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Update drawnodes
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@ -214,7 +214,6 @@ namespace osu.Game.Graphics.Backgrounds
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base.Draw(vertexAction);
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shader.Bind();
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texture.TextureGL.Bind();
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Vector2 localInflationAmount = edge_smoothness * DrawInfo.MatrixInverse.ExtractScale().Xy;
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@ -231,7 +230,8 @@ namespace osu.Game.Graphics.Backgrounds
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ColourInfo colourInfo = DrawColourInfo.Colour;
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colourInfo.ApplyChild(particle.Colour);
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texture.DrawTriangle(
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DrawTriangle(
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texture,
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triangle,
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colourInfo,
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null,
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