Merge branch 'master' into update-check-improvements

This commit is contained in:
Bartłomiej Dach
2020-10-08 21:32:26 +02:00
committed by GitHub
78 changed files with 1155 additions and 528 deletions

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@ -64,7 +64,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
updateItems();
dropdown.Bindable = audio.AudioDevice;
dropdown.Current = audio.AudioDevice;
audio.OnNewDevice += onDeviceChanged;
audio.OnLostDevice += onDeviceChanged;

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@ -21,23 +21,23 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
new SettingsCheckbox
{
LabelText = "Interface voices",
Bindable = config.GetBindable<bool>(OsuSetting.MenuVoice)
Current = config.GetBindable<bool>(OsuSetting.MenuVoice)
},
new SettingsCheckbox
{
LabelText = "osu! music theme",
Bindable = config.GetBindable<bool>(OsuSetting.MenuMusic)
Current = config.GetBindable<bool>(OsuSetting.MenuMusic)
},
new SettingsDropdown<IntroSequence>
{
LabelText = "Intro sequence",
Bindable = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence),
Current = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence),
Items = Enum.GetValues(typeof(IntroSequence)).Cast<IntroSequence>()
},
new SettingsDropdown<BackgroundSource>
{
LabelText = "Background source",
Bindable = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource),
Current = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource),
Items = Enum.GetValues(typeof(BackgroundSource)).Cast<BackgroundSource>()
}
};

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@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
new SettingsSlider<double, OffsetSlider>
{
LabelText = "Audio offset",
Bindable = config.GetBindable<double>(OsuSetting.AudioOffset),
Current = config.GetBindable<double>(OsuSetting.AudioOffset),
KeyboardStep = 1f
},
new SettingsButton

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@ -20,28 +20,28 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
new SettingsSlider<double>
{
LabelText = "Master",
Bindable = audio.Volume,
Current = audio.Volume,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Master (window inactive)",
Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive),
Current = config.GetBindable<double>(OsuSetting.VolumeInactive),
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Effect",
Bindable = audio.VolumeSample,
Current = audio.VolumeSample,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Music",
Bindable = audio.VolumeTrack,
Current = audio.VolumeTrack,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},

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@ -19,12 +19,12 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
new SettingsCheckbox
{
LabelText = "Show log overlay",
Bindable = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowLogOverlay)
Current = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowLogOverlay)
},
new SettingsCheckbox
{
LabelText = "Bypass front-to-back render pass",
Bindable = config.GetBindable<bool>(DebugSetting.BypassFrontToBackPass)
Current = config.GetBindable<bool>(DebugSetting.BypassFrontToBackPass)
}
};
}

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@ -21,62 +21,62 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
new SettingsSlider<double>
{
LabelText = "Background dim",
Bindable = config.GetBindable<double>(OsuSetting.DimLevel),
Current = config.GetBindable<double>(OsuSetting.DimLevel),
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Background blur",
Bindable = config.GetBindable<double>(OsuSetting.BlurLevel),
Current = config.GetBindable<double>(OsuSetting.BlurLevel),
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsCheckbox
{
LabelText = "Lighten playfield during breaks",
Bindable = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
Current = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
},
new SettingsCheckbox
{
LabelText = "Show score overlay",
Bindable = config.GetBindable<bool>(OsuSetting.ShowInterface)
Current = config.GetBindable<bool>(OsuSetting.ShowInterface)
},
new SettingsCheckbox
{
LabelText = "Show difficulty graph on progress bar",
Bindable = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
Current = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
},
new SettingsCheckbox
{
LabelText = "Show health display even when you can't fail",
Bindable = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
Current = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
Keywords = new[] { "hp", "bar" }
},
new SettingsCheckbox
{
LabelText = "Fade playfield to red when health is low",
Bindable = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
Current = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
},
new SettingsCheckbox
{
LabelText = "Always show key overlay",
Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)
Current = config.GetBindable<bool>(OsuSetting.KeyOverlay)
},
new SettingsCheckbox
{
LabelText = "Positional hitsounds",
Bindable = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
Current = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
},
new SettingsEnumDropdown<ScoreMeterType>
{
LabelText = "Score meter type",
Bindable = config.GetBindable<ScoreMeterType>(OsuSetting.ScoreMeter)
Current = config.GetBindable<ScoreMeterType>(OsuSetting.ScoreMeter)
},
new SettingsEnumDropdown<ScoringMode>
{
LabelText = "Score display mode",
Bindable = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode)
Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode)
}
};
@ -85,7 +85,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
Add(new SettingsCheckbox
{
LabelText = "Disable Windows key during gameplay",
Bindable = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
Current = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
});
}
}

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@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
new SettingsCheckbox
{
LabelText = "Increase visibility of first object when visual impairment mods are enabled",
Bindable = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility),
Current = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility),
},
};
}

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@ -31,31 +31,31 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
new SettingsCheckbox
{
LabelText = "Right mouse drag to absolute scroll",
Bindable = config.GetBindable<bool>(OsuSetting.SongSelectRightMouseScroll),
Current = config.GetBindable<bool>(OsuSetting.SongSelectRightMouseScroll),
},
new SettingsCheckbox
{
LabelText = "Show converted beatmaps",
Bindable = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps),
Current = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps),
},
new SettingsSlider<double, StarsSlider>
{
LabelText = "Display beatmaps from",
Bindable = config.GetBindable<double>(OsuSetting.DisplayStarsMinimum),
Current = config.GetBindable<double>(OsuSetting.DisplayStarsMinimum),
KeyboardStep = 0.1f,
Keywords = new[] { "minimum", "maximum", "star", "difficulty" }
},
new SettingsSlider<double, MaximumStarsSlider>
{
LabelText = "up to",
Bindable = config.GetBindable<double>(OsuSetting.DisplayStarsMaximum),
Current = config.GetBindable<double>(OsuSetting.DisplayStarsMaximum),
KeyboardStep = 0.1f,
Keywords = new[] { "minimum", "maximum", "star", "difficulty" }
},
new SettingsEnumDropdown<RandomSelectAlgorithm>
{
LabelText = "Random selection algorithm",
Bindable = config.GetBindable<RandomSelectAlgorithm>(OsuSetting.RandomSelectAlgorithm),
Current = config.GetBindable<RandomSelectAlgorithm>(OsuSetting.RandomSelectAlgorithm),
}
};
}

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@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
new SettingsCheckbox
{
LabelText = "Prefer metadata in original language",
Bindable = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowUnicode)
Current = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowUnicode)
},
};
}

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@ -240,12 +240,12 @@ namespace osu.Game.Overlays.Settings.Sections.General
new SettingsCheckbox
{
LabelText = "Remember username",
Bindable = config.GetBindable<bool>(OsuSetting.SaveUsername),
Current = config.GetBindable<bool>(OsuSetting.SaveUsername),
},
new SettingsCheckbox
{
LabelText = "Stay signed in",
Bindable = config.GetBindable<bool>(OsuSetting.SavePassword),
Current = config.GetBindable<bool>(OsuSetting.SavePassword),
},
new Container
{

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@ -32,7 +32,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
Add(new SettingsEnumDropdown<ReleaseStream>
{
LabelText = "Release stream",
Bindable = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream),
Current = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream),
});
if (updateManager?.CanCheckForUpdate == true)

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@ -19,22 +19,22 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
new SettingsCheckbox
{
LabelText = "Storyboard / Video",
Bindable = config.GetBindable<bool>(OsuSetting.ShowStoryboard)
Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard)
},
new SettingsCheckbox
{
LabelText = "Hit Lighting",
Bindable = config.GetBindable<bool>(OsuSetting.HitLighting)
Current = config.GetBindable<bool>(OsuSetting.HitLighting)
},
new SettingsEnumDropdown<ScreenshotFormat>
{
LabelText = "Screenshot format",
Bindable = config.GetBindable<ScreenshotFormat>(OsuSetting.ScreenshotFormat)
Current = config.GetBindable<ScreenshotFormat>(OsuSetting.ScreenshotFormat)
},
new SettingsCheckbox
{
LabelText = "Show menu cursor in screenshots",
Bindable = config.GetBindable<bool>(OsuSetting.ScreenshotCaptureMenuCursor)
Current = config.GetBindable<bool>(OsuSetting.ScreenshotCaptureMenuCursor)
}
};
}

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@ -62,7 +62,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
windowModeDropdown = new SettingsDropdown<WindowMode>
{
LabelText = "Screen mode",
Bindable = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode),
Current = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode),
ItemSource = windowModes,
},
resolutionSettingsContainer = new Container
@ -74,14 +74,14 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
{
LabelText = "UI Scaling",
TransferValueOnCommit = true,
Bindable = osuConfig.GetBindable<float>(OsuSetting.UIScale),
Current = osuConfig.GetBindable<float>(OsuSetting.UIScale),
KeyboardStep = 0.01f,
Keywords = new[] { "scale", "letterbox" },
},
new SettingsEnumDropdown<ScalingMode>
{
LabelText = "Screen Scaling",
Bindable = osuConfig.GetBindable<ScalingMode>(OsuSetting.Scaling),
Current = osuConfig.GetBindable<ScalingMode>(OsuSetting.Scaling),
Keywords = new[] { "scale", "letterbox" },
},
scalingSettings = new FillFlowContainer<SettingsSlider<float>>
@ -97,28 +97,28 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
new SettingsSlider<float>
{
LabelText = "Horizontal position",
Bindable = scalingPositionX,
Current = scalingPositionX,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<float>
{
LabelText = "Vertical position",
Bindable = scalingPositionY,
Current = scalingPositionY,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<float>
{
LabelText = "Horizontal scale",
Bindable = scalingSizeX,
Current = scalingSizeX,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<float>
{
LabelText = "Vertical scale",
Bindable = scalingSizeY,
Current = scalingSizeY,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
@ -126,7 +126,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
},
};
scalingSettings.ForEach(s => bindPreviewEvent(s.Bindable));
scalingSettings.ForEach(s => bindPreviewEvent(s.Current));
var resolutions = getResolutions();
@ -137,10 +137,10 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
LabelText = "Resolution",
ShowsDefaultIndicator = false,
Items = resolutions,
Bindable = sizeFullscreen
Current = sizeFullscreen
};
windowModeDropdown.Bindable.BindValueChanged(mode =>
windowModeDropdown.Current.BindValueChanged(mode =>
{
if (mode.NewValue == WindowMode.Fullscreen)
{

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@ -23,17 +23,17 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
new SettingsEnumDropdown<FrameSync>
{
LabelText = "Frame limiter",
Bindable = config.GetBindable<FrameSync>(FrameworkSetting.FrameSync)
Current = config.GetBindable<FrameSync>(FrameworkSetting.FrameSync)
},
new SettingsEnumDropdown<ExecutionMode>
{
LabelText = "Threading mode",
Bindable = config.GetBindable<ExecutionMode>(FrameworkSetting.ExecutionMode)
Current = config.GetBindable<ExecutionMode>(FrameworkSetting.ExecutionMode)
},
new SettingsCheckbox
{
LabelText = "Show FPS",
Bindable = osuConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay)
Current = osuConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay)
},
};
}

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@ -20,17 +20,17 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
new SettingsCheckbox
{
LabelText = "Rotate cursor when dragging",
Bindable = config.GetBindable<bool>(OsuSetting.CursorRotation)
Current = config.GetBindable<bool>(OsuSetting.CursorRotation)
},
new SettingsCheckbox
{
LabelText = "Parallax",
Bindable = config.GetBindable<bool>(OsuSetting.MenuParallax)
Current = config.GetBindable<bool>(OsuSetting.MenuParallax)
},
new SettingsSlider<float, TimeSlider>
{
LabelText = "Hold-to-confirm activation time",
Bindable = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay),
Current = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay),
KeyboardStep = 50
},
};

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@ -6,9 +6,9 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
namespace osu.Game.Overlays.Settings.Sections.Input
{
@ -35,32 +35,32 @@ namespace osu.Game.Overlays.Settings.Sections.Input
new SettingsCheckbox
{
LabelText = "Raw input",
Bindable = rawInputToggle
Current = rawInputToggle
},
new SensitivitySetting
{
LabelText = "Cursor sensitivity",
Bindable = sensitivityBindable
Current = sensitivityBindable
},
new SettingsCheckbox
{
LabelText = "Map absolute input to window",
Bindable = config.GetBindable<bool>(FrameworkSetting.MapAbsoluteInputToWindow)
Current = config.GetBindable<bool>(FrameworkSetting.MapAbsoluteInputToWindow)
},
new SettingsEnumDropdown<ConfineMouseMode>
new SettingsEnumDropdown<OsuConfineMouseMode>
{
LabelText = "Confine mouse cursor to window",
Bindable = config.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode),
Current = osuConfig.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode)
},
new SettingsCheckbox
{
LabelText = "Disable mouse wheel during gameplay",
Bindable = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel)
Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel)
},
new SettingsCheckbox
{
LabelText = "Disable mouse buttons during gameplay",
Bindable = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
},
};

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@ -19,13 +19,13 @@ namespace osu.Game.Overlays.Settings.Sections.Online
new SettingsCheckbox
{
LabelText = "Warn about opening external links",
Bindable = config.GetBindable<bool>(OsuSetting.ExternalLinkWarning)
Current = config.GetBindable<bool>(OsuSetting.ExternalLinkWarning)
},
new SettingsCheckbox
{
LabelText = "Prefer downloads without video",
Keywords = new[] { "no-video" },
Bindable = config.GetBindable<bool>(OsuSetting.PreferNoVideo)
Current = config.GetBindable<bool>(OsuSetting.PreferNoVideo)
},
};
}

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@ -47,29 +47,29 @@ namespace osu.Game.Overlays.Settings.Sections
new SettingsSlider<float, SizeSlider>
{
LabelText = "Menu cursor size",
Bindable = config.GetBindable<float>(OsuSetting.MenuCursorSize),
Current = config.GetBindable<float>(OsuSetting.MenuCursorSize),
KeyboardStep = 0.01f
},
new SettingsSlider<float, SizeSlider>
{
LabelText = "Gameplay cursor size",
Bindable = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
KeyboardStep = 0.01f
},
new SettingsCheckbox
{
LabelText = "Adjust gameplay cursor size based on current beatmap",
Bindable = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
Current = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
},
new SettingsCheckbox
{
LabelText = "Beatmap skins",
Bindable = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
},
new SettingsCheckbox
{
LabelText = "Beatmap hitsounds",
Bindable = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
},
};
@ -81,7 +81,7 @@ namespace osu.Game.Overlays.Settings.Sections
config.BindWith(OsuSetting.Skin, configBindable);
skinDropdown.Bindable = dropdownBindable;
skinDropdown.Current = dropdownBindable;
skinDropdown.Items = skins.GetAllUsableSkins().ToArray();
// Todo: This should not be necessary when OsuConfigManager is databased

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@ -21,7 +21,7 @@ using osuTK;
namespace osu.Game.Overlays.Settings
{
public abstract class SettingsItem<T> : Container, IFilterable, ISettingsItem
public abstract class SettingsItem<T> : Container, IFilterable, ISettingsItem, IHasCurrentValue<T>
{
protected abstract Drawable CreateControl();
@ -54,7 +54,14 @@ namespace osu.Game.Overlays.Settings
}
}
public virtual Bindable<T> Bindable
[Obsolete("Use Current instead")] // Can be removed 20210406
public Bindable<T> Bindable
{
get => Current;
set => Current = value;
}
public virtual Bindable<T> Current
{
get => controlWithCurrent.Current;
set => controlWithCurrent.Current = value;