Merge remote-tracking branch 'refs/remotes/ppy/master' into underscored_link

This commit is contained in:
Andrei Zavatski
2019-07-14 19:10:47 +03:00
623 changed files with 20511 additions and 5480 deletions

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@ -7,8 +7,10 @@ using System.Linq;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Framework.Platform;
@ -35,7 +37,7 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Background
{
[TestFixture]
public class TestSceneBackgroundScreenBeatmap : ManualInputManagerTestScene
public class TestSceneUserDimContainer : ManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -54,7 +56,7 @@ namespace osu.Game.Tests.Visual.Background
private RulesetStore rulesets;
[BackgroundDependencyLoader]
private void load(GameHost host)
private void load(GameHost host, AudioManager audio)
{
factory = new DatabaseContextFactory(LocalStorage);
factory.ResetDatabase();
@ -68,10 +70,10 @@ namespace osu.Game.Tests.Visual.Background
usage.Migrate();
Dependencies.Cache(rulesets = new RulesetStore(factory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null, host, Beatmap.Default));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(new OsuConfigManager(LocalStorage));
manager.Import(TestResources.GetTestBeatmapForImport());
manager.Import(TestResources.GetTestBeatmapForImport()).Wait();
Beatmap.SetDefault();
}
@ -136,14 +138,14 @@ namespace osu.Game.Tests.Visual.Background
player.StoryboardEnabled.Value = true;
});
waitForDim();
AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible());
AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible);
AddStep("Storyboard Disabled", () =>
{
player.ReplacesBackground.Value = false;
player.StoryboardEnabled.Value = false;
});
waitForDim();
AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && player.IsStoryboardInvisible());
AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && !player.IsStoryboardVisible);
}
/// <summary>
@ -240,14 +242,15 @@ namespace osu.Game.Tests.Visual.Background
{
player.StoryboardEnabled.Value = false;
player.ReplacesBackground.Value = false;
player.CurrentStoryboardContainer.Add(new OsuSpriteText
player.DimmableStoryboard.Add(new OsuSpriteText
{
Size = new Vector2(250, 50),
Size = new Vector2(500, 50),
Alpha = 1,
Colour = Color4.Tomato,
Colour = Color4.White,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "THIS IS A STORYBOARD",
Font = new FontUsage(size: 50)
});
});
@ -299,7 +302,7 @@ namespace osu.Game.Tests.Visual.Background
public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;
public bool IsUserBlurApplied() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2((float)BlurLevel.Value * 25);
public bool IsUserBlurApplied() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2((float)BlurLevel.Value * BackgroundScreenBeatmap.USER_BLUR_FACTOR);
public bool IsUserBlurDisabled() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
@ -332,17 +335,7 @@ namespace osu.Game.Tests.Visual.Background
{
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
protected override UserDimContainer CreateStoryboardContainer()
{
return new TestUserDimContainer(true)
{
RelativeSizeAxes = Axes.Both,
Alpha = 1,
EnableUserDim = { Value = true }
};
}
public UserDimContainer CurrentStoryboardContainer => StoryboardContainer;
public new DimmableStoryboard DimmableStoryboard => base.DimmableStoryboard;
// Whether or not the player should be allowed to load.
public bool BlockLoad;
@ -356,9 +349,7 @@ namespace osu.Game.Tests.Visual.Background
{
}
public bool IsStoryboardVisible() => ((TestUserDimContainer)CurrentStoryboardContainer).CurrentAlpha == 1;
public bool IsStoryboardInvisible() => ((TestUserDimContainer)CurrentStoryboardContainer).CurrentAlpha <= 1;
public bool IsStoryboardVisible => DimmableStoryboard.ContentDisplayed;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, CancellationToken token)
@ -391,15 +382,15 @@ namespace osu.Game.Tests.Visual.Background
private class FadeAccessibleBackground : BackgroundScreenBeatmap
{
protected override UserDimContainer CreateFadeContainer() => fadeContainer = new TestUserDimContainer { RelativeSizeAxes = Axes.Both };
protected override DimmableBackground CreateFadeContainer() => dimmable = new TestDimmableBackground { RelativeSizeAxes = Axes.Both };
public Color4 CurrentColour => fadeContainer.CurrentColour;
public Color4 CurrentColour => dimmable.CurrentColour;
public float CurrentAlpha => fadeContainer.CurrentAlpha;
public float CurrentAlpha => dimmable.CurrentAlpha;
public Vector2 CurrentBlur => Background.BlurSigma;
private TestUserDimContainer fadeContainer;
private TestDimmableBackground dimmable;
public FadeAccessibleBackground(WorkingBeatmap beatmap)
: base(beatmap)
@ -407,15 +398,10 @@ namespace osu.Game.Tests.Visual.Background
}
}
private class TestUserDimContainer : UserDimContainer
private class TestDimmableBackground : BackgroundScreenBeatmap.DimmableBackground
{
public Color4 CurrentColour => DimContainer.Colour;
public float CurrentAlpha => DimContainer.Alpha;
public TestUserDimContainer(bool isStoryboard = false)
: base(isStoryboard)
{
}
public Color4 CurrentColour => Content.Colour;
public float CurrentAlpha => Content.Alpha;
}
}
}

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@ -14,94 +14,132 @@ namespace osu.Game.Tests.Visual.Components
[TestFixture]
public class TestSceneIdleTracker : ManualInputManagerTestScene
{
private readonly IdleTrackingBox box1;
private readonly IdleTrackingBox box2;
private readonly IdleTrackingBox box3;
private readonly IdleTrackingBox box4;
private IdleTrackingBox box1;
private IdleTrackingBox box2;
private IdleTrackingBox box3;
private IdleTrackingBox box4;
public TestSceneIdleTracker()
private IdleTrackingBox[] boxes;
[SetUp]
public void SetUp() => Schedule(() =>
{
Children = new Drawable[]
InputManager.MoveMouseTo(Vector2.Zero);
Children = boxes = new[]
{
box1 = new IdleTrackingBox(1000)
box1 = new IdleTrackingBox(2000)
{
Name = "TopLeft",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Red,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
},
box2 = new IdleTrackingBox(2000)
box2 = new IdleTrackingBox(4000)
{
Name = "TopRight",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Green,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
box3 = new IdleTrackingBox(3000)
box3 = new IdleTrackingBox(6000)
{
Name = "BottomLeft",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Blue,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
},
box4 = new IdleTrackingBox(4000)
box4 = new IdleTrackingBox(8000)
{
Name = "BottomRight",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Orange,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},
};
}
});
[Test]
public void TestNudge()
{
AddStep("move mouse to top left", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre));
AddStep("move to top left", () => InputManager.MoveMouseTo(box1));
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
waitForAllIdle();
AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1)));
AddAssert("check not idle", () => !box1.IsIdle);
AddAssert("check idle", () => box2.IsIdle);
AddAssert("check idle", () => box3.IsIdle);
AddAssert("check idle", () => box4.IsIdle);
checkIdleStatus(1, false);
checkIdleStatus(2, true);
checkIdleStatus(3, true);
checkIdleStatus(4, true);
}
[Test]
public void TestMovement()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(box2.ScreenSpaceDrawQuad.Centre));
AddStep("move to top right", () => InputManager.MoveMouseTo(box2));
AddAssert("check not idle", () => box1.IsIdle);
AddAssert("check not idle", () => !box2.IsIdle);
AddAssert("check idle", () => box3.IsIdle);
AddAssert("check idle", () => box4.IsIdle);
checkIdleStatus(1, true);
checkIdleStatus(2, false);
checkIdleStatus(3, true);
checkIdleStatus(4, true);
AddStep("move mouse", () => InputManager.MoveMouseTo(box3.ScreenSpaceDrawQuad.Centre));
AddStep("move mouse", () => InputManager.MoveMouseTo(box4.ScreenSpaceDrawQuad.Centre));
AddStep("move to bottom left", () => InputManager.MoveMouseTo(box3));
AddStep("move to bottom right", () => InputManager.MoveMouseTo(box4));
AddAssert("check not idle", () => box1.IsIdle);
AddAssert("check not idle", () => !box2.IsIdle);
AddAssert("check idle", () => !box3.IsIdle);
AddAssert("check idle", () => !box4.IsIdle);
checkIdleStatus(1, true);
checkIdleStatus(2, false);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
waitForAllIdle();
}
[Test]
public void TestTimings()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
AddStep("move to centre", () => InputManager.MoveMouseTo(Content));
checkIdleStatus(1, false);
checkIdleStatus(2, false);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
AddAssert("check not idle", () => !box1.IsIdle && !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
AddUntilStep("Wait for idle", () => box1.IsIdle);
AddAssert("check not idle", () => !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
checkIdleStatus(1, true);
checkIdleStatus(2, false);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
AddUntilStep("Wait for idle", () => box2.IsIdle);
AddAssert("check not idle", () => !box3.IsIdle && !box4.IsIdle);
checkIdleStatus(1, true);
checkIdleStatus(2, true);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
AddUntilStep("Wait for idle", () => box3.IsIdle);
checkIdleStatus(1, true);
checkIdleStatus(2, true);
checkIdleStatus(3, true);
checkIdleStatus(4, false);
waitForAllIdle();
}
private void checkIdleStatus(int box, bool expectedIdle)
{
AddAssert($"box {box} is {(expectedIdle ? "idle" : "active")}", () => boxes[box - 1].IsIdle == expectedIdle);
}
private void waitForAllIdle()
{
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
}

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@ -111,16 +111,19 @@ namespace osu.Game.Tests.Visual.Components
private class TestPreviewTrackManager : PreviewTrackManager
{
protected override TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, TrackManager trackManager) => new TestPreviewTrack(beatmapSetInfo, trackManager);
protected override TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, ITrackStore trackStore) => new TestPreviewTrack(beatmapSetInfo, trackStore);
protected class TestPreviewTrack : TrackManagerPreviewTrack
{
public TestPreviewTrack(BeatmapSetInfo beatmapSetInfo, TrackManager trackManager)
private readonly ITrackStore trackManager;
public TestPreviewTrack(BeatmapSetInfo beatmapSetInfo, ITrackStore trackManager)
: base(beatmapSetInfo, trackManager)
{
this.trackManager = trackManager;
}
protected override Track GetTrack() => new TrackVirtual { Length = 100000 };
protected override Track GetTrack() => trackManager.GetVirtual(100000);
}
}
}

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@ -7,7 +7,6 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual.Editor
{
@ -19,7 +18,7 @@ namespace osu.Game.Tests.Visual.Editor
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, Clock);
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
Child = new ComposeScreen();
}
}

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -30,9 +31,9 @@ namespace osu.Game.Tests.Visual.Editor
};
[BackgroundDependencyLoader]
private void load()
private void load(AudioManager audio)
{
Beatmap.Value = new WaveformTestBeatmap();
Beatmap.Value = new WaveformTestBeatmap(audio);
Children = new Drawable[]
{

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
@ -10,7 +10,6 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Graphics;
@ -48,7 +47,7 @@ namespace osu.Game.Tests.Visual.Editor
}
};
Beatmap.Value = new TestWorkingBeatmap(testBeatmap, Clock);
Beatmap.Value = CreateWorkingBeatmap(testBeatmap);
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
}

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@ -8,7 +8,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual.Editor
@ -21,7 +20,7 @@ namespace osu.Game.Tests.Visual.Editor
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, null);
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
Add(new SummaryTimeline
{

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@ -18,7 +18,6 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual.Editor
@ -45,7 +44,7 @@ namespace osu.Game.Tests.Visual.Editor
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = new TestWorkingBeatmap(new Beatmap
Beatmap.Value = CreateWorkingBeatmap(new Beatmap
{
HitObjects = new List<HitObject>
{

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual.Editor
@ -29,7 +28,7 @@ namespace osu.Game.Tests.Visual.Editor
Size = new Vector2(200, 100)
};
Beatmap.Value = new TestWorkingBeatmap(new Beatmap(), Clock);
Beatmap.Value = CreateWorkingBeatmap(new Beatmap());
Child = playback;
}

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@ -3,6 +3,7 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
@ -10,6 +11,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Osu;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Editor
@ -20,9 +22,9 @@ namespace osu.Game.Tests.Visual.Editor
private WorkingBeatmap waveformBeatmap;
[BackgroundDependencyLoader]
private void load()
private void load(AudioManager audio)
{
waveformBeatmap = new WaveformTestBeatmap();
waveformBeatmap = new WaveformTestBeatmap(audio);
}
[TestCase(1f)]
@ -91,7 +93,7 @@ namespace osu.Game.Tests.Visual.Editor
Child = graph = new TestWaveformGraph
{
RelativeSizeAxes = Axes.Both,
Waveform = new DummyWorkingBeatmap().Waveform,
Waveform = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo).Waveform,
},
};
});

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@ -0,0 +1,50 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneFailAnimation : AllPlayersTestScene
{
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Array.Empty<Mod>();
return new FailPlayer();
}
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(AllPlayersTestScene),
typeof(TestPlayer),
typeof(Player),
};
protected override void AddCheckSteps()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddUntilStep("wait for fail overlay", () => ((FailPlayer)Player).FailOverlay.State.Value == Visibility.Visible);
}
private class FailPlayer : TestPlayer
{
public new FailOverlay FailOverlay => base.FailOverlay;
public FailPlayer()
: base(false, false)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
ScoreProcessor.FailConditions += (_, __) => true;
}
}
}
}

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@ -97,7 +97,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Show overlay", () => pauseOverlay.Show());
AddStep("Press select", () => press(GlobalAction.Select));
AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
AddAssert("Overlay still open", () => pauseOverlay.State.Value == Visibility.Visible);
AddStep("Hide overlay", () => pauseOverlay.Hide());
}
@ -237,7 +237,7 @@ namespace osu.Game.Tests.Visual.Gameplay
});
AddAssert("Action was triggered", () => triggered);
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
}
/// <summary>
@ -272,7 +272,7 @@ namespace osu.Game.Tests.Visual.Gameplay
return triggered;
});
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
}
private void press(Key key)

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@ -0,0 +1,109 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneGameplayRewinding : PlayerTestScene
{
private RulesetExposingPlayer player => (RulesetExposingPlayer)Player;
[Resolved]
private AudioManager audioManager { get; set; }
public TestSceneGameplayRewinding()
: base(new OsuRuleset())
{
}
private Track track;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
track = working.Track;
return working;
}
[Test]
public void TestNoJudgementsOnRewind()
{
AddUntilStep("wait for track to start running", () => track.IsRunning);
addSeekStep(3000);
AddAssert("all judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
AddStep("clear results", () => player.AppliedResults.Clear());
addSeekStep(0);
AddAssert("none judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
AddAssert("no results triggered", () => player.AppliedResults.Count == 0);
}
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => track.Seek(time));
// Allow a few frames of lenience
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
}
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return new RulesetExposingPlayer();
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo = { BaseDifficulty = { ApproachRate = 9 } },
};
for (int i = 0; i < 15; i++)
{
beatmap.HitObjects.Add(new HitCircle
{
Position = new Vector2(256, 192),
StartTime = 1000 + 30 * i
});
}
return beatmap;
}
private class RulesetExposingPlayer : Player
{
public readonly List<JudgementResult> AppliedResults = new List<JudgementResult>();
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
public RulesetExposingPlayer()
: base(false, false)
{
}
[BackgroundDependencyLoader]
private void load()
{
ScoreProcessor.NewJudgement += r => AppliedResults.Add(r);
}
}
}
}

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@ -113,7 +113,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestPauseAfterFail()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddAssert("fail overlay shown", () => Player.FailOverlayVisible);
AddUntilStep("fail overlay shown", () => Player.FailOverlayVisible);
confirmClockRunning(false);
@ -137,6 +137,22 @@ namespace osu.Game.Tests.Visual.Gameplay
exitAndConfirm();
}
[Test]
public void TestExitViaHoldToExit()
{
AddStep("exit", () =>
{
InputManager.MoveMouseTo(Player.HUDOverlay.HoldToQuit.First(c => c is HoldToConfirmContainer));
InputManager.PressButton(MouseButton.Left);
});
confirmPaused();
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
exitAndConfirm();
}
[Test]
public void TestExitFromPause()
{
@ -189,7 +205,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("pause overlay " + (isShown ? "shown" : "hidden"), () => Player.PauseOverlayVisible == isShown);
private void confirmClockRunning(bool isRunning) =>
AddAssert("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.GameplayClock.IsRunning == isRunning);
AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.GameplayClock.IsRunning == isRunning);
protected override bool AllowFail => true;
@ -203,9 +219,9 @@ namespace osu.Game.Tests.Visual.Gameplay
public new HUDOverlay HUDOverlay => base.HUDOverlay;
public bool FailOverlayVisible => FailOverlay.State == Visibility.Visible;
public bool FailOverlayVisible => FailOverlay.State.Value == Visibility.Visible;
public bool PauseOverlayVisible => PauseOverlay.State == Visibility.Visible;
public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible;
public override void OnEntering(IScreen last)
{

View File

@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
@ -9,6 +9,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Framework.Screens;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
@ -16,35 +17,45 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
using osu.Game.Screens.Play.PlayerSettings;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestScenePlayerLoader : ManualInputManagerTestScene
{
private PlayerLoader loader;
private TestPlayerLoader loader;
private OsuScreenStack stack;
[SetUp]
public void Setup() => Schedule(() =>
{
InputManager.Child = stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both };
Beatmap.Value = new TestWorkingBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), Clock);
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
});
[Test]
public void TestBlockLoadViaMouseMovement()
{
AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => new TestPlayer(false, false))));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20);
AddAssert("loader still active", () => loader.IsCurrentScreen());
AddUntilStep("loads after idle", () => !loader.IsCurrentScreen());
}
[Test]
public void TestLoadContinuation()
{
Player player = null;
SlowLoadPlayer slowPlayer = null;
AddStep("load dummy beatmap", () => stack.Push(loader = new PlayerLoader(() => player = new TestPlayer(false, false))));
AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer(false, false))));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen());
AddStep("load slow dummy beatmap", () =>
{
stack.Push(loader = new PlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
stack.Push(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000);
});
@ -62,7 +73,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("load player", () =>
{
Mods.Value = new[] { gameMod = new TestMod() };
stack.Push(loader = new PlayerLoader(() => player = new TestPlayer()));
stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer()));
});
AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
@ -86,6 +97,16 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("player mods applied", () => playerMod2.Applied);
}
private class TestPlayerLoader : PlayerLoader
{
public new VisualSettings VisualSettings => base.VisualSettings;
public TestPlayerLoader(Func<Player> createPlayer)
: base(createPlayer)
{
}
}
private class TestMod : Mod, IApplicableToScoreProcessor
{
public override string Name => string.Empty;

View File

@ -3,7 +3,6 @@
using System;
using osu.Framework.Lists;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Screens.Play;
@ -43,9 +42,9 @@ namespace osu.Game.Tests.Visual.Gameplay
});
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock clock)
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
{
var working = base.CreateWorkingBeatmap(beatmap, clock);
var working = base.CreateWorkingBeatmap(beatmap);
workingWeakReferences.Add(working);
return working;
}

View File

@ -0,0 +1,76 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Online;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Users;
using osuTK;
using System;
using System.Collections.Generic;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestSceneReplayDownloadButton : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ReplayDownloadButton)
};
private TestReplayDownloadButton downloadButton;
public TestSceneReplayDownloadButton()
{
createButton(true);
AddStep(@"downloading state", () => downloadButton.SetDownloadState(DownloadState.Downloading));
AddStep(@"locally available state", () => downloadButton.SetDownloadState(DownloadState.LocallyAvailable));
AddStep(@"not downloaded state", () => downloadButton.SetDownloadState(DownloadState.NotDownloaded));
createButton(false);
}
private void createButton(bool withReplay)
{
AddStep(withReplay ? @"create button with replay" : "create button without replay", () =>
{
Child = downloadButton = new TestReplayDownloadButton(getScoreInfo(withReplay))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(80, 40),
};
});
}
private ScoreInfo getScoreInfo(bool replayAvailable)
{
return new APILegacyScoreInfo
{
ID = 1,
OnlineScoreID = 2553163309,
Ruleset = new OsuRuleset().RulesetInfo,
Replay = replayAvailable,
User = new User
{
Id = 39828,
Username = @"WubWoofWolf",
}
};
}
private class TestReplayDownloadButton : ReplayDownloadButton
{
public void SetDownloadState(DownloadState state) => State.Value = state;
public TestReplayDownloadButton(ScoreInfo score)
: base(score)
{
}
}
}
}

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@ -1,19 +1,88 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Screens.Play;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestSceneSkipOverlay : OsuTestScene
public class TestSceneSkipOverlay : ManualInputManagerTestScene
{
protected override void LoadComplete()
{
base.LoadComplete();
private SkipOverlay skip;
private int requestCount;
Add(new SkipOverlay(Clock.CurrentTime + 5000));
[SetUp]
public void SetUp() => Schedule(() =>
{
requestCount = 0;
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Clock = new FramedOffsetClock(Clock)
{
Offset = -Clock.CurrentTime,
},
Children = new Drawable[]
{
skip = new SkipOverlay(6000)
{
RequestSeek = _ => requestCount++
}
},
};
});
[Test]
public void TestFadeOnIdle()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero));
AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1);
AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1);
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1);
AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1);
}
[Test]
public void TestClickableAfterFade()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for fade", () => skip.Children.First().Alpha == 0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkRequestCount(1);
}
[Test]
public void TestClickOnlyActuatesOnce()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkRequestCount(1);
}
[Test]
public void TestDoesntFadeOnMouseDown()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("button down", () => InputManager.PressButton(MouseButton.Left));
AddUntilStep("wait for overlay disapper", () => !skip.IsAlive);
AddAssert("ensure button didn't disappear", () => skip.Children.First().Alpha > 0);
AddStep("button up", () => InputManager.ReleaseButton(MouseButton.Left));
checkRequestCount(0);
}
private void checkRequestCount(int expected) =>
AddAssert($"request count is {expected}", () => requestCount == expected);
}
}

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@ -46,7 +46,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
State = Visibility.Visible,
State = { Value = Visibility.Visible },
});
AddStep("Restart", restart);

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@ -17,13 +17,13 @@ namespace osu.Game.Tests.Visual.Menus
{
typeof(ToolbarButton),
typeof(ToolbarRulesetSelector),
typeof(ToolbarRulesetButton),
typeof(ToolbarRulesetTabButton),
typeof(ToolbarNotificationButton),
};
public TestSceneToolbar()
{
var toolbar = new Toolbar { State = Visibility.Visible };
var toolbar = new Toolbar { State = { Value = Visibility.Visible } };
ToolbarNotificationButton notificationButton = null;
AddStep("create toolbar", () =>

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@ -8,7 +8,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
@ -37,7 +36,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
settings = new TestRoomSettings
{
RelativeSizeAxes = Axes.Both,
State = Visibility.Visible
State = { Value = Visibility.Visible }
};
Child = settings;
@ -57,7 +56,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("set name", () => Room.Name.Value = "Room name");
AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
AddStep("set beatmap", () => Room.Playlist.Add(new PlaylistItem { Beatmap = new DummyWorkingBeatmap().BeatmapInfo }));
AddStep("set beatmap", () => Room.Playlist.Add(new PlaylistItem { Beatmap = CreateBeatmap(Ruleset.Value).BeatmapInfo }));
AddAssert("button enabled", () => settings.ApplyButton.Enabled.Value);
AddStep("clear name", () => Room.Name.Value = "");

View File

@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Online
api.Logout();
api.LocalUser.BindValueChanged(user => { userPanelArea.Child = new UserPanel(user.NewValue) { Width = 200 }; }, true);
AddStep("show", () => accountCreation.State = Visibility.Visible);
AddStep("show", () => accountCreation.Show());
AddStep("logout", () => api.Logout());
}
}

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@ -0,0 +1,95 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Overlays.BeatmapSet;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestSceneBeatmapAvailability : OsuTestScene
{
private readonly BeatmapAvailability container;
public TestSceneBeatmapAvailability()
{
Add(container = new BeatmapAvailability());
}
[Test]
public void TestUndownloadableWithLink()
{
AddStep("set undownloadable beatmapset with link", () => container.BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = true,
ExternalLink = @"https://osu.ppy.sh",
},
},
});
visiblityAssert(true);
}
[Test]
public void TestUndownloadableNoLink()
{
AddStep("set undownloadable beatmapset without link", () => container.BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = true,
},
},
});
visiblityAssert(true);
}
[Test]
public void TestPartsRemovedWithLink()
{
AddStep("set parts-removed beatmapset with link", () => container.BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = false,
ExternalLink = @"https://osu.ppy.sh",
},
},
});
visiblityAssert(true);
}
[Test]
public void TestNormal()
{
AddStep("set normal beatmapset", () => container.BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = false,
},
},
});
visiblityAssert(false);
}
private void visiblityAssert(bool shown)
{
AddAssert($"is container {(shown ? "visible" : "hidden")}", () => container.Alpha == (shown ? 1 : 0));
}
}
}

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@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Online
[TestFixture]
public class TestSceneBeatmapSetOverlay : OsuTestScene
{
private readonly BeatmapSetOverlay overlay;
private readonly TestBeatmapSetOverlay overlay;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -32,375 +32,204 @@ namespace osu.Game.Tests.Visual.Online
typeof(BasicStats),
typeof(BeatmapPicker),
typeof(Details),
typeof(DownloadButton),
typeof(HeaderDownloadButton),
typeof(FavouriteButton),
typeof(Header),
typeof(HeaderButton),
typeof(Info),
typeof(PreviewButton),
typeof(SuccessRate),
typeof(BeatmapAvailability),
};
private RulesetInfo taikoRuleset;
private RulesetInfo maniaRuleset;
public TestSceneBeatmapSetOverlay()
{
Add(overlay = new BeatmapSetOverlay());
Add(overlay = new TestBeatmapSetOverlay());
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
var mania = rulesets.GetRuleset(3);
var taiko = rulesets.GetRuleset(1);
taikoRuleset = rulesets.GetRuleset(1);
maniaRuleset = rulesets.GetRuleset(3);
}
[Test]
public void TestLoading()
{
AddStep(@"show loading", () => overlay.ShowBeatmapSet(null));
}
[Test]
public void TestOnline()
{
AddStep(@"show online", () => overlay.FetchAndShowBeatmapSet(55));
}
[Test]
public void TestLocalBeatmaps()
{
AddStep(@"show first", () =>
{
overlay.ShowBeatmapSet(new BeatmapSetInfo
{
OnlineBeatmapSetID = 1235,
Metadata = new BeatmapMetadata
{
Title = @"Lachryma <Re:QueenM>",
Artist = @"Kaneko Chiharu",
Source = @"SOUND VOLTEX III GRAVITY WARS",
Tags = @"sdvx grace the 5th kac original song contest konami bemani",
Title = @"an awesome beatmap",
Artist = @"naru narusegawa",
Source = @"hinata sou",
Tags = @"test tag tag more tag",
Author = new User
{
Username = @"Fresh Chicken",
Id = 3984370,
Username = @"BanchoBot",
Id = 3,
},
},
OnlineInfo = new BeatmapSetOnlineInfo
{
Preview = @"https://b.ppy.sh/preview/415886.mp3",
PlayCount = 681380,
FavouriteCount = 356,
Submitted = new DateTime(2016, 2, 10),
Ranked = new DateTime(2016, 6, 19),
Status = BeatmapSetOnlineStatus.Ranked,
BPM = 236,
Preview = @"https://b.ppy.sh/preview/12345.mp3",
PlayCount = 123,
FavouriteCount = 456,
Submitted = DateTime.Now,
Ranked = DateTime.Now,
BPM = 111,
HasVideo = true,
Covers = new BeatmapSetOnlineCovers
{
Cover = @"https://assets.ppy.sh/beatmaps/415886/covers/cover.jpg?1465651778",
},
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
},
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
StarDifficulty = 1.36,
Version = @"BASIC",
Ruleset = mania,
StarDifficulty = 9.99,
Version = @"TEST",
Length = 456000,
Ruleset = maniaRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 6.5f,
OverallDifficulty = 6.5f,
ApproachRate = 5,
CircleSize = 1,
DrainRate = 2.3f,
OverallDifficulty = 4.5f,
ApproachRate = 6,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 115000,
CircleCount = 265,
SliderCount = 71,
PlayCount = 47906,
PassCount = 19899,
CircleCount = 111,
SliderCount = 12,
PlayCount = 222,
PassCount = 21,
},
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
},
new BeatmapInfo
{
StarDifficulty = 2.22,
Version = @"NOVICE",
Ruleset = mania,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 7,
OverallDifficulty = 7,
ApproachRate = 5,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 118000,
CircleCount = 592,
SliderCount = 62,
PlayCount = 162021,
PassCount = 72116,
},
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
},
new BeatmapInfo
{
StarDifficulty = 3.49,
Version = @"ADVANCED",
Ruleset = mania,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 7.5f,
OverallDifficulty = 7.5f,
ApproachRate = 5,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 118000,
CircleCount = 1042,
SliderCount = 79,
PlayCount = 225178,
PassCount = 73001,
},
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
},
new BeatmapInfo
{
StarDifficulty = 4.24,
Version = @"EXHAUST",
Ruleset = mania,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 8,
OverallDifficulty = 8,
ApproachRate = 5,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 118000,
CircleCount = 1352,
SliderCount = 69,
PlayCount = 131545,
PassCount = 42703,
},
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
},
new BeatmapInfo
{
StarDifficulty = 5.26,
Version = @"GRAVITY",
Ruleset = mania,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 8.5f,
OverallDifficulty = 8.5f,
ApproachRate = 5,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 118000,
CircleCount = 1730,
SliderCount = 115,
PlayCount = 117673,
PassCount = 24241,
},
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
},
},
});
});
AddStep(@"show second", () =>
downloadAssert(true);
}
[Test]
public void TestAvailability()
{
AddStep(@"show undownloadable", () =>
{
overlay.ShowBeatmapSet(new BeatmapSetInfo
{
OnlineBeatmapSetID = 1234,
Metadata = new BeatmapMetadata
{
Title = @"Soumatou Labyrinth",
Artist = @"Yunomi with Momobako&miko",
Tags = @"mmbk.com yuzu__rinrin charlotte",
Title = @"undownloadable beatmap",
Artist = @"no one",
Source = @"some source",
Tags = @"another test tag tag more test tags",
Author = new User
{
Username = @"komasy",
Id = 1980256,
Username = @"BanchoBot",
Id = 3,
},
},
OnlineInfo = new BeatmapSetOnlineInfo
{
Preview = @"https://b.ppy.sh/preview/625493.mp3",
PlayCount = 22996,
FavouriteCount = 58,
Submitted = new DateTime(2016, 6, 11),
Ranked = new DateTime(2016, 7, 12),
Status = BeatmapSetOnlineStatus.Pending,
BPM = 160,
HasVideo = false,
Covers = new BeatmapSetOnlineCovers
Availability = new BeatmapSetOnlineAvailability
{
Cover = @"https://assets.ppy.sh/beatmaps/625493/covers/cover.jpg?1499167472",
DownloadDisabled = true,
ExternalLink = "https://osu.ppy.sh",
},
Preview = @"https://b.ppy.sh/preview/1234.mp3",
PlayCount = 123,
FavouriteCount = 456,
Submitted = DateTime.Now,
Ranked = DateTime.Now,
BPM = 111,
HasVideo = true,
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
},
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
StarDifficulty = 1.40,
Version = @"yzrin's Kantan",
Ruleset = taiko,
StarDifficulty = 5.67,
Version = @"ANOTHER TEST",
Length = 123000,
Ruleset = taikoRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 2,
DrainRate = 7,
OverallDifficulty = 3,
ApproachRate = 10,
CircleSize = 9,
DrainRate = 8,
OverallDifficulty = 7,
ApproachRate = 6,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 193000,
CircleCount = 262,
SliderCount = 0,
PlayCount = 3952,
PassCount = 1373,
CircleCount = 123,
SliderCount = 45,
PlayCount = 567,
PassCount = 89,
},
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
},
new BeatmapInfo
{
StarDifficulty = 2.23,
Version = @"Futsuu",
Ruleset = taiko,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 2,
DrainRate = 6,
OverallDifficulty = 4,
ApproachRate = 10,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 193000,
CircleCount = 464,
SliderCount = 0,
PlayCount = 4833,
PassCount = 920,
},
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
},
new BeatmapInfo
{
StarDifficulty = 3.19,
Version = @"Muzukashii",
Ruleset = taiko,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 2,
DrainRate = 6,
OverallDifficulty = 5,
ApproachRate = 10,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 193000,
CircleCount = 712,
SliderCount = 0,
PlayCount = 4405,
PassCount = 854,
},
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
},
new BeatmapInfo
{
StarDifficulty = 3.97,
Version = @"Charlotte's Oni",
Ruleset = taiko,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 5,
DrainRate = 6,
OverallDifficulty = 5.5f,
ApproachRate = 10,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 193000,
CircleCount = 943,
SliderCount = 0,
PlayCount = 3950,
PassCount = 693,
},
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
},
new BeatmapInfo
{
StarDifficulty = 5.08,
Version = @"Labyrinth Oni",
Ruleset = taiko,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 5,
DrainRate = 5,
OverallDifficulty = 6,
ApproachRate = 10,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 193000,
CircleCount = 1068,
SliderCount = 0,
PlayCount = 5856,
PassCount = 1207,
},
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
},
},
});
});
downloadAssert(false);
}
[Test]
public void TestHide()
{
AddStep(@"hide", overlay.Hide);
}
[Test]
public void TestShowWithNoReload()
{
AddStep(@"show without reload", overlay.Show);
}
private void downloadAssert(bool shown)
{
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.DownloadButtonsVisible == shown);
}
private class TestBeatmapSetOverlay : BeatmapSetOverlay
{
public bool DownloadButtonsVisible => Header.DownloadButtonsVisible;
}
}
}

View File

@ -0,0 +1,69 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Overlays.BeatmapSet;
using osu.Game.Screens.Select.Details;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneBeatmapSetOverlayDetails : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Details)
};
private RatingsExposingDetails details;
[SetUp]
public void Setup() => Schedule(() =>
{
Child = details = new RatingsExposingDetails
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
});
[Test]
public void TestMetrics()
{
var firstSet = createSet();
var secondSet = createSet();
AddStep("set first set", () => details.BeatmapSet = firstSet);
AddAssert("ratings set", () => details.Ratings.Metrics == firstSet.Metrics);
AddStep("set second set", () => details.BeatmapSet = secondSet);
AddAssert("ratings set", () => details.Ratings.Metrics == secondSet.Metrics);
BeatmapSetInfo createSet() => new BeatmapSetInfo
{
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).Select(_ => RNG.Next(10)).ToArray() },
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(_ => RNG.Next(10)).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(_ => RNG.Next(10)).ToArray(),
}
}
}
};
}
private class RatingsExposingDetails : Details
{
public new UserRatings Ratings => base.Ratings;
}
}
}

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@ -0,0 +1,82 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Overlays.BeatmapSet;
using osu.Game.Screens.Select.Details;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneBeatmapSetOverlaySuccessRate : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Details)
};
private GraphExposingSuccessRate successRate;
[SetUp]
public void Setup() => Schedule(() =>
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(275, 220),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Gray,
},
successRate = new GraphExposingSuccessRate
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(275, 220),
Padding = new MarginPadding(20)
}
}
};
});
[Test]
public void TestMetrics()
{
var firstBeatmap = createBeatmap();
var secondBeatmap = createBeatmap();
AddStep("set first set", () => successRate.Beatmap = firstBeatmap);
AddAssert("ratings set", () => successRate.Graph.Metrics == firstBeatmap.Metrics);
AddStep("set second set", () => successRate.Beatmap = secondBeatmap);
AddAssert("ratings set", () => successRate.Graph.Metrics == secondBeatmap.Metrics);
BeatmapInfo createBeatmap() => new BeatmapInfo
{
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(_ => RNG.Next(10)).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(_ => RNG.Next(10)).ToArray(),
}
};
}
private class GraphExposingSuccessRate : SuccessRate
{
public new FailRetryGraph Graph => base.Graph;
}
}
}

View File

@ -24,6 +24,7 @@ namespace osu.Game.Tests.Visual.Online
typeof(ChangelogListing),
typeof(ChangelogSingleBuild),
typeof(ChangelogBuild),
typeof(Comments),
};
protected override void LoadComplete()
@ -42,7 +43,7 @@ namespace osu.Game.Tests.Visual.Online
{
Version = "2018.712.0",
DisplayVersion = "2018.712.0",
UpdateStream = new APIUpdateStream { Name = "lazer" },
UpdateStream = new APIUpdateStream { Name = OsuGameBase.CLIENT_STREAM_NAME },
ChangelogEntries = new List<APIChangelogEntry>
{
new APIChangelogEntry

View File

@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual.Online
});
channelTabControl.OnRequestLeave += channel => channelTabControl.RemoveChannel(channel);
channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.NewValue.ToString();
channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.NewValue;
AddStep("Add random private channel", addRandomPrivateChannel);
AddAssert("There is only one channels", () => channelTabControl.Items.Count() == 2);

View File

@ -1,45 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat;
using osu.Game.Overlays.Chat.Tabs;
namespace osu.Game.Tests.Visual.Online
{
[Description("Testing chat api and overlay")]
public class TestSceneChatDisplay : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ChatOverlay),
typeof(ChatLine),
typeof(DrawableChannel),
typeof(ChannelSelectorTabItem),
typeof(ChannelTabControl),
typeof(ChannelTabItem),
typeof(PrivateChannelTabItem),
typeof(TabCloseButton)
};
[Cached]
private readonly ChannelManager channelManager = new ChannelManager();
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
channelManager,
new ChatOverlay { State = Visibility.Visible }
};
}
}
}

View File

@ -0,0 +1,157 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat;
using osu.Game.Overlays.Chat.Selection;
using osu.Game.Overlays.Chat.Tabs;
using osu.Game.Users;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneChatOverlay : ManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ChatLine),
typeof(DrawableChannel),
typeof(ChannelSelectorTabItem),
typeof(ChannelTabControl),
typeof(ChannelTabItem),
typeof(PrivateChannelTabItem),
typeof(TabCloseButton)
};
private TestChatOverlay chatOverlay;
private ChannelManager channelManager;
private readonly Channel channel1 = new Channel(new User()) { Name = "test1" };
private readonly Channel channel2 = new Channel(new User()) { Name = "test2" };
[SetUp]
public void Setup()
{
Schedule(() =>
{
ChannelManagerContainer container;
Child = container = new ChannelManagerContainer(new List<Channel> { channel1, channel2 })
{
RelativeSizeAxes = Axes.Both,
};
chatOverlay = container.ChatOverlay;
channelManager = container.ChannelManager;
});
}
[Test]
public void TestHideOverlay()
{
AddAssert("Chat overlay is visible", () => chatOverlay.State.Value == Visibility.Visible);
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
AddStep("Close chat overlay", () => chatOverlay.Hide());
AddAssert("Chat overlay was hidden", () => chatOverlay.State.Value == Visibility.Hidden);
AddAssert("Channel selection overlay was hidden", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
}
[Test]
public void TestSelectingChannelClosesSelector()
{
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
AddStep("Switch to channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1);
AddAssert("Channel selector was closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
}
[Test]
public void TestCloseChannelWhileSelectorClosed()
{
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
AddStep("Switch to channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
AddStep("Close channel 2", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
AddAssert("Selector remained closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1);
AddStep("Close channel 1", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
}
private void clickDrawable(Drawable d)
{
InputManager.MoveMouseTo(d);
InputManager.Click(MouseButton.Left);
}
private class ChannelManagerContainer : Container
{
public TestChatOverlay ChatOverlay { get; private set; }
[Cached]
public ChannelManager ChannelManager { get; } = new ChannelManager();
private readonly List<Channel> channels;
public ChannelManagerContainer(List<Channel> channels)
{
this.channels = channels;
}
[BackgroundDependencyLoader]
private void load()
{
((BindableList<Channel>)ChannelManager.AvailableChannels).AddRange(channels);
Child = ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, };
ChatOverlay.Show();
}
}
private class TestChatOverlay : ChatOverlay
{
public Visibility SelectionOverlayState => ChannelSelectionOverlay.State.Value;
public new ChannelSelectionOverlay ChannelSelectionOverlay => base.ChannelSelectionOverlay;
protected override ChannelTabControl CreateChannelTabControl() => new TestTabControl();
public IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => ((TestTabControl)ChannelTabControl).TabMap;
}
private class TestTabControl : ChannelTabControl
{
protected override TabItem<Channel> CreateTabItem(Channel value) => new TestChannelTabItem(value);
public new IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => base.TabMap;
}
private class TestChannelTabItem : PrivateChannelTabItem
{
public TestChannelTabItem(Channel channel)
: base(channel)
{
}
public new ClickableContainer CloseButton => base.CloseButton;
}
}
}

View File

@ -0,0 +1,158 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Resources;
using osuTK;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneDirectDownloadButton : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(PanelDownloadButton)
};
private TestDownloadButton downloadButton;
[Resolved]
private BeatmapManager beatmaps { get; set; }
[Test]
public void TestDownloadableBeatmap()
{
createButton(true);
assertEnabled(true);
}
[Test]
public void TestUndownloadableBeatmap()
{
createButton(false);
assertEnabled(false);
}
[Test]
public void TestDownloadState()
{
AddUntilStep("ensure manager loaded", () => beatmaps != null);
ensureSoleilyRemoved();
createButtonWithBeatmap(createSoleily());
AddAssert("button state not downloaded", () => downloadButton.DownloadState == DownloadState.NotDownloaded);
AddStep("import soleily", () => beatmaps.Import(new[] { TestResources.GetTestBeatmapForImport() }));
AddUntilStep("wait for beatmap import", () => beatmaps.GetAllUsableBeatmapSets().Any(b => b.OnlineBeatmapSetID == 241526));
createButtonWithBeatmap(createSoleily());
AddAssert("button state downloaded", () => downloadButton.DownloadState == DownloadState.LocallyAvailable);
ensureSoleilyRemoved();
AddAssert("button state not downloaded", () => downloadButton.DownloadState == DownloadState.NotDownloaded);
}
private void ensureSoleilyRemoved()
{
AddStep("remove soleily", () =>
{
var beatmap = beatmaps.QueryBeatmapSet(b => b.OnlineBeatmapSetID == 241526);
if (beatmap != null) beatmaps.Delete(beatmap);
});
}
private void assertEnabled(bool enabled)
{
AddAssert($"button {(enabled ? "enabled" : "disabled")}", () => downloadButton.DownloadEnabled == enabled);
}
private BeatmapSetInfo createSoleily()
{
return new BeatmapSetInfo
{
ID = 1,
OnlineBeatmapSetID = 241526,
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = false,
ExternalLink = string.Empty,
},
},
};
}
private void createButtonWithBeatmap(BeatmapSetInfo beatmap)
{
AddStep("create button", () =>
{
Child = downloadButton = new TestDownloadButton(beatmap)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(75, 50),
};
});
}
private void createButton(bool downloadable)
{
AddStep("create button", () =>
{
Child = downloadButton = new TestDownloadButton(downloadable ? getDownloadableBeatmapSet() : getUndownloadableBeatmapSet())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(75, 50),
};
});
}
private BeatmapSetInfo getDownloadableBeatmapSet()
{
var normal = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo).BeatmapSetInfo;
normal.OnlineInfo.HasVideo = true;
normal.OnlineInfo.HasStoryboard = true;
return normal;
}
private BeatmapSetInfo getUndownloadableBeatmapSet()
{
var beatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo).BeatmapSetInfo;
beatmap.Metadata.Artist = "test";
beatmap.Metadata.Title = "undownloadable";
beatmap.Metadata.AuthorString = "test";
beatmap.OnlineInfo.HasVideo = true;
beatmap.OnlineInfo.HasStoryboard = true;
beatmap.OnlineInfo.Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = true,
ExternalLink = "http://osu.ppy.sh",
};
return beatmap;
}
private class TestDownloadButton : PanelDownloadButton
{
public new bool DownloadEnabled => base.DownloadEnabled;
public DownloadState DownloadState => State.Value;
public TestDownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
: base(beatmapSet, noVideo)
{
}
}
}
}

View File

@ -3,10 +3,8 @@
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets;
namespace osu.Game.Tests.Visual.Online
{
@ -14,7 +12,6 @@ namespace osu.Game.Tests.Visual.Online
public class TestSceneDirectOverlay : OsuTestScene
{
private DirectOverlay direct;
private RulesetStore rulesets;
protected override void LoadComplete()
{
@ -25,18 +22,11 @@ namespace osu.Game.Tests.Visual.Online
AddStep(@"toggle", direct.ToggleVisibility);
AddStep(@"result counts", () => direct.ResultAmounts = new DirectOverlay.ResultCounts(1, 4, 13));
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
this.rulesets = rulesets;
AddStep(@"trigger disabled", () => Ruleset.Disabled = !Ruleset.Disabled);
}
private void newBeatmaps()
{
var ruleset = rulesets.GetRuleset(0);
direct.BeatmapSets = new[]
{
new BeatmapSetInfo
@ -65,7 +55,7 @@ namespace osu.Game.Tests.Visual.Online
{
new BeatmapInfo
{
Ruleset = ruleset,
Ruleset = Ruleset.Value,
StarDifficulty = 5.35f,
Metadata = new BeatmapMetadata(),
},
@ -97,7 +87,7 @@ namespace osu.Game.Tests.Visual.Online
{
new BeatmapInfo
{
Ruleset = ruleset,
Ruleset = Ruleset.Value,
StarDifficulty = 5.81f,
Metadata = new BeatmapMetadata(),
},
@ -129,23 +119,23 @@ namespace osu.Game.Tests.Visual.Online
{
new BeatmapInfo
{
Ruleset = ruleset,
Ruleset = Ruleset.Value,
StarDifficulty = 0.9f,
Metadata = new BeatmapMetadata(),
},
new BeatmapInfo
{
Ruleset = ruleset,
Ruleset = Ruleset.Value,
StarDifficulty = 1.1f,
},
new BeatmapInfo
{
Ruleset = ruleset,
Ruleset = Ruleset.Value,
StarDifficulty = 2.02f,
},
new BeatmapInfo
{
Ruleset = ruleset,
Ruleset = Ruleset.Value,
StarDifficulty = 3.49f,
},
},
@ -176,43 +166,43 @@ namespace osu.Game.Tests.Visual.Online
{
new BeatmapInfo
{
Ruleset = ruleset,
Ruleset = Ruleset.Value,
StarDifficulty = 1.26f,
Metadata = new BeatmapMetadata(),
},
new BeatmapInfo
{
Ruleset = ruleset,
Ruleset = Ruleset.Value,
StarDifficulty = 2.01f,
},
new BeatmapInfo
{
Ruleset = ruleset,
Ruleset = Ruleset.Value,
StarDifficulty = 2.87f,
},
new BeatmapInfo
{
Ruleset = ruleset,
Ruleset = Ruleset.Value,
StarDifficulty = 3.76f,
},
new BeatmapInfo
{
Ruleset = ruleset,
Ruleset = Ruleset.Value,
StarDifficulty = 3.93f,
},
new BeatmapInfo
{
Ruleset = ruleset,
Ruleset = Ruleset.Value,
StarDifficulty = 4.37f,
},
new BeatmapInfo
{
Ruleset = ruleset,
Ruleset = Ruleset.Value,
StarDifficulty = 5.13f,
},
new BeatmapInfo
{
Ruleset = ruleset,
Ruleset = Ruleset.Value,
StarDifficulty = 5.42f,
},
},

View File

@ -6,9 +6,11 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Beatmaps;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual.Online
@ -22,25 +24,74 @@ namespace osu.Game.Tests.Visual.Online
typeof(IconPill)
};
private BeatmapSetInfo getUndownloadableBeatmapSet(RulesetInfo ruleset) => new BeatmapSetInfo
{
OnlineBeatmapSetID = 123,
Metadata = new BeatmapMetadata
{
Title = "undownloadable beatmap",
Artist = "test",
Source = "more tests",
Author = new User
{
Username = "BanchoBot",
Id = 3,
},
},
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = true,
},
Preview = @"https://b.ppy.sh/preview/12345.mp3",
PlayCount = 123,
FavouriteCount = 456,
BPM = 111,
HasVideo = true,
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
},
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
Ruleset = ruleset,
Version = "Test",
StarDifficulty = 6.42,
}
}
};
[BackgroundDependencyLoader]
private void load()
{
var beatmap = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, null);
beatmap.BeatmapSetInfo.OnlineInfo.HasVideo = true;
beatmap.BeatmapSetInfo.OnlineInfo.HasStoryboard = true;
var ruleset = new OsuRuleset().RulesetInfo;
Child = new FillFlowContainer
var normal = CreateWorkingBeatmap(ruleset).BeatmapSetInfo;
normal.OnlineInfo.HasVideo = true;
normal.OnlineInfo.HasStoryboard = true;
var undownloadable = getUndownloadableBeatmapSet(ruleset);
Child = new BasicScrollContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(20),
Spacing = new Vector2(0, 20),
Children = new Drawable[]
RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer
{
new DirectGridPanel(beatmap.BeatmapSetInfo),
new DirectListPanel(beatmap.BeatmapSetInfo)
}
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(20),
Spacing = new Vector2(0, 20),
Children = new Drawable[]
{
new DirectGridPanel(normal),
new DirectListPanel(normal),
new DirectGridPanel(undownloadable),
new DirectListPanel(undownloadable),
},
},
};
}
}

View File

@ -18,8 +18,24 @@ namespace osu.Game.Tests.Visual.Online
{
base.LoadComplete();
int fireCount = 0;
Add(overlay = new TestFullscreenOverlay());
AddStep(@"toggle", overlay.ToggleVisibility);
overlay.State.ValueChanged += _ => fireCount++;
AddStep(@"show", overlay.Show);
AddAssert("fire count 1", () => fireCount == 1);
AddStep(@"show again", overlay.Show);
// this logic is specific to FullscreenOverlay
AddAssert("fire count 2", () => fireCount == 2);
AddStep(@"hide", overlay.Hide);
AddAssert("fire count 3", () => fireCount == 3);
}
private class TestFullscreenOverlay : FullscreenOverlay

View File

@ -5,9 +5,9 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays.Profile.Sections;
using osu.Game.Overlays.Profile.Sections.Historical;
using osu.Game.Users;
@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Online
Colour = OsuColour.Gray(0.2f)
});
Add(new ScrollContainer
Add(new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = section = new HistoricalSection(),

View File

@ -0,0 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Overlays.Profile.Header.Components;
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneProfileRulesetSelector : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ProfileRulesetSelector),
typeof(ProfileRulesetTabItem),
};
public TestSceneProfileRulesetSelector()
{
ProfileRulesetSelector selector;
Child = selector = new ProfileRulesetSelector
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
AddStep("set osu! as default", () => selector.SetDefaultRuleset(new OsuRuleset().RulesetInfo));
AddStep("set mania as default", () => selector.SetDefaultRuleset(new ManiaRuleset().RulesetInfo));
AddStep("set taiko as default", () => selector.SetDefaultRuleset(new TaikoRuleset().RulesetInfo));
AddStep("set catch as default", () => selector.SetDefaultRuleset(new CatchRuleset().RulesetInfo));
AddStep("select default ruleset", selector.SelectDefaultRuleset);
}
}
}

View File

@ -3,18 +3,18 @@
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.BeatmapSet.Scores;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Users;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Online
{
@ -29,123 +29,149 @@ namespace osu.Game.Tests.Visual.Online
typeof(ScoreTableRowBackground),
};
private readonly Box background;
public TestSceneScoresContainer()
{
ScoresContainer scoresContainer;
TestScoresContainer scoresContainer;
Child = new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Both,
Width = 0.8f,
Children = new Drawable[]
{
background = new Box { RelativeSizeAxes = Axes.Both },
scoresContainer = new ScoresContainer(),
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
scoresContainer = new TestScoresContainer(),
}
};
var scores = new List<ScoreInfo>
var allScores = new APILegacyScores
{
new ScoreInfo
Scores = new List<APILegacyScoreInfo>
{
User = new User
new APILegacyScoreInfo
{
Id = 6602580,
Username = @"waaiiru",
Country = new Country
User = new User
{
FullName = @"Spain",
FlagName = @"ES",
Id = 6602580,
Username = @"waaiiru",
Country = new Country
{
FullName = @"Spain",
FlagName = @"ES",
},
},
},
Mods = new Mod[]
{
new OsuModDoubleTime(),
new OsuModHidden(),
new OsuModFlashlight(),
new OsuModHardRock(),
},
Rank = ScoreRank.XH,
PP = 200,
MaxCombo = 1234,
TotalScore = 1234567890,
Accuracy = 1,
},
new ScoreInfo
{
User = new User
{
Id = 4608074,
Username = @"Skycries",
Country = new Country
Mods = new Mod[]
{
FullName = @"Brazil",
FlagName = @"BR",
new OsuModDoubleTime(),
new OsuModHidden(),
new OsuModFlashlight(),
new OsuModHardRock(),
},
Rank = ScoreRank.XH,
PP = 200,
MaxCombo = 1234,
TotalScore = 1234567890,
Accuracy = 1,
},
Mods = new Mod[]
new APILegacyScoreInfo
{
new OsuModDoubleTime(),
new OsuModHidden(),
new OsuModFlashlight(),
},
Rank = ScoreRank.S,
PP = 190,
MaxCombo = 1234,
TotalScore = 1234789,
Accuracy = 0.9997,
},
new ScoreInfo
{
User = new User
{
Id = 1014222,
Username = @"eLy",
Country = new Country
User = new User
{
FullName = @"Japan",
FlagName = @"JP",
Id = 4608074,
Username = @"Skycries",
Country = new Country
{
FullName = @"Brazil",
FlagName = @"BR",
},
},
},
Mods = new Mod[]
{
new OsuModDoubleTime(),
new OsuModHidden(),
},
Rank = ScoreRank.B,
PP = 180,
MaxCombo = 1234,
TotalScore = 12345678,
Accuracy = 0.9854,
},
new ScoreInfo
{
User = new User
{
Id = 1541390,
Username = @"Toukai",
Country = new Country
Mods = new Mod[]
{
FullName = @"Canada",
FlagName = @"CA",
new OsuModDoubleTime(),
new OsuModHidden(),
new OsuModFlashlight(),
},
Rank = ScoreRank.S,
PP = 190,
MaxCombo = 1234,
TotalScore = 1234789,
Accuracy = 0.9997,
},
Mods = new Mod[]
new APILegacyScoreInfo
{
new OsuModDoubleTime(),
User = new User
{
Id = 1014222,
Username = @"eLy",
Country = new Country
{
FullName = @"Japan",
FlagName = @"JP",
},
},
Mods = new Mod[]
{
new OsuModDoubleTime(),
new OsuModHidden(),
},
Rank = ScoreRank.B,
PP = 180,
MaxCombo = 1234,
TotalScore = 12345678,
Accuracy = 0.9854,
},
Rank = ScoreRank.C,
PP = 170,
MaxCombo = 1234,
TotalScore = 1234567,
Accuracy = 0.8765,
},
new ScoreInfo
new APILegacyScoreInfo
{
User = new User
{
Id = 1541390,
Username = @"Toukai",
Country = new Country
{
FullName = @"Canada",
FlagName = @"CA",
},
},
Mods = new Mod[]
{
new OsuModDoubleTime(),
},
Rank = ScoreRank.C,
PP = 170,
MaxCombo = 1234,
TotalScore = 1234567,
Accuracy = 0.8765,
},
new APILegacyScoreInfo
{
User = new User
{
Id = 7151382,
Username = @"Mayuri Hana",
Country = new Country
{
FullName = @"Thailand",
FlagName = @"TH",
},
},
Rank = ScoreRank.D,
PP = 160,
MaxCombo = 1234,
TotalScore = 123456,
Accuracy = 0.6543,
},
}
};
var myBestScore = new APILegacyUserTopScoreInfo
{
Score = new APILegacyScoreInfo
{
User = new User
{
@ -157,15 +183,48 @@ namespace osu.Game.Tests.Visual.Online
FlagName = @"TH",
},
},
Rank = ScoreRank.F,
Rank = ScoreRank.D,
PP = 160,
MaxCombo = 1234,
TotalScore = 123456,
Accuracy = 0.6543,
},
Position = 1337,
};
foreach (var s in scores)
var oneScore = new APILegacyScores
{
Scores = new List<APILegacyScoreInfo>
{
new APILegacyScoreInfo
{
User = new User
{
Id = 6602580,
Username = @"waaiiru",
Country = new Country
{
FullName = @"Spain",
FlagName = @"ES",
},
},
Mods = new Mod[]
{
new OsuModDoubleTime(),
new OsuModHidden(),
new OsuModFlashlight(),
new OsuModHardRock(),
},
Rank = ScoreRank.XH,
PP = 200,
MaxCombo = 1234,
TotalScore = 1234567890,
Accuracy = 1,
}
}
};
foreach (var s in allScores.Scores)
{
s.Statistics.Add(HitResult.Great, RNG.Next(2000));
s.Statistics.Add(HitResult.Good, RNG.Next(2000));
@ -173,13 +232,26 @@ namespace osu.Game.Tests.Visual.Online
s.Statistics.Add(HitResult.Miss, RNG.Next(2000));
}
scoresContainer.Scores = scores;
AddStep("Load all scores", () =>
{
allScores.UserScore = null;
scoresContainer.Scores = allScores;
});
AddStep("Load null scores", () => scoresContainer.Scores = null);
AddStep("Load only one score", () => scoresContainer.Scores = oneScore);
AddStep("Load scores with my best", () =>
{
allScores.UserScore = myBestScore;
scoresContainer.Scores = allScores;
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private class TestScoresContainer : ScoresContainer
{
background.Colour = colours.Gray2;
public new APILegacyScores Scores
{
set => base.Scores = value;
}
}
}
}

View File

@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Overlays.Profile.Sections;
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneShowMoreButton : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ShowMoreButton),
};
public TestSceneShowMoreButton()
{
ShowMoreButton button = null;
int fireCount = 0;
Add(button = new ShowMoreButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () =>
{
fireCount++;
// ReSharper disable once AccessToModifiedClosure
// ReSharper disable once PossibleNullReferenceException
Scheduler.AddDelayed(() => button.IsLoading = false, 2000);
}
});
AddStep("click button", () => button.Click());
AddAssert("action fired once", () => fireCount == 1);
AddAssert("is in loading state", () => button.IsLoading);
AddStep("click button", () => button.Click());
AddAssert("action not fired", () => fireCount == 1);
AddAssert("is in loading state", () => button.IsLoading);
AddUntilStep("wait for loaded", () => !button.IsLoading);
AddStep("click button", () => button.Click());
AddAssert("action fired twice", () => fireCount == 2);
AddAssert("is in loading state", () => button.IsLoading);
}
}
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Users;
@ -12,10 +13,12 @@ namespace osu.Game.Tests.Visual.Online
[TestFixture]
public class TestSceneUserPanel : OsuTestScene
{
private readonly UserPanel peppy;
public TestSceneUserPanel()
{
UserPanel flyte;
UserPanel peppy;
Add(new FillFlowContainer
{
Anchor = Anchor.Centre,
@ -44,13 +47,31 @@ namespace osu.Game.Tests.Visual.Online
});
flyte.Status.Value = new UserStatusOnline();
peppy.Status.Value = new UserStatusSoloGame();
peppy.Status.Value = null;
}
AddStep(@"spectating", () => { flyte.Status.Value = new UserStatusSpectating(); });
AddStep(@"multiplaying", () => { flyte.Status.Value = new UserStatusMultiplayerGame(); });
AddStep(@"modding", () => { flyte.Status.Value = new UserStatusModding(); });
AddStep(@"offline", () => { flyte.Status.Value = new UserStatusOffline(); });
AddStep(@"null status", () => { flyte.Status.Value = null; });
[Test]
public void UserStatusesTests()
{
AddStep("online", () => { peppy.Status.Value = new UserStatusOnline(); });
AddStep(@"do not disturb", () => { peppy.Status.Value = new UserStatusDoNotDisturb(); });
AddStep(@"offline", () => { peppy.Status.Value = new UserStatusOffline(); });
AddStep(@"null status", () => { peppy.Status.Value = null; });
}
[Test]
public void UserActivitiesTests()
{
Bindable<UserActivity> activity = new Bindable<UserActivity>();
peppy.Activity.BindTo(activity);
AddStep("idle", () => { activity.Value = null; });
AddStep("spectating", () => { activity.Value = new UserActivity.Spectating(); });
AddStep("solo", () => { activity.Value = new UserActivity.SoloGame(null, null); });
AddStep("choosing", () => { activity.Value = new UserActivity.ChoosingBeatmap(); });
AddStep("editing", () => { activity.Value = new UserActivity.Editing(null); });
AddStep("modding", () => { activity.Value = new UserActivity.Modding(); });
}
}
}

View File

@ -39,13 +39,27 @@ namespace osu.Game.Tests.Visual.Online
header = new ProfileHeader();
Add(header);
AddStep("Show offline dummy", () => header.User.Value = TestSceneUserProfileOverlay.TEST_USER);
AddStep("Show test dummy", () => header.User.Value = TestSceneUserProfileOverlay.TEST_USER);
AddStep("Show null dummy", () => header.User.Value = new User
{
Username = "Null"
});
AddStep("Show online dummy", () => header.User.Value = new User
{
Username = "IAmOnline",
LastVisit = DateTimeOffset.Now,
IsOnline = true,
});
AddStep("Show offline dummy", () => header.User.Value = new User
{
Username = "IAmOffline",
LastVisit = DateTimeOffset.Now,
IsOnline = false,
});
addOnlineStep("Show ppy", new User
{
Username = @"peppy",

View File

@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Profile.Sections;
@ -36,7 +37,7 @@ namespace osu.Game.Tests.Visual.Online
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.2f)
},
new ScrollContainer
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer<DrawableRecentActivity>

View File

@ -8,6 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays.Profile.Sections;
using osu.Game.Overlays.Profile.Sections.Ranks;
using osu.Game.Users;
@ -33,7 +34,7 @@ namespace osu.Game.Tests.Visual.Online
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.2f)
},
new ScrollContainer
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = ranks = new RanksSection(),

View File

@ -1,17 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Overlays;
using osu.Game.Overlays.KeyBinding;
namespace osu.Game.Tests.Visual.Settings
{
[TestFixture]
public class TestSceneKeyConfiguration : OsuTestScene
public class TestSceneKeyBindingPanel : OsuTestScene
{
private readonly KeyBindingPanel panel;
public TestSceneKeyConfiguration()
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(KeyBindingRow),
typeof(GlobalKeyBindingsSection),
typeof(KeyBindingRow),
typeof(KeyBindingsSubsection),
typeof(RulesetBindingsSection),
typeof(VariantBindingsSubsection),
};
public TestSceneKeyBindingPanel()
{
Child = panel = new KeyBindingPanel();
}

View File

@ -1,24 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
namespace osu.Game.Tests.Visual.Settings
{
[TestFixture]
public class TestSceneSettings : OsuTestScene
public class TestSceneSettingsPanel : OsuTestScene
{
private readonly SettingsPanel settings;
private readonly DialogOverlay dialogOverlay;
public TestSceneSettings()
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(SettingsFooter),
typeof(SettingsOverlay),
};
public TestSceneSettingsPanel()
{
settings = new SettingsOverlay
{
State = Visibility.Visible
State = { Value = Visibility.Visible }
};
Add(dialogOverlay = new DialogOverlay
{

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select;
@ -18,7 +19,8 @@ namespace osu.Game.Tests.Visual.SongSelect
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BeatmapDetails) };
public TestSceneBeatmapDetailArea()
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
BeatmapDetailArea detailsArea;
Add(detailsArea = new BeatmapDetailArea
@ -28,8 +30,12 @@ namespace osu.Game.Tests.Visual.SongSelect
Size = new Vector2(550f, 450f),
});
AddStep("all metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap
AddStep("all metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap(null, null)
{
BeatmapSetInfo =
{
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
},
BeatmapInfo =
{
Version = "All Metrics",
@ -48,16 +54,19 @@ namespace osu.Game.Tests.Visual.SongSelect
StarDifficulty = 5.3f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
}
}
);
AddStep("all except source", () => detailsArea.Beatmap = new DummyWorkingBeatmap
AddStep("all except source", () => detailsArea.Beatmap = new DummyWorkingBeatmap(null, null)
{
BeatmapSetInfo =
{
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
},
BeatmapInfo =
{
Version = "All Metrics",
@ -75,15 +84,18 @@ namespace osu.Game.Tests.Visual.SongSelect
StarDifficulty = 5.3f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
}
});
AddStep("ratings", () => detailsArea.Beatmap = new DummyWorkingBeatmap
AddStep("ratings", () => detailsArea.Beatmap = new DummyWorkingBeatmap(null, null)
{
BeatmapSetInfo =
{
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
},
BeatmapInfo =
{
Version = "Only Ratings",
@ -99,15 +111,11 @@ namespace osu.Game.Tests.Visual.SongSelect
OverallDifficulty = 6,
ApproachRate = 6,
},
StarDifficulty = 4.8f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
},
StarDifficulty = 4.8f
}
});
AddStep("fails+retries", () => detailsArea.Beatmap = new DummyWorkingBeatmap
AddStep("fails+retries", () => detailsArea.Beatmap = new DummyWorkingBeatmap(null, null)
{
BeatmapInfo =
{
@ -127,13 +135,13 @@ namespace osu.Game.Tests.Visual.SongSelect
StarDifficulty = 2.91f,
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
}
});
AddStep("null metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap
AddStep("null metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap(null, null)
{
BeatmapInfo =
{

View File

@ -1,28 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select;
namespace osu.Game.Tests.Visual.SongSelect
{
[Description("PlaySongSelect beatmap details")]
[System.ComponentModel.Description("PlaySongSelect beatmap details")]
public class TestSceneBeatmapDetails : OsuTestScene
{
public TestSceneBeatmapDetails()
private BeatmapDetails details;
[SetUp]
public void Setup() => Schedule(() =>
{
BeatmapDetails details;
Add(details = new BeatmapDetails
Child = details = new BeatmapDetails
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(150),
});
};
});
[Test]
public void TestAllMetrics()
{
AddStep("all metrics", () => details.Beatmap = new BeatmapInfo
{
BeatmapSet = new BeatmapSetInfo
{
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
},
Version = "All Metrics",
Metadata = new BeatmapMetadata
{
@ -39,14 +49,21 @@ namespace osu.Game.Tests.Visual.SongSelect
StarDifficulty = 5.3f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
});
}
[Test]
public void TestAllMetricsExceptSource()
{
AddStep("all except source", () => details.Beatmap = new BeatmapInfo
{
BeatmapSet = new BeatmapSetInfo
{
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
},
Version = "All Metrics",
Metadata = new BeatmapMetadata
{
@ -62,14 +79,21 @@ namespace osu.Game.Tests.Visual.SongSelect
StarDifficulty = 5.3f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
});
}
[Test]
public void TestOnlyRatings()
{
AddStep("ratings", () => details.Beatmap = new BeatmapInfo
{
BeatmapSet = new BeatmapSetInfo
{
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
},
Version = "Only Ratings",
Metadata = new BeatmapMetadata
{
@ -84,12 +108,12 @@ namespace osu.Game.Tests.Visual.SongSelect
ApproachRate = 6,
},
StarDifficulty = 4.8f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
},
});
}
[Test]
public void TestOnlyFailsAndRetries()
{
AddStep("fails retries", () => details.Beatmap = new BeatmapInfo
{
Version = "Only Retries and Fails",
@ -108,11 +132,15 @@ namespace osu.Game.Tests.Visual.SongSelect
StarDifficulty = 2.91f,
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
});
}
[Test]
public void TestNoMetrics()
{
AddStep("no metrics", () => details.Beatmap = new BeatmapInfo
{
Version = "No Metrics",
@ -129,10 +157,22 @@ namespace osu.Game.Tests.Visual.SongSelect
ApproachRate = 6.5f,
},
StarDifficulty = 1.97f,
Metrics = new BeatmapMetrics(),
});
}
[Test]
public void TestNullBeatmap()
{
AddStep("null beatmap", () => details.Beatmap = null);
}
[Test]
public void TestOnlineMetrics()
{
AddStep("online ratings/retries/fails", () => details.Beatmap = new BeatmapInfo
{
OnlineBeatmapID = 162,
});
}
}
}

View File

@ -7,7 +7,6 @@ using JetBrains.Annotations;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
@ -18,7 +17,6 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Screens.Select;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual.SongSelect
@ -49,7 +47,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("show", () =>
{
infoWedge.State = Visibility.Visible;
infoWedge.Show();
infoWedge.Beatmap = Beatmap.Value;
});
@ -58,11 +56,11 @@ namespace osu.Game.Tests.Visual.SongSelect
AddWaitStep("wait for select", 3);
AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
AddStep("hide", () => { infoWedge.Hide(); });
AddWaitStep("wait for hide", 3);
AddStep("show", () => { infoWedge.State = Visibility.Visible; });
AddStep("show", () => { infoWedge.Show(); });
foreach (var rulesetInfo in rulesets.AvailableRulesets)
{
@ -136,7 +134,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep($"select {b?.Metadata.Title ?? "null"} beatmap", () =>
{
infoBefore = infoWedge.Info;
infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : new TestWorkingBeatmap(b);
infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : CreateWorkingBeatmap(b);
});
AddUntilStep("wait for async load", () => infoWedge.Info != infoBefore);

View File

@ -4,12 +4,9 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online.Leaderboards;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Users;
@ -27,8 +24,6 @@ namespace osu.Game.Tests.Visual.SongSelect
typeof(RetrievalFailurePlaceholder),
};
private RulesetStore rulesets;
private readonly FailableLeaderboard leaderboard;
public TestSceneLeaderboard()
@ -47,13 +42,8 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep(@"No supporter", () => leaderboard.SetRetrievalState(PlaceholderState.NotSupporter));
AddStep(@"Not logged in", () => leaderboard.SetRetrievalState(PlaceholderState.NotLoggedIn));
AddStep(@"Unavailable", () => leaderboard.SetRetrievalState(PlaceholderState.Unavailable));
AddStep(@"Real beatmap", realBeatmap);
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
this.rulesets = rulesets;
foreach (BeatmapSetOnlineStatus status in Enum.GetValues(typeof(BeatmapSetOnlineStatus)))
AddStep($"{status} beatmap", () => showBeatmapWithStatus(status));
}
private void newScores()
@ -188,7 +178,7 @@ namespace osu.Game.Tests.Visual.SongSelect
},
new ScoreInfo
{
Rank = ScoreRank.F,
Rank = ScoreRank.D,
Accuracy = 0.6025,
MaxCombo = 244,
TotalScore = 1707827,
@ -206,7 +196,7 @@ namespace osu.Game.Tests.Visual.SongSelect
},
new ScoreInfo
{
Rank = ScoreRank.F,
Rank = ScoreRank.D,
Accuracy = 0.5140,
MaxCombo = 244,
TotalScore = 1707827,
@ -224,7 +214,7 @@ namespace osu.Game.Tests.Visual.SongSelect
},
new ScoreInfo
{
Rank = ScoreRank.F,
Rank = ScoreRank.D,
Accuracy = 0.4222,
MaxCombo = 244,
TotalScore = 1707827,
@ -245,35 +235,12 @@ namespace osu.Game.Tests.Visual.SongSelect
leaderboard.Scores = scores;
}
private void realBeatmap()
private void showBeatmapWithStatus(BeatmapSetOnlineStatus status)
{
leaderboard.Beatmap = new BeatmapInfo
{
StarDifficulty = 1.36,
Version = @"BASIC",
OnlineBeatmapID = 1113057,
Ruleset = rulesets.GetRuleset(0),
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 6.5f,
OverallDifficulty = 6.5f,
ApproachRate = 5,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 115000,
CircleCount = 265,
SliderCount = 71,
PlayCount = 47906,
PassCount = 19899,
},
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
Status = status,
};
}

View File

@ -8,6 +8,7 @@ using System.Linq;
using System.Text;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.MathUtils;
@ -17,6 +18,7 @@ using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Taiko;
using osu.Game.Screens.Select;
@ -79,7 +81,7 @@ namespace osu.Game.Tests.Visual.SongSelect
}
[BackgroundDependencyLoader]
private void load(GameHost host)
private void load(GameHost host, AudioManager audio)
{
factory = new DatabaseContextFactory(LocalStorage);
factory.ResetDatabase();
@ -93,14 +95,17 @@ namespace osu.Game.Tests.Visual.SongSelect
usage.Migrate();
Dependencies.Cache(rulesets = new RulesetStore(factory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null, host, defaultBeatmap = Beatmap.Default));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
Beatmap.SetDefault();
}
[SetUp]
public virtual void SetUp() =>
Schedule(() => { manager?.Delete(manager.GetAllUsableBeatmapSets()); });
public virtual void SetUp() => Schedule(() =>
{
Ruleset.Value = new OsuRuleset().RulesetInfo;
manager?.Delete(manager.GetAllUsableBeatmapSets());
});
[Test]
public void TestDummy()
@ -128,6 +133,9 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
AddStep(@"Sort by Author", delegate { songSelect.FilterControl.Sort = SortMode.Author; });
AddStep(@"Sort by DateAdded", delegate { songSelect.FilterControl.Sort = SortMode.DateAdded; });
AddStep(@"Sort by BPM", delegate { songSelect.FilterControl.Sort = SortMode.BPM; });
AddStep(@"Sort by Length", delegate { songSelect.FilterControl.Sort = SortMode.Length; });
AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
}
@ -137,7 +145,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
createSongSelect();
changeRuleset(2);
importForRuleset(0);
addRulesetImportStep(0);
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
}
@ -146,8 +154,8 @@ namespace osu.Game.Tests.Visual.SongSelect
{
createSongSelect();
changeRuleset(2);
importForRuleset(2);
importForRuleset(1);
addRulesetImportStep(2);
addRulesetImportStep(1);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
changeRuleset(1);
@ -184,7 +192,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("empty mods", () => !Mods.Value.Any());
void onModChange(ValueChangedEvent<IReadOnlyList<Mod>> e) => modChangeIndex = actionIndex++;
void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex--;
void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex++;
}
[Test]
@ -209,7 +217,21 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("start not requested", () => !startRequested);
}
private void importForRuleset(int id) => AddStep($"import test map for ruleset {id}", () => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())));
[Test]
public void TestHideSetSelectsCorrectBeatmap()
{
int? previousID = null;
createSongSelect();
addRulesetImportStep(0);
AddStep("Move to last difficulty", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.Last()));
AddStep("Store current ID", () => previousID = songSelect.Carousel.SelectedBeatmap.ID);
AddStep("Hide first beatmap", () => manager.Hide(songSelect.Carousel.SelectedBeatmapSet.Beatmaps.First()));
AddAssert("Selected beatmap has not changed", () => songSelect.Carousel.SelectedBeatmap.ID == previousID);
}
private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id));
private void importForRuleset(int id) => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())).Wait();
private static int importId;
private int getImportId() => ++importId;
@ -231,7 +253,7 @@ namespace osu.Game.Tests.Visual.SongSelect
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(i, usableRulesets));
manager.Import(createTestBeatmapSet(i, usableRulesets)).Wait();
});
}
@ -246,16 +268,21 @@ namespace osu.Game.Tests.Visual.SongSelect
{
int beatmapId = setId * 10 + i;
int length = RNG.Next(30000, 200000);
double bpm = RNG.NextSingle(80, 200);
beatmaps.Add(new BeatmapInfo
{
Ruleset = getRuleset(),
OnlineBeatmapID = beatmapId,
Path = "normal.osu",
Version = $"{beatmapId}",
Version = $"{beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
Length = length,
BPM = bpm,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
}
},
});
}
@ -267,10 +294,11 @@ namespace osu.Game.Tests.Visual.SongSelect
{
// Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song (set id {setId})",
Title = $"Some Song (set id {setId}, max bpm {beatmaps.Max(b => b.BPM):0.#})",
AuthorString = "Some Guy " + RNG.Next(0, 9),
},
Beatmaps = beatmaps
Beatmaps = beatmaps,
DateAdded = DateTimeOffset.UtcNow,
};
}
}

View File

@ -1,85 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Game.Screens.Tournament;
using osu.Game.Screens.Tournament.Teams;
namespace osu.Game.Tests.Visual.Tournament
{
[Description("for tournament use")]
public class TestSceneDrawings : ScreenTestScene
{
[BackgroundDependencyLoader]
private void load()
{
LoadScreen(new Drawings
{
TeamList = new TestTeamList(),
});
}
private class TestTeamList : ITeamList
{
public IEnumerable<DrawingsTeam> Teams { get; } = new[]
{
new DrawingsTeam
{
FlagName = "GB",
FullName = "United Kingdom",
Acronym = "UK"
},
new DrawingsTeam
{
FlagName = "FR",
FullName = "France",
Acronym = "FRA"
},
new DrawingsTeam
{
FlagName = "CN",
FullName = "China",
Acronym = "CHN"
},
new DrawingsTeam
{
FlagName = "AU",
FullName = "Australia",
Acronym = "AUS"
},
new DrawingsTeam
{
FlagName = "JP",
FullName = "Japan",
Acronym = "JPN"
},
new DrawingsTeam
{
FlagName = "RO",
FullName = "Romania",
Acronym = "ROM"
},
new DrawingsTeam
{
FlagName = "IT",
FullName = "Italy",
Acronym = "PIZZA"
},
new DrawingsTeam
{
FlagName = "VE",
FullName = "Venezuela",
Acronym = "VNZ"
},
new DrawingsTeam
{
FlagName = "US",
FullName = "United States of America",
Acronym = "USA"
},
};
}
}
}

View File

@ -0,0 +1,50 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Tests.Visual.UserInterface
{
/// <summary>
/// An abstract test case which exposes small cells arranged in a grid.
/// Useful for displaying multiple configurations of a tested component at a glance.
/// </summary>
public abstract class OsuGridTestScene : OsuTestScene
{
private readonly Drawable[,] cells;
/// <summary>
/// The amount of rows in the grid.
/// </summary>
protected readonly int Rows;
/// <summary>
/// The amount of columns in the grid.
/// </summary>
protected readonly int Cols;
/// <summary>
/// Constructs a grid test case with the given dimensions.
/// </summary>
protected OsuGridTestScene(int rows, int cols)
{
Rows = rows;
Cols = cols;
GridContainer testContainer;
Add(testContainer = new GridContainer { RelativeSizeAxes = Axes.Both });
cells = new Drawable[rows, cols];
for (int r = 0; r < rows; r++)
for (int c = 0; c < cols; c++)
cells[r, c] = new Container { RelativeSizeAxes = Axes.Both };
testContainer.Content = cells.ToJagged();
}
protected Container Cell(int index) => (Container)cells[index / Cols, index % Cols];
protected Container Cell(int row, int col) => (Container)cells[row, col];
}
}

View File

@ -0,0 +1,53 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneBackButton : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(TwoLayerButton)
};
public TestSceneBackButton()
{
BackButton button;
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(300),
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
button = new BackButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
}
}
};
button.Action = () => button.Hide();
AddStep("show button", () => button.Show());
AddStep("hide button", () => button.Hide());
}
}
}

View File

@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Game.Screens.Menu;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
@ -23,11 +24,12 @@ namespace osu.Game.Tests.Visual.UserInterface
typeof(Button)
};
public TestSceneButtonSystem()
{
OsuLogo logo;
ButtonSystem buttons;
private OsuLogo logo;
private ButtonSystem buttons;
[SetUp]
public void SetUp() => Schedule(() =>
{
Children = new Drawable[]
{
new Box
@ -36,13 +38,47 @@ namespace osu.Game.Tests.Visual.UserInterface
RelativeSizeAxes = Axes.Both,
},
buttons = new ButtonSystem(),
logo = new OsuLogo { RelativePositionAxes = Axes.Both }
logo = new OsuLogo
{
RelativePositionAxes = Axes.Both,
Position = new Vector2(0.5f)
}
};
buttons.SetOsuLogo(logo);
});
[Test]
public void TestAllStates()
{
foreach (var s in Enum.GetValues(typeof(ButtonSystemState)).OfType<ButtonSystemState>().Skip(1))
AddStep($"State to {s}", () => buttons.State = s);
AddStep("Enter mode", performEnterMode);
AddStep("Return to menu", () =>
{
buttons.State = ButtonSystemState.Play;
buttons.FadeIn(MainMenu.FADE_IN_DURATION, Easing.OutQuint);
buttons.MoveTo(new Vector2(0), MainMenu.FADE_IN_DURATION, Easing.OutQuint);
logo.FadeColour(Color4.White, 100, Easing.OutQuint);
logo.FadeIn(100, Easing.OutQuint);
});
}
[Test]
public void TestSmoothExit()
{
AddStep("Enter mode", performEnterMode);
}
private void performEnterMode()
{
buttons.State = ButtonSystemState.EnteringMode;
buttons.FadeOut(MainMenu.FADE_OUT_DURATION, Easing.InSine);
buttons.MoveTo(new Vector2(-800, 0), MainMenu.FADE_OUT_DURATION, Easing.InSine);
logo.FadeOut(300, Easing.InSine)
.ScaleTo(0.2f, 300, Easing.InSine);
}
}
}

View File

@ -84,7 +84,6 @@ namespace osu.Game.Tests.Visual.UserInterface
testLocalCursor();
testUserCursorOverride();
testMultipleLocalCursors();
ReturnUserInput();
}
/// <summary>
@ -177,7 +176,7 @@ namespace osu.Game.Tests.Visual.UserInterface
/// Checks if a cursor is visible.
/// </summary>
/// <param name="cursorContainer">The cursor to check.</param>
private bool checkVisible(CursorContainer cursorContainer) => cursorContainer.State == Visibility.Visible;
private bool checkVisible(CursorContainer cursorContainer) => cursorContainer.State.Value == Visibility.Visible;
/// <summary>
/// Checks if a cursor is at the current inputmanager screen position.
@ -193,7 +192,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public CursorContainer Cursor { get; }
public bool ProvidingUserCursor { get; }
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || SmoothTransition && !ProvidingUserCursor;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || (SmoothTransition && !ProvidingUserCursor);
private readonly Box background;
@ -219,7 +218,7 @@ namespace osu.Game.Tests.Visual.UserInterface
},
Cursor = new TestCursorContainer
{
State = providesUserCursor ? Visibility.Hidden : Visibility.Visible,
State = { Value = providesUserCursor ? Visibility.Hidden : Visibility.Visible },
}
};
}

View File

@ -26,8 +26,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{
new NamedIconButton("No change", new IconButton()),
new NamedIconButton("Background colours", new ColouredIconButton()),
new NamedIconButton("Full-width", new IconButton { ButtonSize = new Vector2(200, 30) }),
new NamedIconButton("Unchanging size", new IconButton(), false),
new NamedIconButton("Full-width", new IconButton { Size = new Vector2(200, 30) }),
new NamedIconButton("Icon colours", new IconButton
{
IconColour = Color4.Green,
@ -48,7 +47,7 @@ namespace osu.Game.Tests.Visual.UserInterface
private class NamedIconButton : Container
{
public NamedIconButton(string name, IconButton button, bool allowSizeChange = true)
public NamedIconButton(string name, IconButton button)
{
AutoSizeAxes = Axes.Y;
Width = 200;
@ -101,13 +100,7 @@ namespace osu.Game.Tests.Visual.UserInterface
}
};
if (allowSizeChange)
iconContainer.AutoSizeAxes = Axes.Both;
else
{
iconContainer.RelativeSizeAxes = Axes.X;
iconContainer.Height = 30;
}
iconContainer.AutoSizeAxes = Axes.Both;
button.Anchor = Anchor.Centre;
button.Origin = Anchor.Centre;

View File

@ -3,13 +3,12 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneLoadingAnimation : GridTestScene //todo: this should be an OsuTestScene
public class TestSceneLoadingAnimation : OsuGridTestScene
{
public TestSceneLoadingAnimation()
: base(2, 2)

View File

@ -24,11 +24,10 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
[Description("mod select and icon display")]
public class TestSceneMods : OsuTestScene
public class TestSceneModSelectOverlay : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ModSelectOverlay),
typeof(ModDisplay),
typeof(ModSection),
typeof(ModIcon),
@ -77,7 +76,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestOsuMods()
{
var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 0);
AddStep("change ruleset", () => { Ruleset.Value = ruleset; });
changeRuleset(ruleset);
var instance = ruleset.CreateInstance();
@ -109,7 +108,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestManiaMods()
{
var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 3);
AddStep("change ruleset", () => { Ruleset.Value = ruleset; });
changeRuleset(ruleset);
testRankedText(ruleset.CreateInstance().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
}
@ -120,7 +119,7 @@ namespace osu.Game.Tests.Visual.UserInterface
var rulesetOsu = rulesets.AvailableRulesets.First(r => r.ID == 0);
var rulesetMania = rulesets.AvailableRulesets.First(r => r.ID == 3);
AddStep("change ruleset to null", () => { Ruleset.Value = null; });
changeRuleset(null);
var instance = rulesetOsu.CreateInstance();
var easierMods = instance.GetModsFor(ModType.DifficultyReduction);
@ -128,15 +127,15 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("set mods externally", () => { modDisplay.Current.Value = new[] { noFailMod }; });
AddStep("change ruleset to osu", () => { Ruleset.Value = rulesetOsu; });
changeRuleset(rulesetOsu);
AddAssert("ensure mods still selected", () => modDisplay.Current.Value.Single(m => m is OsuModNoFail) != null);
AddStep("change ruleset to mania", () => { Ruleset.Value = rulesetMania; });
changeRuleset(rulesetMania);
AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any(m => m is OsuModNoFail));
AddStep("change ruleset to osu", () => { Ruleset.Value = rulesetOsu; });
changeRuleset(rulesetOsu);
AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any());
}
@ -217,14 +216,11 @@ namespace osu.Game.Tests.Visual.UserInterface
private void testRankedText(Mod mod)
{
AddWaitStep("wait for fade", 1);
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
selectNext(mod);
AddWaitStep("wait for fade", 1);
AddAssert("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
AddUntilStep("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
selectPrevious(mod);
AddWaitStep("wait for fade", 1);
AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
AddUntilStep("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
}
private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1));
@ -240,6 +236,15 @@ namespace osu.Game.Tests.Visual.UserInterface
});
}
private void changeRuleset(RulesetInfo ruleset)
{
AddStep($"change ruleset to {ruleset}", () => { Ruleset.Value = ruleset; });
waitForLoad();
}
private void waitForLoad() =>
AddUntilStep("wait for icons to load", () => modSelect.AllLoaded);
private void checkNotSelected(Mod mod)
{
AddAssert($"check {mod.Name} is not selected", () =>
@ -255,6 +260,8 @@ namespace osu.Game.Tests.Visual.UserInterface
{
public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
public bool AllLoaded => ModSectionsContainer.Children.All(c => c.ModIconsLoaded);
public ModButton GetModButton(Mod mod)
{
var section = ModSectionsContainer.Children.Single(s => s.ModType == mod.Type);

View File

@ -3,7 +3,6 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Overlays;
@ -23,9 +22,9 @@ namespace osu.Game.Tests.Visual.UserInterface
};
Add(mc);
AddToggleStep(@"toggle visibility", state => mc.State = state ? Visibility.Visible : Visibility.Hidden);
AddStep(@"show", () => mc.State = Visibility.Visible);
AddStep(@"show", () => mc.Show());
AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
AddStep(@"show", () => mc.Hide());
}
}
}

View File

@ -18,9 +18,6 @@ namespace osu.Game.Tests.Visual.UserInterface
[TestFixture]
public class TestSceneNotificationOverlay : OsuTestScene
{
private readonly NotificationOverlay manager;
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(NotificationSection),
@ -31,25 +28,33 @@ namespace osu.Game.Tests.Visual.UserInterface
typeof(Notification)
};
public TestSceneNotificationOverlay()
private NotificationOverlay notificationOverlay;
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
private SpriteText displayedCount;
[SetUp]
public void SetUp() => Schedule(() =>
{
progressingNotifications.Clear();
Content.Add(manager = new NotificationOverlay
Content.Children = new Drawable[]
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
});
notificationOverlay = new NotificationOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
},
displayedCount = new OsuSpriteText()
};
SpriteText displayedCount = new OsuSpriteText();
Content.Add(displayedCount);
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state);
void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; };
notificationOverlay.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; };
});
[Test]
public void TestBasicFlow()
{
setState(Visibility.Visible);
AddStep(@"simple #1", sendHelloNotification);
AddStep(@"simple #2", sendAmazingNotification);
@ -61,6 +66,7 @@ namespace osu.Game.Tests.Visual.UserInterface
setState(Visibility.Hidden);
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
AddWaitStep("wait some", 5);
checkProgressingCount(0);
@ -69,18 +75,122 @@ namespace osu.Game.Tests.Visual.UserInterface
checkProgressingCount(1);
AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
checkDisplayedCount(33);
AddWaitStep("wait some", 10);
checkProgressingCount(0);
setState(Visibility.Visible);
//AddStep(@"barrage", () => sendBarrage());
}
private void sendBarrage(int remaining = 10)
[Test]
public void TestImportantWhileClosed()
{
AddStep(@"simple #1", sendHelloNotification);
AddAssert("Is visible", () => notificationOverlay.State.Value == Visibility.Visible);
checkDisplayedCount(1);
AddStep(@"progress #1", sendUploadProgress);
AddStep(@"progress #2", sendDownloadProgress);
checkProgressingCount(2);
checkDisplayedCount(3);
}
[Test]
public void TestUnimportantWhileClosed()
{
AddStep(@"background #1", sendBackgroundNotification);
AddAssert("Is not visible", () => notificationOverlay.State.Value == Visibility.Hidden);
checkDisplayedCount(1);
AddStep(@"background progress #1", sendBackgroundUploadProgress);
AddWaitStep("wait some", 5);
checkProgressingCount(0);
checkDisplayedCount(2);
AddStep(@"simple #1", sendHelloNotification);
checkDisplayedCount(3);
}
[Test]
public void TestSpam()
{
setState(Visibility.Visible);
AddRepeatStep("send barrage", sendBarrage, 10);
}
protected override void Update()
{
base.Update();
progressingNotifications.RemoveAll(n => n.State == ProgressNotificationState.Completed);
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
{
var p = progressingNotifications.Find(n => n.State == ProgressNotificationState.Queued);
if (p != null)
p.State = ProgressNotificationState.Active;
}
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
{
if (n.Progress < 1)
n.Progress += (float)(Time.Elapsed / 400) * RNG.NextSingle();
else
n.State = ProgressNotificationState.Completed;
}
}
private void checkDisplayedCount(int expected) =>
AddAssert($"Displayed count is {expected}", () => notificationOverlay.UnreadCount.Value == expected);
private void sendDownloadProgress()
{
var n = new ProgressNotification
{
Text = @"Downloading Haitai...",
CompletionText = "Downloaded Haitai!",
};
notificationOverlay.Post(n);
progressingNotifications.Add(n);
}
private void sendUploadProgress()
{
var n = new ProgressNotification
{
Text = @"Uploading to BSS...",
CompletionText = "Uploaded to BSS!",
};
notificationOverlay.Post(n);
progressingNotifications.Add(n);
}
private void sendBackgroundUploadProgress()
{
var n = new BackgroundProgressNotification
{
Text = @"Uploading to BSS...",
CompletionText = "Uploaded to BSS!",
};
notificationOverlay.Post(n);
progressingNotifications.Add(n);
}
private void setState(Visibility state) => AddStep(state.ToString(), () => notificationOverlay.State.Value = state);
private void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
private void sendBarrage()
{
switch (RNG.Next(0, 4))
{
@ -100,69 +210,37 @@ namespace osu.Game.Tests.Visual.UserInterface
sendDownloadProgress();
break;
}
if (remaining > 0)
Scheduler.AddDelayed(() => sendBarrage(remaining - 1), 80);
}
protected override void Update()
{
base.Update();
progressingNotifications.RemoveAll(n => n.State == ProgressNotificationState.Completed);
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
{
var p = progressingNotifications.Find(n => n.State == ProgressNotificationState.Queued);
if (p != null)
p.State = ProgressNotificationState.Active;
}
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
{
if (n.Progress < 1)
n.Progress += (float)(Time.Elapsed / 400) * RNG.NextSingle();
else
n.State = ProgressNotificationState.Completed;
}
}
private void sendDownloadProgress()
{
var n = new ProgressNotification
{
Text = @"Downloading Haitai...",
CompletionText = "Downloaded Haitai!",
};
manager.Post(n);
progressingNotifications.Add(n);
}
private void sendUploadProgress()
{
var n = new ProgressNotification
{
Text = @"Uploading to BSS...",
CompletionText = "Uploaded to BSS!",
};
manager.Post(n);
progressingNotifications.Add(n);
}
private void sendAmazingNotification()
{
manager.Post(new SimpleNotification { Text = @"You are amazing" });
notificationOverlay.Post(new SimpleNotification { Text = @"You are amazing" });
}
private void sendHelloNotification()
{
manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
notificationOverlay.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
}
private void sendBackgroundNotification()
{
notificationOverlay.Post(new BackgroundNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
}
private void sendManyNotifications()
{
for (int i = 0; i < 10; i++)
manager.Post(new SimpleNotification { Text = @"Spam incoming!!" });
notificationOverlay.Post(new SimpleNotification { Text = @"Spam incoming!!" });
}
private class BackgroundNotification : SimpleNotification
{
public override bool IsImportant => false;
}
private class BackgroundProgressNotification : ProgressNotification
{
public override bool IsImportant => false;
}
}
}

View File

@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneNumberBox : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OsuNumberBox),
};
private OsuNumberBox numberBox;
[BackgroundDependencyLoader]
private void load()
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding { Horizontal = 250 },
Child = numberBox = new OsuNumberBox
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
PlaceholderText = "Insert numbers here"
}
};
clearInput();
AddStep("enter numbers", () => numberBox.Text = "987654321");
expectedValue("987654321");
clearInput();
AddStep("enter text + single number", () => numberBox.Text = "1 hello 2 world 3");
expectedValue("123");
clearInput();
}
private void clearInput() => AddStep("clear input", () => numberBox.Text = null);
private void expectedValue(string value) => AddAssert("expect number", () => numberBox.Text == value);
}
}

View File

@ -0,0 +1,72 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneOsuAnimatedButton : OsuGridTestScene
{
public TestSceneOsuAnimatedButton()
: base(3, 2)
{
Cell(0).Add(new BaseContainer("relative sized")
{
RelativeSizeAxes = Axes.Both,
});
Cell(1).Add(new BaseContainer("auto sized")
{
AutoSizeAxes = Axes.Both
});
Cell(2).Add(new BaseContainer("relative Y auto X")
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X
});
Cell(3).Add(new BaseContainer("relative X auto Y")
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
});
Cell(4).Add(new BaseContainer("fixed")
{
Size = new Vector2(100),
});
Cell(5).Add(new BaseContainer("fixed")
{
Size = new Vector2(100, 50),
});
AddToggleStep("toggle enabled", toggle =>
{
for (int i = 0; i < 6; i++)
((BaseContainer)Cell(i).Child).Action = toggle ? () => { } : (Action)null;
});
}
public class BaseContainer : OsuAnimatedButton
{
public BaseContainer(string text)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Add(new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = text
});
}
}
}
}

View File

@ -0,0 +1,194 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneOsuHoverContainer : ManualInputManagerTestScene
{
private OsuHoverTestContainer hoverContainer;
private Box colourContainer;
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = hoverContainer = new OsuHoverTestContainer
{
Enabled = { Value = true },
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(100),
Child = colourContainer = new Box
{
RelativeSizeAxes = Axes.Both,
},
};
doMoveOut();
});
[Description("Checks IsHovered property value on a container when it is hovered/unhovered.")]
[TestCase(true, TestName = "Enabled_Check_IsHovered")]
[TestCase(false, TestName = "Disabled_Check_IsHovered")]
public void TestIsHoveredHasProperValue(bool isEnabled)
{
setContainerEnabledTo(isEnabled);
checkNotHovered();
moveToText();
checkHovered();
moveOut();
checkNotHovered();
moveToText();
checkHovered();
moveOut();
checkNotHovered();
}
[Test]
[Description("Checks colour fading on an enabled container when it is hovered/unhovered.")]
public void TestTransitionWhileEnabled()
{
enableContainer();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveToText();
waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
moveOut();
waitUntilColourIs(OsuHoverTestContainer.IDLE_COLOUR);
moveToText();
waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
moveOut();
waitUntilColourIs(OsuHoverTestContainer.IDLE_COLOUR);
}
[Test]
[Description("Checks colour fading on a disabled container when it is hovered/unhovered.")]
public void TestNoTransitionWhileDisabled()
{
disableContainer();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveToText();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveOut();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveToText();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveOut();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
}
[Test]
[Description("Checks that when a disabled & hovered container gets enabled, colour fading happens")]
public void TestBecomesEnabledTransition()
{
disableContainer();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveToText();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
enableContainer();
waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
}
[Test]
[Description("Checks that when an enabled & hovered container gets disabled, colour fading happens")]
public void TestBecomesDisabledTransition()
{
enableContainer();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveToText();
waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
disableContainer();
waitUntilColourIs(OsuHoverTestContainer.IDLE_COLOUR);
}
[Test]
[Description("Checks that when a hovered container gets enabled and disabled multiple times, colour fading happens")]
public void TestDisabledChangesMultipleTimes()
{
enableContainer();
checkColour(OsuHoverTestContainer.IDLE_COLOUR);
moveToText();
waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
disableContainer();
waitUntilColourIs(OsuHoverTestContainer.IDLE_COLOUR);
enableContainer();
waitUntilColourIs(OsuHoverTestContainer.HOVER_COLOUR);
disableContainer();
waitUntilColourIs(OsuHoverTestContainer.IDLE_COLOUR);
}
private void enableContainer() => setContainerEnabledTo(true);
private void disableContainer() => setContainerEnabledTo(false);
private void setContainerEnabledTo(bool newValue)
{
string word = newValue ? "Enable" : "Disable";
AddStep($"{word} container", () => hoverContainer.Enabled.Value = newValue);
}
private void moveToText() => AddStep("Move mouse to text", () => InputManager.MoveMouseTo(hoverContainer));
private void moveOut() => AddStep("Move out", doMoveOut);
private void checkHovered() => AddAssert("Check hovered", () => hoverContainer.IsHovered);
private void checkNotHovered() => AddAssert("Check not hovered", () => !hoverContainer.IsHovered);
private void checkColour(ColourInfo expectedColour)
=> AddAssert($"Check colour to be '{expectedColour}'", () => currentColour.Equals(expectedColour));
private void waitUntilColourIs(ColourInfo expectedColour)
=> AddUntilStep($"Wait until hover colour is {expectedColour}", () => currentColour.Equals(expectedColour));
private ColourInfo currentColour => colourContainer.DrawColourInfo.Colour;
/// <summary>
/// Moves the cursor to top left corner of the screen
/// </summary>
private void doMoveOut()
=> InputManager.MoveMouseTo(new Vector2(InputManager.ScreenSpaceDrawQuad.TopLeft.X, InputManager.ScreenSpaceDrawQuad.TopLeft.Y));
private sealed class OsuHoverTestContainer : OsuHoverContainer
{
public static readonly Color4 HOVER_COLOUR = Color4.Red;
public static readonly Color4 IDLE_COLOUR = Color4.Green;
public OsuHoverTestContainer()
{
HoverColour = HOVER_COLOUR;
IdleColour = IDLE_COLOUR;
}
}
}
}

View File

@ -10,6 +10,7 @@ using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
@ -29,7 +30,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Colour = Color4.Teal,
RelativeSizeAxes = Axes.Both,
},
new ScrollContainer
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = flow = new FillFlowContainer<Icon>

View File

@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual.UserInterface
var popup = new PopupDialog
{
RelativeSizeAxes = Axes.Both,
State = Framework.Graphics.Containers.Visibility.Visible,
State = { Value = Framework.Graphics.Containers.Visibility.Visible },
Icon = FontAwesome.Solid.AssistiveListeningSystems,
HeaderText = @"This is a test popup",
BodyText = "I can say lots of stuff and even wrap my words!",

View File

@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.UserInterface
},
};
breadcrumbs.Current.ValueChanged += screen => titleText.Text = $"Changed to {screen.NewValue.ToString()}";
breadcrumbs.Current.ValueChanged += screen => titleText.Text = $"Changed to {screen.NewValue}";
breadcrumbs.Current.TriggerChange();
waitForCurrent();

View File

@ -0,0 +1,79 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Toolbar;
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.MathUtils;
using osu.Game.Rulesets;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneToolbarRulesetSelector : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ToolbarRulesetSelector),
typeof(ToolbarRulesetTabButton),
};
[Resolved]
private RulesetStore rulesets { get; set; }
[Test]
public void TestDisplay()
{
ToolbarRulesetSelector selector = null;
AddStep("create selector", () =>
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.X,
Height = Toolbar.HEIGHT,
Child = selector = new ToolbarRulesetSelector()
};
});
AddStep("Select random", () =>
{
selector.Current.Value = selector.Items.ElementAt(RNG.Next(selector.Items.Count()));
});
AddStep("Toggle disabled state", () => selector.Current.Disabled = !selector.Current.Disabled);
}
[Test]
public void TestNonFirstRulesetInitialState()
{
TestSelector selector = null;
AddStep("create selector", () =>
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.X,
Height = Toolbar.HEIGHT,
Child = selector = new TestSelector()
};
selector.Current.Value = rulesets.GetRuleset(2);
});
AddAssert("mode line has moved", () => selector.ModeButtonLine.DrawPosition.X > 0);
}
private class TestSelector : ToolbarRulesetSelector
{
public new Drawable ModeButtonLine => base.ModeButtonLine;
}
}
}

View File

@ -1,17 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
[Description("mostly back button")]
public class TestSceneTwoLayerButton : OsuTestScene
{
public TestSceneTwoLayerButton()
{
Add(new BackButton());
Add(new TwoLayerButton
{
Position = new Vector2(100),
Text = "button",
Icon = FontAwesome.Solid.Check,
BackgroundColour = Color4.SlateGray,
HoverColour = Color4.SlateGray.Darken(0.2f)
});
}
}
}

View File

@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
@ -32,7 +33,7 @@ namespace osu.Game.Tests.Visual.UserInterface
this.api = api;
this.rulesets = rulesets;
testBeatmap = ImportBeatmapTest.LoadOszIntoOsu(osu);
testBeatmap = ImportBeatmapTest.LoadOszIntoOsu(osu).Result;
}
[Test]
@ -41,7 +42,7 @@ namespace osu.Game.Tests.Visual.UserInterface
TestUpdateableBeatmapBackgroundSprite background = null;
AddStep("load null beatmap", () => Child = background = new TestUpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both });
AddUntilStep("wait for load", () => background.ContentLoaded);
AddUntilStep("content loaded", () => background.ContentLoaded);
}
[Test]
@ -92,13 +93,13 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestUnloadAndReload()
{
var backgrounds = new List<TestUpdateableBeatmapBackgroundSprite>();
ScrollContainer scrollContainer = null;
OsuScrollContainer scrollContainer = null;
AddStep("create backgrounds hierarchy", () =>
{
FillFlowContainer backgroundFlow;
Child = scrollContainer = new ScrollContainer
Child = scrollContainer = new OsuScrollContainer
{
Size = new Vector2(500),
Child = backgroundFlow = new FillFlowContainer