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Integrate editor colour display with colour picker & popover
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@ -3,11 +3,14 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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@ -16,7 +19,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
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/// <summary>
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/// A component which displays a colour along with related description text.
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/// </summary>
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public class ColourDisplay : CompositeDrawable, IHasCurrentValue<Colour4>
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public class ColourDisplay : CompositeDrawable, IHasCurrentValue<Colour4>, IHasPopover
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{
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private readonly BindableWithCurrent<Colour4> current = new BindableWithCurrent<Colour4>();
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@ -60,10 +63,11 @@ namespace osu.Game.Graphics.UserInterfaceV2
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Spacing = new Vector2(0, 10),
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Children = new Drawable[]
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{
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new CircularContainer
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new OsuClickableContainer
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{
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RelativeSizeAxes = Axes.X,
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Height = 100,
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CornerRadius = 50,
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Masking = true,
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Children = new Drawable[]
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{
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@ -77,7 +81,8 @@ namespace osu.Game.Graphics.UserInterfaceV2
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Origin = Anchor.Centre,
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Font = OsuFont.Default.With(size: 12)
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}
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}
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},
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Action = this.ShowPopover
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},
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colourName = new OsuSpriteText
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{
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@ -101,5 +106,13 @@ namespace osu.Game.Graphics.UserInterfaceV2
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colourHexCode.Text = current.Value.ToHex();
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colourHexCode.Colour = OsuColour.ForegroundTextColourFor(current.Value);
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}
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public Popover GetPopover() => new OsuPopover(false)
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{
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Child = new OsuColourPicker
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{
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Current = { BindTarget = Current }
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}
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};
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}
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}
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