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Add audio in video check and tests
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87
osu.Game/Rulesets/Edit/Checks/CheckAudioInVideo.cs
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87
osu.Game/Rulesets/Edit/Checks/CheckAudioInVideo.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using ManagedBass;
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using osu.Framework.Audio.Callbacks;
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using osu.Game.Rulesets.Edit.Checks.Components;
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using osu.Game.Storyboards;
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namespace osu.Game.Rulesets.Edit.Checks
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{
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public class CheckAudioInVideo : ICheck
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{
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public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Audio track in video files");
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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{
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new IssueTemplateHasAudioTrack(this),
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new IssueTemplateBadFormat(this),
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new IssueTemplateMissingFile(this)
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};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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var beatmapSet = context.Beatmap.BeatmapInfo.BeatmapSet;
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foreach (var layer in context.WorkingBeatmap.Storyboard.Layers)
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{
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foreach (var element in layer.Elements)
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{
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if (!(element is StoryboardVideo video))
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continue;
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string filename = video.Path;
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string storagePath = beatmapSet.GetPathForFile(filename);
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if (storagePath == null)
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{
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// There's an element in the storyboard that requires this resource, so it being missing is worth warning about.
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yield return new IssueTemplateMissingFile(this).Create(filename);
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continue;
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}
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Stream data = context.WorkingBeatmap.GetStream(storagePath);
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var fileCallbacks = new FileCallbacks(new DataStreamFileProcedures(data));
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int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode, fileCallbacks.Callbacks, fileCallbacks.Handle);
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if (decodeStream == 0)
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continue;
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yield return new IssueTemplateHasAudioTrack(this).Create(filename);
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}
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}
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}
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public class IssueTemplateHasAudioTrack : IssueTemplate
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{
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public IssueTemplateHasAudioTrack(ICheck check)
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: base(check, IssueType.Problem, "\"{0}\" has an audio track.")
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{
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}
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public Issue Create(string filename) => new Issue(this, filename);
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}
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public class IssueTemplateBadFormat : IssueTemplate
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{
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public IssueTemplateBadFormat(ICheck check)
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: base(check, IssueType.Error, "Could not check whether \"{0}\" has an audio track (code \"{1}\").")
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{
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}
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public Issue Create(string filename) => new Issue(this, filename, Bass.LastError);
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}
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public class IssueTemplateMissingFile : IssueTemplate
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{
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public IssueTemplateMissingFile(ICheck check)
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: base(check, IssueType.Warning, "Could not check whether \"{0}\" has an audio track, because it is missing.")
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{
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}
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public Issue Create(string filename) => new Issue(this, filename);
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}
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}
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}
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