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Isolate refreshing to IssueList
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@ -69,7 +69,7 @@ namespace osu.Game.Screens.Edit.Verify
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new TriangleButton
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new TriangleButton
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{
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{
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Text = "Refresh",
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Text = "Refresh",
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Action = Refresh,
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Action = refresh,
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Size = new Vector2(120, 40),
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Size = new Vector2(120, 40),
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Anchor = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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@ -83,10 +83,10 @@ namespace osu.Game.Screens.Edit.Verify
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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Refresh();
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verify.HiddenIssueTypes.BindCollectionChanged((o, s) => refresh(), runOnceImmediately: true);
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}
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}
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public void Refresh()
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private void refresh()
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{
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{
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var issues = generalVerifier.Run(beatmap, workingBeatmap.Value);
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var issues = generalVerifier.Run(beatmap, workingBeatmap.Value);
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@ -43,8 +43,6 @@ namespace osu.Game.Screens.Edit.Verify
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verify.HiddenIssueTypes.Add(issueType);
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verify.HiddenIssueTypes.Add(issueType);
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else
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else
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verify.HiddenIssueTypes.Remove(issueType);
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verify.HiddenIssueTypes.Remove(issueType);
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verify.IssueList.Refresh();
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});
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});
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Flow.Add(checkbox);
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Flow.Add(checkbox);
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