + private void checkControlPointSelected(int index, bool selected) + => AddAssert($"control point {index} {(selected ? "selected" : "not selected")}", () => blueprint.ControlPointVisualiser.Pieces[index].IsSelected.Value == selected); + private class TestSliderBlueprint : SliderSelectionBlueprint { public new SliderBodyPiece BodyPiece => base.BodyPiece; public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint; public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint; + public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser; public TestSliderBlueprint(DrawableSlider slider) : base(slider) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs index 7afb8fcf49..e2ea6a12d7 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs @@ -3,6 +3,7 @@ using System; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Lines; @@ -11,18 +12,24 @@ using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Rulesets.Osu.Objects; using osuTK; +using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { public class PathControlPointPiece : BlueprintPiece { + public Action RequestSelection; public Action ControlPointsChanged; - private readonly Slider slider; - private readonly int index; + public readonly BindableBool IsSelected = new BindableBool(); + public readonly int Index; + private readonly Slider slider; private readonly Path path; - private readonly CircularContainer marker; + private readonly Container marker; + private readonly Drawable markerRing; + + private bool isClicked; [Resolved] private OsuColour colours { get; set; } @@ -30,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components public PathControlPointPiece(Slider slider, int index) { this.slider = slider; - this.index = index; + Index = index; Origin = Anchor.Centre; AutoSizeAxes = Axes.Both; @@ -42,13 +49,36 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components Anchor = Anchor.Centre, PathRadius = 1 }, - marker = new CircularContainer + marker = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Size = new Vector2(10), - Masking = true, - Child = new Box { RelativeSizeAxes = Axes.Both } + AutoSizeAxes = Axes.Both, + Children = new[] + { + new Circle + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(10), + }, + markerRing = new CircularContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(14), + Masking = true, + BorderThickness = 2, + BorderColour = Color4.White, + Alpha = 0, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + AlwaysPresent = true + } + } + } } }; } @@ -57,30 +87,69 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { base.Update(); - Position = slider.StackedPosition + slider.Path.ControlPoints[index]; + Position = slider.StackedPosition + slider.Path.ControlPoints[Index]; - marker.Colour = isSegmentSeparator ? colours.Red : colours.Yellow; + updateMarkerDisplay(); + updateConnectingPath(); + } + /// + /// Updates the state of the circular control point marker. + /// + private void updateMarkerDisplay() + { + markerRing.Alpha = IsSelected.Value ? 1 : 0; + + Color4 colour = isSegmentSeparator ? colours.Red : colours.Yellow; + if (IsHovered || isClicked || IsSelected.Value) + colour = Color4.White; + marker.Colour = colour; + } + + /// + /// Updates the path connecting this control point to the previous one. + /// + private void updateConnectingPath() + { path.ClearVertices(); - if (index != slider.Path.ControlPoints.Length - 1) + if (Index != slider.Path.ControlPoints.Length - 1) { path.AddVertex(Vector2.Zero); - path.AddVertex(slider.Path.ControlPoints[index + 1] - slider.Path.ControlPoints[index]); + path.AddVertex(slider.Path.ControlPoints[Index + 1] - slider.Path.ControlPoints[Index]); } path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero); } + // The connecting path is excluded from positional input public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos); + protected override bool OnMouseDown(MouseDownEvent e) + { + isClicked = true; + return true; + } + + protected override bool OnMouseUp(MouseUpEvent e) + { + isClicked = false; + return true; + } + + protected override bool OnClick(ClickEvent e) + { + RequestSelection?.Invoke(Index); + return true; + } + protected override bool OnDragStart(DragStartEvent e) => true; protected override bool OnDrag(DragEvent e) { var newControlPoints = slider.Path.ControlPoints.ToArray(); - if (index == 0) + if (Index == 0) { // Special handling for the head - only the position of the slider changes slider.Position += e.Delta; @@ -90,13 +159,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components newControlPoints[i] -= e.Delta; } else - newControlPoints[index] += e.Delta; + newControlPoints[Index] += e.Delta; if (isSegmentSeparatorWithNext) - newControlPoints[index + 1] = newControlPoints[index]; + newControlPoints[Index + 1] = newControlPoints[Index]; if (isSegmentSeparatorWithPrevious) - newControlPoints[index - 1] = newControlPoints[index]; + newControlPoints[Index - 1] = newControlPoints[Index]; ControlPointsChanged?.Invoke(newControlPoints); @@ -107,8 +176,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components private bool isSegmentSeparator => isSegmentSeparatorWithNext || isSegmentSeparatorWithPrevious; - private bool isSegmentSeparatorWithNext => index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[index + 1] == slider.Path.ControlPoints[index]; + private bool isSegmentSeparatorWithNext => Index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[Index + 1] == slider.Path.ControlPoints[Index]; - private bool isSegmentSeparatorWithPrevious => index > 0 && slider.Path.ControlPoints[index - 1] == slider.Path.ControlPoints[index]; + private bool isSegmentSeparatorWithPrevious => Index > 0 && slider.Path.ControlPoints[Index - 1] == slider.Path.ControlPoints[Index]; } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 0385824b27..b70c11427a 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -4,6 +4,8 @@ using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Input; +using osu.Framework.Input.Events; using osu.Game.Rulesets.Osu.Objects; using osuTK; @@ -13,25 +15,60 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { public Action ControlPointsChanged; + internal readonly Container Pieces; private readonly Slider slider; - private readonly Container pieces; + private InputManager inputManager; public PathControlPointVisualiser(Slider slider) { this.slider = slider; - InternalChild = pieces = new Container { RelativeSizeAxes = Axes.Both }; + RelativeSizeAxes = Axes.Both; + + InternalChild = Pieces = new Container { RelativeSizeAxes = Axes.Both }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + inputManager = GetContainingInputManager(); } protected override void Update() { base.Update(); - while (slider.Path.ControlPoints.Length > pieces.Count) - pieces.Add(new PathControlPointPiece(slider, pieces.Count) { ControlPointsChanged = c => ControlPointsChanged?.Invoke(c) }); - while (slider.Path.ControlPoints.Length < pieces.Count) - pieces.Remove(pieces[pieces.Count - 1]); + while (slider.Path.ControlPoints.Length > Pieces.Count) + { + Pieces.Add(new PathControlPointPiece(slider, Pieces.Count) + { + ControlPointsChanged = c => ControlPointsChanged?.Invoke(c), + RequestSelection = selectPiece + }); + } + + while (slider.Path.ControlPoints.Length < Pieces.Count) + Pieces.Remove(Pieces[Pieces.Count - 1]); + } + + protected override bool OnClick(ClickEvent e) + { + foreach (var piece in Pieces) + piece.IsSelected.Value = false; + return false; + } + + private void selectPiece(int index) + { + if (inputManager.CurrentState.Keyboard.ControlPressed) + Pieces[index].IsSelected.Toggle(); + else + { + foreach (var piece in Pieces) + piece.IsSelected.Value = piece.Index == index; + } } } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index b09f598bcc..f612ba9dfc 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -18,6 +18,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders protected readonly SliderBodyPiece BodyPiece; protected readonly SliderCircleSelectionBlueprint HeadBlueprint; protected readonly SliderCircleSelectionBlueprint TailBlueprint; + protected readonly PathControlPointVisualiser ControlPointVisualiser; [Resolved(CanBeNull = true)] private HitObjectComposer composer { get; set; } @@ -32,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders BodyPiece = new SliderBodyPiece(), HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start), TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End), - new PathControlPointVisualiser(sliderObject) { ControlPointsChanged = onNewControlPoints }, + ControlPointVisualiser = new PathControlPointVisualiser(sliderObject) { ControlPointsChanged = onNewControlPoints }, }; } @@ -49,6 +50,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders var snappedDistance = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)unsnappedPath.Distance) ?? (float)unsnappedPath.Distance; HitObject.Path = new SliderPath(unsnappedPath.Type, controlPoints, snappedDistance); + + UpdateHitObject(); } public override Vector2 SelectionPoint => HeadBlueprint.SelectionPoint; diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 010bf072e8..f60b7e67b2 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -37,6 +37,8 @@ namespace osu.Game.Rulesets.Osu.Objects { PathBindable.Value = value; endPositionCache.Invalidate(); + + updateNestedPositions(); } } @@ -48,14 +50,9 @@ namespace osu.Game.Rulesets.Osu.Objects set { base.Position = value; - endPositionCache.Invalidate(); - if (HeadCircle != null) - HeadCircle.Position = value; - - if (TailCircle != null) - TailCircle.Position = EndPosition; + updateNestedPositions(); } } @@ -197,6 +194,15 @@ namespace osu.Game.Rulesets.Osu.Objects } } + private void updateNestedPositions() + { + if (HeadCircle != null) + HeadCircle.Position = Position; + + if (TailCircle != null) + TailCircle.Position = EndPosition; + } + private List getNodeSamples(int nodeIndex) => nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples; diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs index 0dfcda122f..7b22fedbd5 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayDownloadButton.cs @@ -7,11 +7,10 @@ using osu.Game.Online; using osu.Game.Online.API.Requests.Responses; using osu.Game.Rulesets.Osu; using osu.Game.Scoring; -using osu.Game.Screens.Play; using osu.Game.Users; -using osuTK; using System; using System.Collections.Generic; +using osu.Game.Screens.Ranking.Pages; namespace osu.Game.Tests.Visual.Gameplay { @@ -42,7 +41,6 @@ namespace osu.Game.Tests.Visual.Gameplay { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Size = new Vector2(80, 40), }; }); } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneResults.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneResults.cs index f3c8f89db7..bf26892539 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneResults.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneResults.cs @@ -22,10 +22,11 @@ namespace osu.Game.Tests.Visual.Gameplay public override IReadOnlyList RequiredTypes => new[] { - typeof(ScoreInfo), typeof(Results), typeof(ResultsPage), typeof(ScoreResultsPage), + typeof(RetryButton), + typeof(ReplayDownloadButton), typeof(LocalLeaderboardPage) }; diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 5922bfba78..1c942e52ce 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Edit EditorBeatmap = new EditorBeatmap(playableBeatmap); EditorBeatmap.HitObjectAdded += addHitObject; EditorBeatmap.HitObjectRemoved += removeHitObject; - EditorBeatmap.StartTimeChanged += updateHitObject; + EditorBeatmap.StartTimeChanged += UpdateHitObject; var dependencies = new DependencyContainer(parent); dependencies.CacheAs(EditorBeatmap); @@ -225,11 +225,7 @@ namespace osu.Game.Rulesets.Edit private ScheduledDelegate scheduledUpdate; - private void addHitObject(HitObject hitObject) => updateHitObject(hitObject); - - private void removeHitObject(HitObject hitObject) => updateHitObject(null); - - private void updateHitObject([CanBeNull] HitObject hitObject) + public override void UpdateHitObject(HitObject hitObject) { scheduledUpdate?.Cancel(); scheduledUpdate = Schedule(() => @@ -240,6 +236,10 @@ namespace osu.Game.Rulesets.Edit }); } + private void addHitObject(HitObject hitObject) => UpdateHitObject(hitObject); + + private void removeHitObject(HitObject hitObject) => UpdateHitObject(null); + public override IEnumerable HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects; public override bool CursorInPlacementArea => drawableRulesetWrapper.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position); @@ -351,11 +351,22 @@ namespace osu.Game.Rulesets.Edit [CanBeNull] protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable selectedHitObjects) => null; + /// + /// Updates a , invoking and re-processing the beatmap. + /// + /// The to update. + public abstract void UpdateHitObject([CanBeNull] HitObject hitObject); + public abstract (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time); + public abstract float GetBeatSnapDistanceAt(double referenceTime); + public abstract float DurationToDistance(double referenceTime, double duration); + public abstract double DistanceToDuration(double referenceTime, float distance); + public abstract double GetSnappedDurationFromDistance(double referenceTime, float distance); + public abstract float GetSnappedDistanceFromDistance(double referenceTime, float distance); } } diff --git a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs index 44f38acfd4..0701513933 100644 --- a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs +++ b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs @@ -3,10 +3,12 @@ using System; using osu.Framework; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osuTK; @@ -36,6 +38,9 @@ namespace osu.Game.Rulesets.Edit public override bool HandlePositionalInput => ShouldBeAlive; public override bool RemoveWhenNotAlive => false; + [Resolved(CanBeNull = true)] + private HitObjectComposer composer { get; set; } + protected SelectionBlueprint(DrawableHitObject drawableObject) { DrawableObject = drawableObject; @@ -89,6 +94,11 @@ namespace osu.Game.Rulesets.Edit public bool IsSelected => State == SelectionState.Selected; + /// + /// Updates the , invoking and re-processing the beatmap. + /// + protected void UpdateHitObject() => composer?.UpdateHitObject(DrawableObject.HitObject); + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos); /// diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 6a03271b86..f2efbe6073 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -8,6 +8,7 @@ using System.Threading.Tasks; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; +using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -29,7 +30,7 @@ namespace osu.Game.Screens.Play /// /// The original source (usually a 's track). /// - private readonly IAdjustableClock sourceClock; + private IAdjustableClock sourceClock; public readonly BindableBool IsPaused = new BindableBool(); @@ -153,6 +154,18 @@ namespace osu.Game.Screens.Play IsPaused.Value = true; } + /// + /// Changes the backing clock to avoid using the originally provided beatmap's track. + /// + public void StopUsingBeatmapClock() + { + if (sourceClock != beatmap.Track) + return; + + sourceClock = new TrackVirtual(beatmap.Track.Length); + adjustableClock.ChangeSource(sourceClock); + } + public void ResetLocalAdjustments() { // In the case of replays, we may have changed the playback rate. diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 280ebca651..a3c39d9cc1 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -30,6 +30,7 @@ using osu.Game.Users; namespace osu.Game.Screens.Play { + [Cached] public class Player : ScreenWithBeatmapBackground { public override bool AllowBackButton => false; // handled by HoldForMenuButton @@ -311,14 +312,19 @@ namespace osu.Game.Screens.Play this.Exit(); } + /// + /// Restart gameplay via a parent . + /// This can be called from a child screen in order to trigger the restart process. + /// public void Restart() { - if (!this.IsCurrentScreen()) return; - sampleRestart?.Play(); - RestartRequested?.Invoke(); - performImmediateExit(); + + if (this.IsCurrentScreen()) + performImmediateExit(); + else + this.MakeCurrent(); } private ScheduledDelegate completionProgressDelegate; @@ -532,6 +538,10 @@ namespace osu.Game.Screens.Play GameplayClockContainer.ResetLocalAdjustments(); + // GameplayClockContainer performs seeks / start / stop operations on the beatmap's track. + // as we are no longer the current screen, we cannot guarantee the track is still usable. + GameplayClockContainer.StopUsingBeatmapClock(); + fadeOut(); return base.OnExiting(next); } diff --git a/osu.Game/Screens/Play/ReplayDownloadButton.cs b/osu.Game/Screens/Ranking/Pages/ReplayDownloadButton.cs similarity index 96% rename from osu.Game/Screens/Play/ReplayDownloadButton.cs rename to osu.Game/Screens/Ranking/Pages/ReplayDownloadButton.cs index 290e00f287..73c647d6fa 100644 --- a/osu.Game/Screens/Play/ReplayDownloadButton.cs +++ b/osu.Game/Screens/Ranking/Pages/ReplayDownloadButton.cs @@ -4,12 +4,13 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics.Containers; -using osu.Game.Online; -using osu.Game.Scoring; -using osu.Game.Online.API.Requests.Responses; using osu.Game.Graphics.UserInterface; +using osu.Game.Online; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Scoring; +using osuTK; -namespace osu.Game.Screens.Play +namespace osu.Game.Screens.Ranking.Pages { public class ReplayDownloadButton : DownloadTrackingComposite { @@ -33,6 +34,7 @@ namespace osu.Game.Screens.Play public ReplayDownloadButton(ScoreInfo score) : base(score) { + Size = new Vector2(50, 30); } [BackgroundDependencyLoader(true)] diff --git a/osu.Game/Screens/Ranking/Pages/RetryButton.cs b/osu.Game/Screens/Ranking/Pages/RetryButton.cs new file mode 100644 index 0000000000..2a281224c1 --- /dev/null +++ b/osu.Game/Screens/Ranking/Pages/RetryButton.cs @@ -0,0 +1,54 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; +using osu.Game.Screens.Play; +using osuTK; + +namespace osu.Game.Screens.Ranking.Pages +{ + public class RetryButton : OsuAnimatedButton + { + private readonly Box background; + + [Resolved(canBeNull: true)] + private Player player { get; set; } + + public RetryButton() + { + Size = new Vector2(50, 30); + + Children = new Drawable[] + { + background = new Box + { + RelativeSizeAxes = Axes.Both, + Depth = float.MaxValue + }, + new SpriteIcon + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(13), + Icon = FontAwesome.Solid.ArrowCircleLeft, + }, + }; + + TooltipText = "Retry"; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + background.Colour = colours.Green; + + if (player != null) + Action = () => player.Restart(); + } + } +} diff --git a/osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs b/osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs index 56ae069a26..27cea99f1c 100644 --- a/osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs +++ b/osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs @@ -169,12 +169,19 @@ namespace osu.Game.Screens.Ranking.Pages }, }, }, - new ReplayDownloadButton(score) + new FillFlowContainer { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, Margin = new MarginPadding { Bottom = 10 }, - Size = new Vector2(50, 30), + Spacing = new Vector2(5), + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Children = new Drawable[] + { + new ReplayDownloadButton(score), + new RetryButton() + } }, }; diff --git a/osu.Game/Screens/Ranking/Results.cs b/osu.Game/Screens/Ranking/Results.cs index cac26b3dbf..3640197dad 100644 --- a/osu.Game/Screens/Ranking/Results.cs +++ b/osu.Game/Screens/Ranking/Results.cs @@ -19,6 +19,7 @@ using osu.Game.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics.Sprites; using osu.Game.Scoring; +using osu.Game.Screens.Play; namespace osu.Game.Screens.Ranking { @@ -34,6 +35,9 @@ namespace osu.Game.Screens.Ranking private ResultModeTabControl modeChangeButtons; + [Resolved(canBeNull: true)] + private Player player { get; set; } + public override bool DisallowExternalBeatmapRulesetChanges => true; protected readonly ScoreInfo Score; @@ -100,10 +104,7 @@ namespace osu.Game.Screens.Ranking public override bool OnExiting(IScreen next) { - allCircles.ForEach(c => - { - c.ScaleTo(0, transition_time, Easing.OutSine); - }); + allCircles.ForEach(c => c.ScaleTo(0, transition_time, Easing.OutSine)); Background.ScaleTo(1f, transition_time / 4, Easing.OutQuint); @@ -253,7 +254,16 @@ namespace osu.Game.Screens.Ranking } } } - } + }, + new HotkeyRetryOverlay + { + Action = () => + { + if (!this.IsCurrentScreen()) return; + + player?.Restart(); + }, + }, }; var pages = CreateResultPages(); diff --git a/osu.Game/Tests/Visual/SelectionBlueprintTestScene.cs b/osu.Game/Tests/Visual/SelectionBlueprintTestScene.cs index f53c12b047..3233ee160d 100644 --- a/osu.Game/Tests/Visual/SelectionBlueprintTestScene.cs +++ b/osu.Game/Tests/Visual/SelectionBlueprintTestScene.cs @@ -8,7 +8,7 @@ using osu.Game.Rulesets.Edit; namespace osu.Game.Tests.Visual { - public abstract class SelectionBlueprintTestScene : OsuTestScene + public abstract class SelectionBlueprintTestScene : ManualInputManagerTestScene { protected override Container Content => content ?? base.Content; private readonly Container content;