Add basic test for difficulty switching

This commit is contained in:
Bartłomiej Dach
2021-09-05 18:32:38 +02:00
parent a9403b65b3
commit c72523bc14
2 changed files with 94 additions and 0 deletions

View File

@ -10,9 +10,12 @@ namespace osu.Game.Screens.Edit.Components.Menus
{
public class DifficultyMenuItem : StatefulMenuItem<bool>
{
public BeatmapInfo Beatmap { get; }
public DifficultyMenuItem(BeatmapInfo beatmapInfo, bool selected, Action<BeatmapInfo> difficultyChangeFunc)
: base(beatmapInfo.Version ?? "(unnamed)", null)
{
Beatmap = beatmapInfo;
State.Value = selected;
if (!selected)