Rename ISkinComponent to ISkinLookup

This commit is contained in:
Dean Herbert
2022-11-09 14:11:41 +09:00
parent ab458320c4
commit c908969d9b
90 changed files with 224 additions and 213 deletions

View File

@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar));
FrameStableComponents.Add(scroller = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty())
FrameStableComponents.Add(scroller = new SkinnableDrawable(new TaikoSkinLookup(TaikoSkinComponents.Scroller), _ => Empty())
{
RelativeSizeAxes = Axes.X,
Depth = float.MaxValue

View File

@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load()
{
InternalChild = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(result)), _ => new DefaultHitExplosion(result));
InternalChild = skinnable = new SkinnableDrawable(new TaikoSkinLookup(getComponentName(result)), _ => new DefaultHitExplosion(result));
skinnable.OnSkinChanged += runAnimation;
}

View File

@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{
Children = new Drawable[]
{
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new DefaultInputDrum())
new SkinnableDrawable(new TaikoSkinLookup(TaikoSkinComponents.InputDrum), _ => new DefaultInputDrum())
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,

View File

@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load()
{
Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoExplosionKiai), _ => new DefaultKiaiHitExplosion(hitType));
Child = skinnable = new SkinnableDrawable(new TaikoSkinLookup(TaikoSkinComponents.TaikoExplosionKiai), _ => new DefaultKiaiHitExplosion(hitType));
}
}
}

View File

@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Taiko.UI
InternalChildren = new[]
{
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackgroundRight()),
new SkinnableDrawable(new TaikoSkinLookup(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackgroundRight()),
new Container
{
Name = "Left overlay",
@ -86,11 +86,11 @@ namespace osu.Game.Rulesets.Taiko.UI
BorderColour = colours.Gray0,
Children = new[]
{
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),
new SkinnableDrawable(new TaikoSkinLookup(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),
inputDrum.CreateProxy(),
}
},
mascot = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Mascot), _ => Empty())
mascot = new SkinnableDrawable(new TaikoSkinLookup(TaikoSkinComponents.Mascot), _ => Empty())
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.TopLeft,
@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{
RelativeSizeAxes = Axes.Both,
},
HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new TaikoHitTarget())
HitTarget = new SkinnableDrawable(new TaikoSkinLookup(TaikoSkinComponents.HitTarget), _ => new TaikoHitTarget())
{
RelativeSizeAxes = Axes.Both,
}