Remove EditSelected in favor in inlining beatmapNoDebounce in Edit

This commit is contained in:
Kyle Chang 2018-10-29 00:04:51 -04:00
parent 886dd0f0d4
commit c7e950af7f
2 changed files with 3 additions and 5 deletions

View File

@ -67,7 +67,7 @@ namespace osu.Game.Screens.Select
BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.fa_pencil, colours.Yellow, () => BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
{ {
ValidForResume = false; ValidForResume = false;
EditSelected(); Edit();
}, Key.Number3); }, Key.Number3);
if (dialogOverlay != null) if (dialogOverlay != null)

View File

@ -223,14 +223,12 @@ namespace osu.Game.Screens.Select
Carousel.LoadBeatmapSetsFromManager(this.beatmaps); Carousel.LoadBeatmapSetsFromManager(this.beatmaps);
} }
public void Edit(BeatmapInfo beatmap) public void Edit(BeatmapInfo beatmap = null)
{ {
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap); Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap ?? beatmapNoDebounce);
Push(new Editor()); Push(new Editor());
} }
protected void EditSelected() => Edit(beatmapNoDebounce);
/// <summary> /// <summary>
/// Call to make a selection and perform the default action for this SongSelect. /// Call to make a selection and perform the default action for this SongSelect.
/// </summary> /// </summary>