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https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Rename ISkinComponent
to ISkinLookup
This commit is contained in:
@ -5,9 +5,9 @@ using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Catch
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{
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public class CatchSkinComponent : GameplaySkinComponent<CatchSkinComponents>
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public class CatchSkinLookup : GameplaySkinLookup<CatchSkinComponents>
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{
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public CatchSkinComponent(CatchSkinComponents component)
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public CatchSkinLookup(CatchSkinComponents component)
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: base(component)
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{
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}
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@ -37,8 +37,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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public override bool RemoveWhenNotAlive => true;
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protected CaughtObject(CatchSkinComponents skinComponent, Func<ISkinComponent, Drawable> defaultImplementation)
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: base(new CatchSkinComponent(skinComponent), defaultImplementation)
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protected CaughtObject(CatchSkinComponents skinComponent, Func<ISkinLookup, Drawable> defaultImplementation)
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: base(new CatchSkinLookup(skinComponent), defaultImplementation)
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{
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Origin = Anchor.Centre;
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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private void load()
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{
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ScalingContainer.Child = new SkinnableDrawable(
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new CatchSkinComponent(CatchSkinComponents.Banana),
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new CatchSkinLookup(CatchSkinComponents.Banana),
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_ => new BananaPiece());
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}
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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private void load()
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{
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ScalingContainer.Child = new SkinnableDrawable(
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new CatchSkinComponent(CatchSkinComponents.Droplet),
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new CatchSkinLookup(CatchSkinComponents.Droplet),
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_ => new DropletPiece());
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}
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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private void load()
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{
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ScalingContainer.Child = new SkinnableDrawable(
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new CatchSkinComponent(CatchSkinComponents.Fruit),
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new CatchSkinLookup(CatchSkinComponents.Fruit),
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_ => new FruitPiece());
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}
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@ -13,11 +13,11 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
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{
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}
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public override Drawable? GetDrawableComponent(ISkinComponent component)
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public override Drawable? GetDrawableComponent(ISkinLookup lookup)
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{
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switch (component)
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switch (lookup)
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{
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case CatchSkinComponent catchComponent:
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case CatchSkinLookup catchComponent:
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// TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries.
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switch (catchComponent.Component)
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{
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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
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break;
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}
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return base.GetDrawableComponent(component);
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return base.GetDrawableComponent(lookup);
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}
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}
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}
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@ -25,14 +25,14 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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}
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public override Drawable? GetDrawableComponent(ISkinComponent component)
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public override Drawable? GetDrawableComponent(ISkinLookup lookup)
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{
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if (component is SkinnableTargetComponent targetComponent)
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if (lookup is SkinnableTargetLookup targetComponent)
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{
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switch (targetComponent.Target)
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{
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case SkinnableTarget.MainHUDComponents:
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var components = base.GetDrawableComponent(component) as SkinnableTargetComponentsContainer;
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var components = base.GetDrawableComponent(lookup) as SkinnableTargetComponentsContainer;
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if (providesComboCounter && components != null)
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{
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@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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}
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}
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if (component is CatchSkinComponent catchSkinComponent)
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if (lookup is CatchSkinLookup catchSkinComponent)
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{
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switch (catchSkinComponent.Component)
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{
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@ -95,11 +95,11 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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return null;
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default:
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throw new UnsupportedSkinComponentException(component);
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throw new UnsupportedSkinComponentException(lookup);
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}
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}
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return base.GetDrawableComponent(component);
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return base.GetDrawableComponent(lookup);
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}
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private bool hasOldStyleCatcherSprite() =>
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@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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case CatchSkinConfiguration.FlipCatcherPlate:
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// Don't flip catcher plate contents if the catcher is provided by this legacy skin.
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if (GetDrawableComponent(new CatchSkinComponent(CatchSkinComponents.Catcher)) != null)
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if (GetDrawableComponent(new CatchSkinLookup(CatchSkinComponents.Catcher)) != null)
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return (IBindable<TValue>)new Bindable<bool>();
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break;
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.UI
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private readonly IBindable<bool> showCombo = new BindableBool(true);
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public CatchComboDisplay()
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: base(new CatchSkinComponent(CatchSkinComponents.CatchComboCounter), _ => Empty())
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: base(new CatchSkinLookup(CatchSkinComponents.CatchComboCounter), _ => Empty())
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{
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}
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.UI
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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InternalChild = skinnableExplosion = new SkinnableDrawable(new CatchSkinComponent(CatchSkinComponents.HitExplosion), _ => new DefaultHitExplosion())
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InternalChild = skinnableExplosion = new SkinnableDrawable(new CatchSkinLookup(CatchSkinComponents.HitExplosion), _ => new DefaultHitExplosion())
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{
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CentreComponent = false,
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Anchor = Anchor.BottomCentre,
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.UI
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public readonly Bindable<CatcherAnimationState> AnimationState = new Bindable<CatcherAnimationState>();
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public SkinnableCatcher()
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: base(new CatchSkinComponent(CatchSkinComponents.Catcher), _ => new DefaultCatcher())
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: base(new CatchSkinLookup(CatchSkinComponents.Catcher), _ => new DefaultCatcher())
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{
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Anchor = Anchor.TopCentre;
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// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
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