mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
review modifications: change xmldocs, change reflection method name, remove reflection method returns, simplify incompat. mod list
This commit is contained in:
@ -106,16 +106,15 @@ namespace osu.Game.Rulesets.Osu.Utils
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reflects an OsuHitObject's position horizontally.
|
||||
/// Reflects the position of the <see cref="OsuHitObject"/> in the playfield vertically.
|
||||
/// </summary>
|
||||
/// <param name="osuObject">The OsuHitObject to be reflected.</param>
|
||||
/// <returns>The reflected OsuHitObject.</returns>
|
||||
public static OsuHitObject ReflectOsuHitObjectHorizontally(OsuHitObject osuObject)
|
||||
/// <param name="osuObject">The object to reflect.</param>
|
||||
public static void ReflectHorizontally(OsuHitObject osuObject)
|
||||
{
|
||||
osuObject.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - osuObject.X, osuObject.Position.Y);
|
||||
|
||||
if (!(osuObject is Slider slider))
|
||||
return osuObject;
|
||||
return;
|
||||
|
||||
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - h.Position.X, h.Position.Y));
|
||||
slider.NestedHitObjects.OfType<SliderRepeat>().ForEach(h => h.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - h.Position.X, h.Position.Y));
|
||||
@ -125,21 +124,18 @@ namespace osu.Game.Rulesets.Osu.Utils
|
||||
point.Position.Value = new Vector2(-point.Position.Value.X, point.Position.Value.Y);
|
||||
|
||||
slider.Path = new SliderPath(controlPoints, slider.Path.ExpectedDistance.Value);
|
||||
|
||||
return osuObject;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reflects an OsuHitObject's position vertically.
|
||||
/// Reflects the position of the <see cref="OsuHitObject"/> in the playfield horizontally.
|
||||
/// </summary>
|
||||
/// <param name="osuObject">The OsuHitObject to be reflected.</param>
|
||||
/// <returns>The reflected OsuHitObject.</returns>
|
||||
public static OsuHitObject ReflectOsuHitObjectVertically(OsuHitObject osuObject)
|
||||
/// <param name="osuObject">The object to reflect.</param>
|
||||
public static void ReflectVertically(OsuHitObject osuObject)
|
||||
{
|
||||
osuObject.Position = new Vector2(osuObject.Position.X, OsuPlayfield.BASE_SIZE.Y - osuObject.Y);
|
||||
|
||||
if (!(osuObject is Slider slider))
|
||||
return osuObject;
|
||||
return;
|
||||
|
||||
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
|
||||
slider.NestedHitObjects.OfType<SliderRepeat>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
|
||||
@ -149,8 +145,6 @@ namespace osu.Game.Rulesets.Osu.Utils
|
||||
point.Position.Value = new Vector2(point.Position.Value.X, -point.Position.Value.Y);
|
||||
|
||||
slider.Path = new SliderPath(controlPoints, slider.Path.ExpectedDistance.Value);
|
||||
|
||||
return osuObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user