mirror of
https://github.com/osukey/osukey.git
synced 2025-08-06 16:13:57 +09:00
Replace incorrectly removed background logic
I had earlier thought that removing this would solve the weirdness with starting the beatmap on any but the first difficulty, and forgot to replace it when I found the actual cause.
This commit is contained in:
@ -252,6 +252,9 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
base.OnEntering(last);
|
base.OnEntering(last);
|
||||||
|
|
||||||
|
(Background as BackgroundModeBeatmap)?.BlurTo(Vector2.Zero, 1000);
|
||||||
|
Background?.FadeTo((100f- dimLevel)/100, 1000);
|
||||||
|
|
||||||
Content.Alpha = 0;
|
Content.Alpha = 0;
|
||||||
dimLevel.ValueChanged += dimChanged;
|
dimLevel.ValueChanged += dimChanged;
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user