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Make ScoreProcessors take generic judgements.
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@ -19,11 +19,13 @@ namespace osu.Game.Modes.Osu.UI
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{
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}
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public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor(this);
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protected override IBeatmapConverter<OsuHitObject> CreateBeatmapConverter() => new OsuBeatmapConverter();
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protected override IBeatmapProcessor<OsuHitObject> CreateBeatmapProcessor() => new OsuBeatmapProcessor();
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protected override Playfield<OsuHitObject, OsuJudgementInfo> CreatePlayfield() => new OsuPlayfield();
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protected override Playfield<OsuHitObject, OsuJudgementInfo> CreatePlayfield() => new OsuPlayfield();
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protected override KeyConversionInputManager CreateKeyConversionInputManager() => new OsuKeyConversionInputManager();
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