Update FlatFileWorkingBeatmap to not require a ruleset store

This commit is contained in:
Dean Herbert
2022-02-19 20:53:04 +09:00
parent a029e418cf
commit c869be87d1
2 changed files with 5 additions and 9 deletions

View File

@ -7,7 +7,6 @@ using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Skinning;
namespace osu.Game.Beatmaps
@ -20,18 +19,16 @@ namespace osu.Game.Beatmaps
{
private readonly Beatmap beatmap;
public FlatFileWorkingBeatmap(string file, Func<int, Ruleset> rulesetProvider, int? beatmapId = null)
: this(readFromFile(file), rulesetProvider, beatmapId)
public FlatFileWorkingBeatmap(string file, int? beatmapId = null)
: this(readFromFile(file), beatmapId)
{
}
private FlatFileWorkingBeatmap(Beatmap beatmap, Func<int, Ruleset> rulesetProvider, int? beatmapId = null)
private FlatFileWorkingBeatmap(Beatmap beatmap, int? beatmapId = null)
: base(beatmap.BeatmapInfo, null)
{
this.beatmap = beatmap;
beatmap.BeatmapInfo.Ruleset = rulesetProvider(beatmap.BeatmapInfo.Ruleset.OnlineID).RulesetInfo;
if (beatmapId.HasValue)
beatmap.BeatmapInfo.OnlineID = beatmapId.Value;
}