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Migrate to new anchor system without x/y reversal.
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@ -7,6 +7,7 @@ using osu.Framework.Input;
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using osu.Framework.Threading;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Primitives;
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namespace osu.Game.Graphics.UserInterface.Volume
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{
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@ -40,7 +41,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Position = new Vector2(10, 30),
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Margin = new MarginPadding { Left = 10, Right = 10, Top = 30, Bottom = 30 },
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Spacing = new Vector2(15, 0),
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});
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}
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