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Merge branch 'master' into fix-loaderanimation-testcase
This commit is contained in:
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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{
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private readonly Container bananaContainer;
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private readonly Container bananaContainer;
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public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
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public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
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: base(s)
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: base(s)
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{
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{
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both });
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AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both });
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|
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foreach (var b in s.NestedHitObjects.Cast<Banana>())
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foreach (var b in s.NestedHitObjects.Cast<Banana>())
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AddNested(getVisualRepresentation?.Invoke(b));
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AddNested(createDrawableRepresentation?.Invoke(b));
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}
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}
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protected override void AddNested(DrawableHitObject h)
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protected override void AddNested(DrawableHitObject h)
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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{
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private readonly Container dropletContainer;
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private readonly Container dropletContainer;
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public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
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public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
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: base(s)
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: base(s)
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{
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{
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
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AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
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|
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foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
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foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
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AddNested(getVisualRepresentation?.Invoke(o));
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AddNested(createDrawableRepresentation?.Invoke(o));
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}
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}
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protected override void AddNested(DrawableHitObject h)
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protected override void AddNested(DrawableHitObject h)
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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.UI
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|
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internal readonly CatcherArea CatcherArea;
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internal readonly CatcherArea CatcherArea;
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|
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation)
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{
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{
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Container explodingFruitContainer;
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Container explodingFruitContainer;
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.UI
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},
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},
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CatcherArea = new CatcherArea(difficulty)
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CatcherArea = new CatcherArea(difficulty)
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{
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{
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GetVisualRepresentation = getVisualRepresentation,
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CreateDrawableRepresentation = createDrawableRepresentation,
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ExplodingFruitTarget = explodingFruitContainer,
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ExplodingFruitTarget = explodingFruitContainer,
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Anchor = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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|
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.UI
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|
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protected internal readonly Catcher MovableCatcher;
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protected internal readonly Catcher MovableCatcher;
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|
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public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> GetVisualRepresentation;
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public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
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|
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public Container ExplodingFruitTarget
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public Container ExplodingFruitTarget
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{
|
{
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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.UI
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|
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if (result.IsHit && fruit.CanBePlated)
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if (result.IsHit && fruit.CanBePlated)
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{
|
{
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var caughtFruit = (DrawableCatchHitObject)GetVisualRepresentation?.Invoke(fruit.HitObject);
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var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit.HitObject);
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|
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if (caughtFruit == null) return;
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if (caughtFruit == null) return;
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|
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|
@ -34,13 +34,13 @@ namespace osu.Game.Rulesets.Catch.UI
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|
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
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|
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protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
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protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, CreateDrawableRepresentation);
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|
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protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer();
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protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer();
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|
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protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
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protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
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|
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public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
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public override DrawableHitObject<CatchHitObject> CreateDrawableRepresentation(CatchHitObject h)
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{
|
{
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switch (h)
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switch (h)
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{
|
{
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@ -49,9 +49,9 @@ namespace osu.Game.Rulesets.Catch.UI
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case Fruit fruit:
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case Fruit fruit:
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return new DrawableFruit(fruit);
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return new DrawableFruit(fruit);
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case JuiceStream stream:
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case JuiceStream stream:
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return new DrawableJuiceStream(stream, GetVisualRepresentation);
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return new DrawableJuiceStream(stream, CreateDrawableRepresentation);
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case BananaShower shower:
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case BananaShower shower:
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return new DrawableBananaShower(shower, GetVisualRepresentation);
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return new DrawableBananaShower(shower, CreateDrawableRepresentation);
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case TinyDroplet tiny:
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case TinyDroplet tiny:
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return new DrawableTinyDroplet(tiny);
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return new DrawableTinyDroplet(tiny);
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case Droplet droplet:
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case Droplet droplet:
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|
@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Mania.UI
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|
|
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protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
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protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
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|
|
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public override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
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public override DrawableHitObject<ManiaHitObject> CreateDrawableRepresentation(ManiaHitObject h)
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{
|
{
|
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switch (h)
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switch (h)
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{
|
{
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|
@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
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|
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using System.Linq;
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using System.Linq;
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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.UI
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|
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protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer();
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protected override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer();
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|
|
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public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
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public override DrawableHitObject<OsuHitObject> CreateDrawableRepresentation(OsuHitObject h)
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{
|
{
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switch (h)
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switch (h)
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{
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{
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|
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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|
|
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protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
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protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
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|
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public override DrawableHitObject<TaikoHitObject> GetVisualRepresentation(TaikoHitObject h)
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public override DrawableHitObject<TaikoHitObject> CreateDrawableRepresentation(TaikoHitObject h)
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{
|
{
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switch (h)
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switch (h)
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{
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{
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|
@ -29,28 +29,28 @@ namespace osu.Game.Tests.Beatmaps.Formats
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|
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StoryboardLayer background = storyboard.Layers.FirstOrDefault(l => l.Depth == 3);
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StoryboardLayer background = storyboard.Layers.FirstOrDefault(l => l.Depth == 3);
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Assert.IsNotNull(background);
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Assert.IsNotNull(background);
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Assert.AreEqual(16, background.Elements.Count());
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Assert.AreEqual(16, background.Elements.Count);
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Assert.IsTrue(background.EnabledWhenFailing);
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Assert.IsTrue(background.EnabledWhenFailing);
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Assert.IsTrue(background.EnabledWhenPassing);
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Assert.IsTrue(background.EnabledWhenPassing);
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Assert.AreEqual("Background", background.Name);
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Assert.AreEqual("Background", background.Name);
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|
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StoryboardLayer fail = storyboard.Layers.FirstOrDefault(l => l.Depth == 2);
|
StoryboardLayer fail = storyboard.Layers.FirstOrDefault(l => l.Depth == 2);
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Assert.IsNotNull(fail);
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Assert.IsNotNull(fail);
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Assert.AreEqual(0, fail.Elements.Count());
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Assert.AreEqual(0, fail.Elements.Count);
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Assert.IsTrue(fail.EnabledWhenFailing);
|
Assert.IsTrue(fail.EnabledWhenFailing);
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Assert.IsFalse(fail.EnabledWhenPassing);
|
Assert.IsFalse(fail.EnabledWhenPassing);
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Assert.AreEqual("Fail", fail.Name);
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Assert.AreEqual("Fail", fail.Name);
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|
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StoryboardLayer pass = storyboard.Layers.FirstOrDefault(l => l.Depth == 1);
|
StoryboardLayer pass = storyboard.Layers.FirstOrDefault(l => l.Depth == 1);
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Assert.IsNotNull(pass);
|
Assert.IsNotNull(pass);
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Assert.AreEqual(0, pass.Elements.Count());
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Assert.AreEqual(0, pass.Elements.Count);
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Assert.IsFalse(pass.EnabledWhenFailing);
|
Assert.IsFalse(pass.EnabledWhenFailing);
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Assert.IsTrue(pass.EnabledWhenPassing);
|
Assert.IsTrue(pass.EnabledWhenPassing);
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Assert.AreEqual("Pass", pass.Name);
|
Assert.AreEqual("Pass", pass.Name);
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|
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StoryboardLayer foreground = storyboard.Layers.FirstOrDefault(l => l.Depth == 0);
|
StoryboardLayer foreground = storyboard.Layers.FirstOrDefault(l => l.Depth == 0);
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Assert.IsNotNull(foreground);
|
Assert.IsNotNull(foreground);
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Assert.AreEqual(151, foreground.Elements.Count());
|
Assert.AreEqual(151, foreground.Elements.Count);
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Assert.IsTrue(foreground.EnabledWhenFailing);
|
Assert.IsTrue(foreground.EnabledWhenFailing);
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Assert.IsTrue(foreground.EnabledWhenPassing);
|
Assert.IsTrue(foreground.EnabledWhenPassing);
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Assert.AreEqual("Foreground", foreground.Name);
|
Assert.AreEqual("Foreground", foreground.Name);
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@ -62,7 +62,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.AreEqual(15, spriteCount);
|
Assert.AreEqual(15, spriteCount);
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Assert.AreEqual(1, animationCount);
|
Assert.AreEqual(1, animationCount);
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Assert.AreEqual(0, sampleCount);
|
Assert.AreEqual(0, sampleCount);
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Assert.AreEqual(background.Elements.Count(), spriteCount + animationCount + sampleCount);
|
Assert.AreEqual(background.Elements.Count, spriteCount + animationCount + sampleCount);
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|
|
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var sprite = background.Elements.ElementAt(0) as StoryboardSprite;
|
var sprite = background.Elements.ElementAt(0) as StoryboardSprite;
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Assert.NotNull(sprite);
|
Assert.NotNull(sprite);
|
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@ -70,9 +70,9 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition);
|
Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition);
|
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Assert.IsTrue(sprite.IsDrawable);
|
Assert.IsTrue(sprite.IsDrawable);
|
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Assert.AreEqual(Anchor.Centre, sprite.Origin);
|
Assert.AreEqual(Anchor.Centre, sprite.Origin);
|
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Assert.AreEqual("SB/lyric/ja-21.png", sprite.Path);
|
Assert.AreEqual("SB/black.jpg", sprite.Path);
|
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|
|
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var animation = background.Elements.ElementAt(12) as StoryboardAnimation;
|
var animation = background.Elements.OfType<StoryboardAnimation>().First();
|
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Assert.NotNull(animation);
|
Assert.NotNull(animation);
|
||||||
Assert.AreEqual(141175, animation.EndTime);
|
Assert.AreEqual(141175, animation.EndTime);
|
||||||
Assert.AreEqual(10, animation.FrameCount);
|
Assert.AreEqual(10, animation.FrameCount);
|
||||||
|
@ -5,6 +5,7 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Globalization;
|
using System.Globalization;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -38,6 +39,10 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
{
|
{
|
||||||
this.storyboard = storyboard;
|
this.storyboard = storyboard;
|
||||||
base.ParseStreamInto(stream, storyboard);
|
base.ParseStreamInto(stream, storyboard);
|
||||||
|
|
||||||
|
// OrderBy is used to guarantee that the parsing order of elements with equal start times is maintained (stably-sorted)
|
||||||
|
foreach (StoryboardLayer layer in storyboard.Layers)
|
||||||
|
layer.Elements = layer.Elements.OrderBy(h => h.StartTime).ToList();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void ParseLine(Storyboard storyboard, Section section, string line)
|
protected override void ParseLine(Storyboard storyboard, Section section, string line)
|
||||||
|
@ -15,7 +15,6 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Game.Overlays.Toolbar;
|
using osu.Game.Overlays.Toolbar;
|
||||||
using osu.Game.Screens;
|
using osu.Game.Screens;
|
||||||
using osu.Game.Screens.Menu;
|
using osu.Game.Screens.Menu;
|
||||||
using osuTK;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
@ -442,7 +441,7 @@ namespace osu.Game
|
|||||||
|
|
||||||
loadComponentSingleFile(musicController = new MusicController
|
loadComponentSingleFile(musicController = new MusicController
|
||||||
{
|
{
|
||||||
Position = new Vector2(0, Toolbar.HEIGHT),
|
GetToolbarHeight = () => ToolbarOffset,
|
||||||
Anchor = Anchor.TopRight,
|
Anchor = Anchor.TopRight,
|
||||||
Origin = Anchor.TopRight,
|
Origin = Anchor.TopRight,
|
||||||
}, floatingOverlayContent.Add);
|
}, floatingOverlayContent.Add);
|
||||||
|
@ -56,6 +56,11 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Provide a source for the toolbar height.
|
||||||
|
/// </summary>
|
||||||
|
public Func<float> GetToolbarHeight;
|
||||||
|
|
||||||
public MusicController()
|
public MusicController()
|
||||||
{
|
{
|
||||||
Width = 400;
|
Width = 400;
|
||||||
@ -244,6 +249,8 @@ namespace osu.Game.Overlays
|
|||||||
{
|
{
|
||||||
base.UpdateAfterChildren();
|
base.UpdateAfterChildren();
|
||||||
Height = dragContainer.Height;
|
Height = dragContainer.Height;
|
||||||
|
|
||||||
|
dragContainer.Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
processor?.PostProcess();
|
processor?.PostProcess();
|
||||||
|
|
||||||
// Add visual representation
|
// Add visual representation
|
||||||
var drawableObject = drawableRuleset.GetVisualRepresentation(tObject);
|
var drawableObject = drawableRuleset.CreateDrawableRepresentation(tObject);
|
||||||
|
|
||||||
drawableRuleset.Playfield.Add(drawableObject);
|
drawableRuleset.Playfield.Add(drawableObject);
|
||||||
drawableRuleset.Playfield.PostProcess();
|
drawableRuleset.Playfield.PostProcess();
|
||||||
|
@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
private void loadObjects()
|
private void loadObjects()
|
||||||
{
|
{
|
||||||
foreach (TObject h in Beatmap.HitObjects)
|
foreach (TObject h in Beatmap.HitObjects)
|
||||||
addRepresentation(h);
|
addHitObject(h);
|
||||||
|
|
||||||
Playfield.PostProcess();
|
Playfield.PostProcess();
|
||||||
|
|
||||||
@ -175,9 +175,9 @@ namespace osu.Game.Rulesets.UI
|
|||||||
/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="DrawableRuleset{TObject}"/>.
|
/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="DrawableRuleset{TObject}"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="hitObject">The <see cref="TObject"/> to add the visual representation for.</param>
|
/// <param name="hitObject">The <see cref="TObject"/> to add the visual representation for.</param>
|
||||||
private void addRepresentation(TObject hitObject)
|
private void addHitObject(TObject hitObject)
|
||||||
{
|
{
|
||||||
var drawableObject = GetVisualRepresentation(hitObject);
|
var drawableObject = CreateDrawableRepresentation(hitObject);
|
||||||
|
|
||||||
if (drawableObject == null)
|
if (drawableObject == null)
|
||||||
return;
|
return;
|
||||||
@ -209,7 +209,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="h">The HitObject to make drawable.</param>
|
/// <param name="h">The HitObject to make drawable.</param>
|
||||||
/// <returns>The DrawableHitObject.</returns>
|
/// <returns>The DrawableHitObject.</returns>
|
||||||
public abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
|
public abstract DrawableHitObject<TObject> CreateDrawableRepresentation(TObject h);
|
||||||
|
|
||||||
public void Attach(KeyCounterDisplay keyCounter) =>
|
public void Attach(KeyCounterDisplay keyCounter) =>
|
||||||
(KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(keyCounter);
|
(KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(keyCounter);
|
||||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Storyboards.Drawables
|
|||||||
public DrawableStoryboardSample(StoryboardSample sample)
|
public DrawableStoryboardSample(StoryboardSample sample)
|
||||||
{
|
{
|
||||||
this.sample = sample;
|
this.sample = sample;
|
||||||
LifetimeStart = sample.Time;
|
LifetimeStart = sample.StartTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -43,27 +43,27 @@ namespace osu.Game.Storyboards.Drawables
|
|||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
// TODO: this logic will need to be consolidated with other game samples like hit sounds.
|
// TODO: this logic will need to be consolidated with other game samples like hit sounds.
|
||||||
if (Time.Current < sample.Time)
|
if (Time.Current < sample.StartTime)
|
||||||
{
|
{
|
||||||
// We've rewound before the start time of the sample
|
// We've rewound before the start time of the sample
|
||||||
channel?.Stop();
|
channel?.Stop();
|
||||||
|
|
||||||
// In the case that the user fast-forwards to a point far beyond the start time of the sample,
|
// In the case that the user fast-forwards to a point far beyond the start time of the sample,
|
||||||
// we want to be able to fall into the if-conditional below (therefore we must not have a life time end)
|
// we want to be able to fall into the if-conditional below (therefore we must not have a life time end)
|
||||||
LifetimeStart = sample.Time;
|
LifetimeStart = sample.StartTime;
|
||||||
LifetimeEnd = double.MaxValue;
|
LifetimeEnd = double.MaxValue;
|
||||||
}
|
}
|
||||||
else if (Time.Current - Time.Elapsed < sample.Time)
|
else if (Time.Current - Time.Elapsed < sample.StartTime)
|
||||||
{
|
{
|
||||||
// We've passed the start time of the sample. We only play the sample if we're within an allowable range
|
// We've passed the start time of the sample. We only play the sample if we're within an allowable range
|
||||||
// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
|
// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
|
||||||
if (Time.Current - sample.Time < allowable_late_start)
|
if (Time.Current - sample.StartTime < allowable_late_start)
|
||||||
channel?.Play();
|
channel?.Play();
|
||||||
|
|
||||||
// In the case that the user rewinds to a point far behind the start time of the sample,
|
// In the case that the user rewinds to a point far behind the start time of the sample,
|
||||||
// we want to be able to fall into the if-conditional above (therefore we must not have a life time start)
|
// we want to be able to fall into the if-conditional above (therefore we must not have a life time start)
|
||||||
LifetimeStart = double.MinValue;
|
LifetimeStart = double.MinValue;
|
||||||
LifetimeEnd = sample.Time;
|
LifetimeEnd = sample.StartTime;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -10,6 +10,8 @@ namespace osu.Game.Storyboards
|
|||||||
string Path { get; }
|
string Path { get; }
|
||||||
bool IsDrawable { get; }
|
bool IsDrawable { get; }
|
||||||
|
|
||||||
|
double StartTime { get; }
|
||||||
|
|
||||||
Drawable CreateDrawable();
|
Drawable CreateDrawable();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -13,8 +13,7 @@ namespace osu.Game.Storyboards
|
|||||||
public bool EnabledWhenPassing = true;
|
public bool EnabledWhenPassing = true;
|
||||||
public bool EnabledWhenFailing = true;
|
public bool EnabledWhenFailing = true;
|
||||||
|
|
||||||
private readonly List<IStoryboardElement> elements = new List<IStoryboardElement>();
|
public List<IStoryboardElement> Elements = new List<IStoryboardElement>();
|
||||||
public IEnumerable<IStoryboardElement> Elements => elements;
|
|
||||||
|
|
||||||
public StoryboardLayer(string name, int depth)
|
public StoryboardLayer(string name, int depth)
|
||||||
{
|
{
|
||||||
@ -24,7 +23,7 @@ namespace osu.Game.Storyboards
|
|||||||
|
|
||||||
public void Add(IStoryboardElement element)
|
public void Add(IStoryboardElement element)
|
||||||
{
|
{
|
||||||
elements.Add(element);
|
Elements.Add(element);
|
||||||
}
|
}
|
||||||
|
|
||||||
public DrawableStoryboardLayer CreateDrawable()
|
public DrawableStoryboardLayer CreateDrawable()
|
||||||
|
@ -11,13 +11,14 @@ namespace osu.Game.Storyboards
|
|||||||
public string Path { get; set; }
|
public string Path { get; set; }
|
||||||
public bool IsDrawable => true;
|
public bool IsDrawable => true;
|
||||||
|
|
||||||
public double Time;
|
public double StartTime { get; }
|
||||||
|
|
||||||
public float Volume;
|
public float Volume;
|
||||||
|
|
||||||
public StoryboardSample(string path, double time, float volume)
|
public StoryboardSample(string path, double time, float volume)
|
||||||
{
|
{
|
||||||
Path = path;
|
Path = path;
|
||||||
Time = time;
|
StartTime = time;
|
||||||
Volume = volume;
|
Volume = volume;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user