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Update drawnodes
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@ -189,7 +189,6 @@ namespace osu.Game.Screens.Menu
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base.Draw(vertexAction);
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shader.Bind();
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texture.TextureGL.Bind();
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Vector2 inflation = DrawInfo.MatrixInverse.ExtractScale().Xy;
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@ -224,7 +223,8 @@ namespace osu.Game.Screens.Menu
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Vector2Extensions.Transform(barPosition + bottomOffset + amplitudeOffset, DrawInfo.Matrix)
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);
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texture.DrawQuad(
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DrawQuad(
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texture,
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rectangle,
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colourInfo,
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null,
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