Give editor a custom clock to handle seeking

This commit is contained in:
smoogipoo
2018-04-06 17:40:06 +09:00
parent e120b0edae
commit c7abd56fc4
6 changed files with 227 additions and 229 deletions

View File

@ -12,6 +12,7 @@ using osu.Game.Screens.Edit.Menus;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Framework.Allocation;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Timing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Screens;
@ -32,6 +33,10 @@ namespace osu.Game.Screens.Edit
private EditorScreen currentScreen;
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
private EditorClock clock;
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
@ -42,11 +47,11 @@ namespace osu.Game.Screens.Edit
{
// TODO: should probably be done at a RulesetContainer level to share logic with Player.
var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
var adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
adjustableClock.ChangeSource(sourceClock);
clock = new EditorClock(Beatmap.Value.Beatmap.ControlPointInfo, beatDivisor) { IsCoupled = false };
clock.ChangeSource(sourceClock);
dependencies.CacheAs<IAdjustableClock>(adjustableClock);
dependencies.CacheAs<IFrameBasedClock>(adjustableClock);
dependencies.CacheAs<IFrameBasedClock>(clock);
dependencies.CacheAs<IAdjustableClock>(clock);
EditorMenuBar menuBar;
TimeInfoContainer timeInfo;
@ -123,7 +128,7 @@ namespace osu.Game.Screens.Edit
Padding = new MarginPadding { Right = 10 },
Child = timeInfo = new TimeInfoContainer { RelativeSizeAxes = Axes.Both },
},
timeline = new SummaryTimeline
timeline = new SummaryTimeline(clock)
{
RelativeSizeAxes = Axes.Both,
},
@ -147,7 +152,6 @@ namespace osu.Game.Screens.Edit
menuBar.Mode.ValueChanged += onModeChanged;
bottomBackground.Colour = colours.Gray2;
}
private void exportBeatmap()
@ -176,6 +180,15 @@ namespace osu.Game.Screens.Edit
screenContainer.Add(currentScreen);
}
protected override bool OnWheel(InputState state)
{
if (state.Mouse.WheelDelta > 0)
clock.SeekBackward(true);
else
clock.SeekForward(true);
return true;
}
protected override void OnResuming(Screen last)
{
Beatmap.Value.Track?.Stop();