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Add failing test cases
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@ -24,6 +24,10 @@ namespace osu.Game.Tests.Beatmaps
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public abstract class HitObjectSampleTest : PlayerTestScene
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{
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protected abstract IResourceStore<byte[]> Resources { get; }
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protected LegacySkin Skin { get; private set; }
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[Resolved]
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private RulesetStore rulesetStore { get; set; }
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private readonly SkinInfo userSkinInfo = new SkinInfo();
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@ -64,6 +68,9 @@ namespace osu.Game.Tests.Beatmaps
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{
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using (var reader = new LineBufferedReader(Resources.GetStream($"Resources/SampleLookups/{filename}")))
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currentTestBeatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
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// populate ruleset for beatmap converters that require it to be present.
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currentTestBeatmap.BeatmapInfo.Ruleset = rulesetStore.GetRuleset(currentTestBeatmap.BeatmapInfo.RulesetID);
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});
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});
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}
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@ -91,7 +98,7 @@ namespace osu.Game.Tests.Beatmaps
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};
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// Need to refresh the cached skin source to refresh the skin resource store.
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dependencies.SkinSource = new SkinProvidingContainer(new LegacySkin(userSkinInfo, userSkinResourceStore, Audio));
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dependencies.SkinSource = new SkinProvidingContainer(Skin = new LegacySkin(userSkinInfo, userSkinResourceStore, Audio));
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});
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}
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@ -101,6 +108,9 @@ namespace osu.Game.Tests.Beatmaps
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protected void AssertUserLookup(string name) => AddAssert($"\"{name}\" looked up from user skin",
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() => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && userSkinResourceStore.PerformedLookups.Contains(name));
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protected void AssertNoLookup(string name) => AddAssert($"\"{name}\" not looked up",
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() => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && !userSkinResourceStore.PerformedLookups.Contains(name));
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private class SkinSourceDependencyContainer : IReadOnlyDependencyContainer
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{
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public ISkinSource SkinSource;
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