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https://github.com/osukey/osukey.git
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Split out button implementation into its own class
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commit
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@ -5,6 +5,7 @@
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using System.ComponentModel;
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using System.ComponentModel;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Database;
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using osu.Game.Database;
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@ -21,19 +22,18 @@ namespace osu.Game.Overlays.FirstRunSetup
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[Description("Obtaining Beatmaps")]
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[Description("Obtaining Beatmaps")]
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public class ScreenBeatmaps : FirstRunSetupScreen
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public class ScreenBeatmaps : FirstRunSetupScreen
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{
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{
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private RoundedButton downloadBundledButton = null!;
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private ProgressRoundedButton downloadBundledButton = null!;
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private RoundedButton importBeatmapsButton = null!;
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private ProgressRoundedButton importBeatmapsButton = null!;
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private ProgressRoundedButton downloadTutorialButton = null!;
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private ProgressBar progressBarBundled = null!;
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private BundledBeatmapDownloader? tutorialDownloader;
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private BundledBeatmapDownloader? bundledDownloader;
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private RoundedButton downloadTutorialButton = null!;
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[Resolved]
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private ProgressBar progressBarTutorial = null!;
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private OsuColour colours { get; set; } = null!;
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private BundledBeatmapDownloader tutorialDownloader = null!;
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private BundledBeatmapDownloader bundledDownloader = null!;
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[BackgroundDependencyLoader(permitNulls: true)]
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuColour colours, OverlayColourProvider overlayColourProvider, LegacyImportManager? legacyImportManager)
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private void load(OverlayColourProvider overlayColourProvider, LegacyImportManager? legacyImportManager)
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{
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{
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Vector2 buttonSize = new Vector2(500, 60);
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Vector2 buttonSize = new Vector2(500, 60);
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@ -55,7 +55,7 @@ namespace osu.Game.Overlays.FirstRunSetup
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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AutoSizeAxes = Axes.Y
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},
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},
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downloadTutorialButton = new RoundedButton
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downloadTutorialButton = new ProgressRoundedButton
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{
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{
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Size = buttonSize,
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Size = buttonSize,
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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@ -71,7 +71,7 @@ namespace osu.Game.Overlays.FirstRunSetup
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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AutoSizeAxes = Axes.Y
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},
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},
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downloadBundledButton = new RoundedButton
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downloadBundledButton = new ProgressRoundedButton
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{
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{
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Size = buttonSize,
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Size = buttonSize,
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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@ -87,7 +87,7 @@ namespace osu.Game.Overlays.FirstRunSetup
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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AutoSizeAxes = Axes.Y
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},
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},
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importBeatmapsButton = new RoundedButton
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importBeatmapsButton = new ProgressRoundedButton
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{
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{
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Size = buttonSize,
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Size = buttonSize,
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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@ -97,7 +97,13 @@ namespace osu.Game.Overlays.FirstRunSetup
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Action = () =>
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Action = () =>
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{
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{
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importBeatmapsButton.Enabled.Value = false;
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importBeatmapsButton.Enabled.Value = false;
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legacyImportManager?.ImportFromStableAsync(StableContent.Beatmaps).ContinueWith(t => Schedule(() => importBeatmapsButton.Enabled.Value = true));
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legacyImportManager?.ImportFromStableAsync(StableContent.Beatmaps).ContinueWith(t => Schedule(() =>
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{
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// TODO: can we know if the import was successful?
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// if so we should turn the button green and disable it in that case alone.
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// importBeatmapsButton.Enabled.Value = true;
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importBeatmapsButton.Complete();
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}));
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}
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}
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},
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},
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
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@ -108,27 +114,13 @@ namespace osu.Game.Overlays.FirstRunSetup
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AutoSizeAxes = Axes.Y
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AutoSizeAxes = Axes.Y
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},
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},
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};
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};
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downloadTutorialButton.Add(progressBarTutorial = new ProgressBar(false)
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{
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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FillColour = downloadTutorialButton.BackgroundColour,
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Alpha = 0.5f,
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Depth = float.MinValue
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});
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downloadBundledButton.Add(progressBarBundled = new ProgressBar(false)
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{
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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FillColour = downloadBundledButton.BackgroundColour,
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Alpha = 0.5f,
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Depth = float.MinValue
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});
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}
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}
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private void downloadTutorial()
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private void downloadTutorial()
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{
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{
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if (tutorialDownloader != null)
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return;
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tutorialDownloader = new BundledBeatmapDownloader(true);
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tutorialDownloader = new BundledBeatmapDownloader(true);
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AddInternal(tutorialDownloader);
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AddInternal(tutorialDownloader);
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@ -137,15 +129,18 @@ namespace osu.Game.Overlays.FirstRunSetup
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downloadTracker.Progress.BindValueChanged(progress =>
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downloadTracker.Progress.BindValueChanged(progress =>
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{
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{
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progressBarTutorial.Current.Value = progress.NewValue;
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downloadTutorialButton.Current.Value = progress.NewValue;
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if (progress.NewValue == 1)
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if (progress.NewValue == 1)
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downloadTutorialButton.Enabled.Value = false;
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downloadTutorialButton.Complete();
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}, true);
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}, true);
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}
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}
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private void downloadBundled()
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private void downloadBundled()
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{
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{
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if (bundledDownloader != null)
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return;
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bundledDownloader = new BundledBeatmapDownloader(false);
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bundledDownloader = new BundledBeatmapDownloader(false);
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AddInternal(bundledDownloader);
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AddInternal(bundledDownloader);
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@ -157,10 +152,44 @@ namespace osu.Game.Overlays.FirstRunSetup
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{
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{
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double progress = (double)bundledDownloader.DownloadTrackers.Count(t => t.State.Value == DownloadState.LocallyAvailable) / bundledDownloader.DownloadTrackers.Count();
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double progress = (double)bundledDownloader.DownloadTrackers.Count(t => t.State.Value == DownloadState.LocallyAvailable) / bundledDownloader.DownloadTrackers.Count();
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this.TransformBindableTo(progressBarBundled.Current, progress, 1000, Easing.OutQuint);
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this.TransformBindableTo(downloadBundledButton.Current, progress, 2000, Easing.OutQuint);
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if (progress == 1)
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if (progress == 1)
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downloadBundledButton.Enabled.Value = false;
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downloadBundledButton.Complete();
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}
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}
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private class ProgressRoundedButton : RoundedButton
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{
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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private ProgressBar progressBar = null!;
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public Bindable<double> Current => progressBar.Current;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Add(progressBar = new ProgressBar(false)
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{
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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FillColour = BackgroundColour,
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Alpha = 0.5f,
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Depth = float.MinValue
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});
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}
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public void Complete()
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{
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Enabled.Value = false;
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Background.FadeColour(colours.Green, 500, Easing.OutQuint);
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progressBar.FillColour = colours.Green;
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this.TransformBindableTo(Current, 1, 500, Easing.OutQuint);
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}
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}
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}
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}
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}
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}
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