diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 660e1844aa..91bb665ee2 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -236,7 +236,18 @@ namespace osu.Game.Rulesets.Osu.Edit /// /// The hit objects to calculate a quad for. private Quad getSurroundingQuad(OsuHitObject[] hitObjects) => - getSurroundingQuad(hitObjects.SelectMany(h => new[] { h.Position, h.EndPosition })); + getSurroundingQuad(hitObjects.SelectMany(h => + { + if (h is IHasPath path) + return new[] + { + h.Position, + // can't use EndPosition for reverse slider cases. + h.Position + path.Path.PositionAt(1) + }; + + return new[] { h.Position }; + })); /// /// Returns a gamefield-space quad surrounding the provided points.