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Make beatmap conversion support cancellation tokens
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@ -5,6 +5,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects;
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using osu.Framework.Extensions.IEnumerableExtensions;
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@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
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protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap)
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protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap, CancellationToken cancellationToken)
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{
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var positionData = obj as IHasXPosition;
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var comboData = obj as IHasCombo;
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