Use new InputStateChangeEvent for RulesetInputManager

This commit is contained in:
ekrctb
2018-09-18 17:05:26 +09:00
parent 492b5edb02
commit c8e9d9375f
2 changed files with 37 additions and 23 deletions

View File

@ -3,10 +3,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Handlers;
using osu.Framework.Input.StateChanges;
using osu.Framework.Input.StateChanges.Events;
using osu.Framework.Input.States;
using osu.Framework.Platform;
using osu.Game.Rulesets.UI;
using OpenTK;
namespace osu.Game.Input.Handlers
@ -40,7 +43,29 @@ namespace osu.Game.Input.Handlers
public void Apply(InputState state, IInputStateChangeHandler handler)
{
handler.HandleCustomInput(state, this);
if (!(state is RulesetInputManagerInputState<T> inputState))
throw new InvalidOperationException($"{nameof(ReplayState<T>)} should only be applied to a {nameof(RulesetInputManagerInputState<T>)}");
var lastPressed = inputState.LastReplayState?.PressedActions ?? new List<T>();
var released = lastPressed.Except(PressedActions).ToArray();
var pressed = PressedActions.Except(lastPressed).ToArray();
inputState.LastReplayState = this;
handler.HandleInputStateChange(new ReplayStateChangeEvent<T>(state, this, released, pressed));
}
}
public class ReplayStateChangeEvent<T> : InputStateChangeEvent
{
public readonly T[] ReleasedActions;
public readonly T[] PressedActions;
public ReplayStateChangeEvent(InputState state, IInput input, T[] releasedActions, T[] pressedActions)
: base(state, input)
{
ReleasedActions = releasedActions;
PressedActions = pressedActions;
}
}
}