Use [Resolved] wherever possible

This commit is contained in:
recapitalverb
2020-02-14 20:14:00 +07:00
parent 6d87d22a84
commit c753cb46c5
35 changed files with 128 additions and 169 deletions

View File

@ -24,7 +24,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public readonly Bindable<bool> WaveformVisible = new Bindable<bool>();
public readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private IAdjustableClock adjustableClock;
[Resolved]
private IAdjustableClock adjustableClock { get; set; }
public Timeline()
{
@ -36,10 +37,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private WaveformGraph waveform;
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap, IAdjustableClock adjustableClock, OsuColour colours)
private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours)
{
this.adjustableClock = adjustableClock;
Add(waveform = new WaveformGraph
{
RelativeSizeAxes = Axes.Both,