From c88b0784dae4dc40a559c297a496a09ecaef8920 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Sep 2017 21:39:17 +0900 Subject: [PATCH] Use MaxValue instead of PositiveInfinity --- osu.Game.Rulesets.Catch/UI/CatcherArea.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs index dad9cd2715..41b76c8c0d 100644 --- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs +++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs @@ -184,7 +184,7 @@ namespace osu.Game.Rulesets.Catch.UI float distance = fruit.DrawSize.X / 2 * fruit.Scale.X; - while (caughtFruit.Any(f => f.LifetimeEnd == double.PositiveInfinity && Vector2Extensions.DistanceSquared(f.Position, fruit.Position) < distance * distance)) + while (caughtFruit.Any(f => f.LifetimeEnd == double.MaxValue && Vector2Extensions.DistanceSquared(f.Position, fruit.Position) < distance * distance)) { fruit.X += RNG.Next(-5, 5); fruit.Y -= RNG.Next(0, 5);