Remove abstract definitions from multiplayer states for now

This commit is contained in:
Dean Herbert 2021-08-02 17:05:05 +09:00
parent 617ff40de7
commit c7274355a4
2 changed files with 2 additions and 2 deletions

View File

@ -16,7 +16,7 @@ namespace osu.Game.Online.Multiplayer
[Serializable] [Serializable]
[MessagePackObject] [MessagePackObject]
[Union(0, typeof(TeamVsMatchRoomState))] [Union(0, typeof(TeamVsMatchRoomState))]
public abstract class MatchRulesetRoomState public class MatchRulesetRoomState // TODO: this will need to be abstract or interface when/if we get messagepack working. for now it isn't as it breaks json serialisation.
{ {
} }
} }

View File

@ -16,7 +16,7 @@ namespace osu.Game.Online.Multiplayer
[Serializable] [Serializable]
[MessagePackObject] [MessagePackObject]
[Union(0, typeof(TeamVsMatchUserState))] [Union(0, typeof(TeamVsMatchUserState))]
public abstract class MatchRulesetUserState public class MatchRulesetUserState // TODO: this will need to be abstract or interface when/if we get messagepack working. for now it isn't as it breaks json serialisation.
{ {
} }
} }