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Make beatmap conversion support cancellation tokens
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -276,7 +277,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public override bool CanConvert() => true;
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protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
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protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
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{
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yield return new TestHitObject
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{
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