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Update drawnodes
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@ -179,7 +179,7 @@ namespace osu.Game.Rulesets.Mods
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shader.GetUniform<Vector2>("flashlightSize").UpdateValue(ref flashlightSize);
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shader.GetUniform<float>("flashlightDim").UpdateValue(ref flashlightDim);
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Texture.WhitePixel.DrawQuad(screenSpaceDrawQuad, DrawColourInfo.Colour, vertexAction: vertexAction);
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DrawQuad(Texture.WhitePixel, screenSpaceDrawQuad, DrawColourInfo.Colour, vertexAction: vertexAction);
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shader.Unbind();
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}
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