From c8593a38c8979826f5342e417b6730d75b54a9ca Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 19 Jul 2017 15:55:16 +0900 Subject: [PATCH] Remove incorrect looping reset behaviour Note that tracks' looping is never restored now. There's unfortunately no easy way around this, but it shouldn't have any side-effects for now. --- osu.Game/Screens/Select/PlaySongSelect.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Screens/Select/PlaySongSelect.cs b/osu.Game/Screens/Select/PlaySongSelect.cs index f564c39e10..51f570e901 100644 --- a/osu.Game/Screens/Select/PlaySongSelect.cs +++ b/osu.Game/Screens/Select/PlaySongSelect.cs @@ -61,9 +61,6 @@ namespace osu.Game.Screens.Select beatmap.Mods.BindTo(modSelect.SelectedMods); - if (Beatmap.Value.Track != null) - Beatmap.Value.Track.Looping = false; - beatmapDetails.Beatmap = beatmap; if (beatmap.Track != null)