Merge pull request #1746 from peppy/better-notification-delays

Add a bindable Enabled flag to NotificationManager
This commit is contained in:
Dean Herbert 2017-12-28 00:12:59 +09:00 committed by GitHub
commit c7f2fe6f72
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GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 88 additions and 47 deletions

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@ -110,7 +110,7 @@ namespace osu.Desktop.Overlays
// only show a notification if we've previously saved a version to the config file (ie. not the first run). // only show a notification if we've previously saved a version to the config file (ie. not the first run).
if (!string.IsNullOrEmpty(lastVersion)) if (!string.IsNullOrEmpty(lastVersion))
Scheduler.AddDelayed(() => notificationOverlay.Post(new UpdateCompleteNotification(version)), 5000); notificationOverlay.Post(new UpdateCompleteNotification(version));
} }
} }

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@ -65,6 +65,8 @@ namespace osu.Game
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight; public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
public readonly BindableBool ShowOverlays = new BindableBool();
private OsuScreen screenStack; private OsuScreen screenStack;
private VolumeControl volume; private VolumeControl volume;
@ -280,6 +282,21 @@ namespace osu.Game
settings.StateChanged += _ => updateScreenOffset(); settings.StateChanged += _ => updateScreenOffset();
notifications.StateChanged += _ => updateScreenOffset(); notifications.StateChanged += _ => updateScreenOffset();
notifications.Enabled.BindTo(ShowOverlays);
ShowOverlays.ValueChanged += visible =>
{
//central game screen change logic.
if (!visible)
{
hideAllOverlays();
musicController.State = Visibility.Hidden;
Toolbar.State = Visibility.Hidden;
}
else
Toolbar.State = Visibility.Visible;
};
Cursor.State = Visibility.Hidden; Cursor.State = Visibility.Hidden;
} }
@ -361,8 +378,6 @@ namespace osu.Game
public bool OnReleased(GlobalAction action) => false; public bool OnReleased(GlobalAction action) => false;
public event Action<Screen> ScreenChanged;
private Container mainContent; private Container mainContent;
private Container overlayContent; private Container overlayContent;
@ -380,29 +395,6 @@ namespace osu.Game
notifications.State = Visibility.Hidden; notifications.State = Visibility.Hidden;
} }
private void screenChanged(Screen newScreen)
{
currentScreen = newScreen as OsuScreen;
if (currentScreen == null)
{
Exit();
return;
}
//central game screen change logic.
if (!currentScreen.ShowOverlays)
{
hideAllOverlays();
musicController.State = Visibility.Hidden;
Toolbar.State = Visibility.Hidden;
}
else
Toolbar.State = Visibility.Visible;
ScreenChanged?.Invoke(newScreen);
}
protected override bool OnExiting() protected override bool OnExiting()
{ {
if (screenStack.ChildScreen == null) return false; if (screenStack.ChildScreen == null) return false;
@ -450,13 +442,12 @@ namespace osu.Game
{ {
newScreen.ModePushed += screenAdded; newScreen.ModePushed += screenAdded;
newScreen.Exited += screenRemoved; newScreen.Exited += screenRemoved;
screenChanged(newScreen);
} }
private void screenRemoved(Screen newScreen) private void screenRemoved(Screen newScreen)
{ {
screenChanged(newScreen); if (newScreen == null)
Exit();
} }
} }
} }

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@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq; using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -11,7 +10,9 @@ using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using System; using System;
using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Threading;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
@ -21,6 +22,11 @@ namespace osu.Game.Overlays
public const float TRANSITION_LENGTH = 600; public const float TRANSITION_LENGTH = 600;
/// <summary>
/// Whether posted notifications should be processed.
/// </summary>
public readonly BindableBool Enabled = new BindableBool(true);
private FlowContainer<NotificationSection> sections; private FlowContainer<NotificationSection> sections;
/// <summary> /// <summary>
@ -28,6 +34,27 @@ namespace osu.Game.Overlays
/// </summary> /// </summary>
public Func<float> GetToolbarHeight; public Func<float> GetToolbarHeight;
public NotificationOverlay()
{
ScheduledDelegate notificationsEnabler = null;
Enabled.ValueChanged += v =>
{
if (!IsLoaded)
{
processingPosts = v;
return;
}
notificationsEnabler?.Cancel();
if (v)
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, 1000);
else
processingPosts = false;
};
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
@ -95,7 +122,11 @@ namespace osu.Game.Overlays
updateCounts(); updateCounts();
} }
public void Post(Notification notification) => Schedule(() => private readonly Scheduler postScheduler = new Scheduler();
private bool processingPosts = true;
public void Post(Notification notification) => postScheduler.Add(() =>
{ {
++runningDepth; ++runningDepth;
notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth; notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
@ -112,6 +143,13 @@ namespace osu.Game.Overlays
updateCounts(); updateCounts();
}); });
protected override void Update()
{
base.Update();
if (processingPosts)
postScheduler.Update();
}
protected override void PopIn() protected override void PopIn()
{ {
base.PopIn(); base.PopIn();

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@ -24,7 +24,7 @@ namespace osu.Game.Screens.Edit
{ {
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4"); protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
public override bool ShowOverlays => false; public override bool ShowOverlaysOnEnter => false;
private readonly Box bottomBackground; private readonly Box bottomBackground;
private readonly Container screenContainer; private readonly Container screenContainer;

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@ -17,7 +17,7 @@ namespace osu.Game.Screens
{ {
private bool showDisclaimer; private bool showDisclaimer;
public override bool ShowOverlays => false; public override bool ShowOverlaysOnEnter => false;
public Loader() public Loader()
{ {

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@ -11,12 +11,12 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Overlays.Toolbar;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using OpenTK.Input; using OpenTK.Input;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Configuration;
using osu.Framework.Threading; using osu.Framework.Threading;
namespace osu.Game.Screens.Menu namespace osu.Game.Screens.Menu
@ -25,6 +25,8 @@ namespace osu.Game.Screens.Menu
{ {
public event Action<MenuState> StateChanged; public event Action<MenuState> StateChanged;
private readonly BindableBool showOverlays = new BindableBool();
public Action OnEdit; public Action OnEdit;
public Action OnExit; public Action OnExit;
public Action OnDirect; public Action OnDirect;
@ -34,8 +36,6 @@ namespace osu.Game.Screens.Menu
public Action OnChart; public Action OnChart;
public Action OnTest; public Action OnTest;
private Toolbar toolbar;
private readonly FlowContainerWithOrigin buttonFlow; private readonly FlowContainerWithOrigin buttonFlow;
//todo: make these non-internal somehow. //todo: make these non-internal somehow.
@ -131,9 +131,9 @@ namespace osu.Game.Screens.Menu
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuGame game = null) private void load(AudioManager audio, OsuGame game)
{ {
toolbar = game?.Toolbar; if (game != null) showOverlays.BindTo(game.ShowOverlays);
sampleBack = audio.Sample.Get(@"Menu/button-back-select"); sampleBack = audio.Sample.Get(@"Menu/button-back-select");
} }
@ -300,7 +300,7 @@ namespace osu.Game.Screens.Menu
logoDelayedAction = Scheduler.AddDelayed(() => logoDelayedAction = Scheduler.AddDelayed(() =>
{ {
toolbar?.Hide(); showOverlays.Value = false;
logo.ClearTransforms(targetMember: nameof(Position)); logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.Both; logo.RelativePositionAxes = Axes.Both;
@ -329,7 +329,7 @@ namespace osu.Game.Screens.Menu
logoTracking = true; logoTracking = true;
logo.Impact(); logo.Impact();
toolbar?.Show(); showOverlays.Value = true;
}, 200); }, 200);
break; break;
default: default:

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@ -18,7 +18,7 @@ namespace osu.Game.Screens.Menu
private readonly SpriteIcon icon; private readonly SpriteIcon icon;
private Color4 iconColour; private Color4 iconColour;
public override bool ShowOverlays => false; public override bool ShowOverlaysOnEnter => false;
public override bool HasLocalCursorDisplayed => true; public override bool HasLocalCursorDisplayed => true;

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@ -33,7 +33,7 @@ namespace osu.Game.Screens.Menu
public override bool HasLocalCursorDisplayed => true; public override bool HasLocalCursorDisplayed => true;
public override bool ShowOverlays => false; public override bool ShowOverlaysOnEnter => false;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty(); protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty();

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@ -24,7 +24,7 @@ namespace osu.Game.Screens.Menu
{ {
private readonly ButtonSystem buttons; private readonly ButtonSystem buttons;
public override bool ShowOverlays => buttons.State != MenuState.Initial; public override bool ShowOverlaysOnEnter => buttons.State != MenuState.Initial;
private readonly BackgroundScreenDefault background; private readonly BackgroundScreenDefault background;
private Screen songSelect; private Screen songSelect;

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@ -28,7 +28,12 @@ namespace osu.Game.Screens
/// </summary> /// </summary>
protected virtual BackgroundScreen CreateBackground() => null; protected virtual BackgroundScreen CreateBackground() => null;
public virtual bool ShowOverlays => true; protected BindableBool ShowOverlays = new BindableBool();
/// <summary>
/// Whether overlays should be shown when this screen is entered or resumed.
/// </summary>
public virtual bool ShowOverlaysOnEnter => true;
protected new OsuGameBase Game => base.Game as OsuGameBase; protected new OsuGameBase Game => base.Game as OsuGameBase;
@ -70,7 +75,10 @@ namespace osu.Game.Screens
} }
if (osuGame != null) if (osuGame != null)
{
Ruleset.BindTo(osuGame.Ruleset); Ruleset.BindTo(osuGame.Ruleset);
ShowOverlays.BindTo(osuGame.ShowOverlays);
}
sampleExit = audio.Sample.Get(@"UI/screen-back"); sampleExit = audio.Sample.Get(@"UI/screen-back");
} }
@ -94,6 +102,8 @@ namespace osu.Game.Screens
base.OnResuming(last); base.OnResuming(last);
logo.AppendAnimatingAction(() => LogoArriving(logo, true), true); logo.AppendAnimatingAction(() => LogoArriving(logo, true), true);
sampleExit?.Play(); sampleExit?.Play();
ShowOverlays.Value = ShowOverlaysOnEnter;
} }
protected override void OnSuspending(Screen next) protected override void OnSuspending(Screen next)
@ -139,6 +149,8 @@ namespace osu.Game.Screens
logo.AppendAnimatingAction(() => LogoArriving(logo, false), true); logo.AppendAnimatingAction(() => LogoArriving(logo, false), true);
base.OnEntering(last); base.OnEntering(last);
ShowOverlays.Value = ShowOverlaysOnEnter;
} }
protected override bool OnExiting(Screen next) protected override bool OnExiting(Screen next)

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@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play
{ {
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap); protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
public override bool ShowOverlays => false; public override bool ShowOverlaysOnEnter => false;
public override bool HasLocalCursorDisplayed => !pauseContainer.IsPaused && !HasFailed && RulesetContainer.ProvidingUserCursor; public override bool HasLocalCursorDisplayed => !pauseContainer.IsPaused && !HasFailed && RulesetContainer.ProvidingUserCursor;

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@ -23,7 +23,7 @@ namespace osu.Game.Screens.Play
private BeatmapMetadataDisplay info; private BeatmapMetadataDisplay info;
private bool showOverlays = true; private bool showOverlays = true;
public override bool ShowOverlays => showOverlays; public override bool ShowOverlaysOnEnter => showOverlays;
public override bool AllowBeatmapRulesetChange => false; public override bool AllowBeatmapRulesetChange => false;

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@ -29,7 +29,7 @@ namespace osu.Game.Screens.Tournament
{ {
private const string results_filename = "drawings_results.txt"; private const string results_filename = "drawings_results.txt";
public override bool ShowOverlays => false; public override bool ShowOverlaysOnEnter => false;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault(); protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();