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Update BeatmapInfoWedge design
- Adds colour difficulty strip. - Adjusts paddings. - Fixes source/artist confusion. - Double dash to em-dash.
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69
osu.Game/Beatmaps/Drawables/DifficultyColouredContainer.cs
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69
osu.Game/Beatmaps/Drawables/DifficultyColouredContainer.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using OpenTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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internal class DifficultyColouredContainer : Container, IHasAccentColour
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{
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public Color4 AccentColour { get; set; }
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private readonly BeatmapInfo beatmap;
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private OsuColour palette;
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public DifficultyColouredContainer(BeatmapInfo beatmap)
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{
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this.beatmap = beatmap;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour palette)
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{
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this.palette = palette;
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AccentColour = getColour(beatmap);
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}
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private enum DifficultyRating
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{
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Easy,
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Normal,
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Hard,
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Insane,
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Expert
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}
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private DifficultyRating getDifficultyRating(BeatmapInfo beatmap)
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{
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var rating = beatmap.StarDifficulty;
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if (rating < 1.5) return DifficultyRating.Easy;
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if (rating < 2.25) return DifficultyRating.Normal;
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if (rating < 3.75) return DifficultyRating.Hard;
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if (rating < 5.25) return DifficultyRating.Insane;
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return DifficultyRating.Expert;
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}
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private Color4 getColour(BeatmapInfo beatmap)
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{
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switch (getDifficultyRating(beatmap))
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{
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case DifficultyRating.Easy:
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return palette.Green;
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default:
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case DifficultyRating.Normal:
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return palette.Yellow;
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case DifficultyRating.Hard:
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return palette.Pink;
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case DifficultyRating.Insane:
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return palette.Purple;
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case DifficultyRating.Expert:
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return palette.Gray0;
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}
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}
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}
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}
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