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Make beatmap conversion support cancellation tokens
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@ -5,6 +5,7 @@ using osu.Game.Rulesets.Mania.Objects;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using System.Threading;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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@ -68,14 +69,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
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protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original)
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protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)
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{
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BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
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int seed = (int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate);
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Random = new FastRandom(seed);
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return base.ConvertBeatmap(original);
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return base.ConvertBeatmap(original, cancellationToken);
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}
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protected override Beatmap<ManiaHitObject> CreateBeatmap()
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@ -88,7 +89,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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return beatmap;
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}
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protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
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protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
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{
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if (original is ManiaHitObject maniaOriginal)
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{
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