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Use [Resolved] wherever possible
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@ -26,16 +26,17 @@ namespace osu.Game.Overlays.Music
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private readonly BindableList<BeatmapSetInfo> beatmapSets = new BindableList<BeatmapSetInfo>();
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private BeatmapManager beatmaps;
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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private FilterControl filter;
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private Playlist list;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, Bindable<WorkingBeatmap> beatmap, BeatmapManager beatmaps)
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private void load(OsuColour colours, Bindable<WorkingBeatmap> beatmap)
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{
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this.beatmap.BindTo(beatmap);
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this.beatmaps = beatmaps;
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Children = new Drawable[]
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{
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