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Make ScoreProcessors take generic judgements.
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@ -39,9 +39,8 @@ namespace osu.Game.Database
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using (SerializationReader sr = new SerializationReader(s))
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{
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var ruleset = Ruleset.GetRuleset((PlayMode)sr.ReadByte());
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var processor = ruleset.CreateScoreProcessor();
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score = processor.GetScore();
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score = new Score();
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/* score.Pass = true;*/
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var version = sr.ReadInt32();
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