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https://github.com/osukey/osukey.git
synced 2025-08-05 07:33:55 +09:00
Rename ISkinComponent
to ISkinLookup
This commit is contained in:
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar));
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FrameStableComponents.Add(scroller = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty())
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FrameStableComponents.Add(scroller = new SkinnableDrawable(new TaikoSkinLookup(TaikoSkinComponents.Scroller), _ => Empty())
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{
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RelativeSizeAxes = Axes.X,
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Depth = float.MaxValue
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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(result)), _ => new DefaultHitExplosion(result));
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InternalChild = skinnable = new SkinnableDrawable(new TaikoSkinLookup(getComponentName(result)), _ => new DefaultHitExplosion(result));
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skinnable.OnSkinChanged += runAnimation;
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}
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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Children = new Drawable[]
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{
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new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new DefaultInputDrum())
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new SkinnableDrawable(new TaikoSkinLookup(TaikoSkinComponents.InputDrum), _ => new DefaultInputDrum())
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoExplosionKiai), _ => new DefaultKiaiHitExplosion(hitType));
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Child = skinnable = new SkinnableDrawable(new TaikoSkinLookup(TaikoSkinComponents.TaikoExplosionKiai), _ => new DefaultKiaiHitExplosion(hitType));
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}
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}
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}
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@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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InternalChildren = new[]
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{
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new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackgroundRight()),
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new SkinnableDrawable(new TaikoSkinLookup(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackgroundRight()),
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new Container
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{
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Name = "Left overlay",
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@ -86,11 +86,11 @@ namespace osu.Game.Rulesets.Taiko.UI
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BorderColour = colours.Gray0,
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Children = new[]
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{
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new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),
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new SkinnableDrawable(new TaikoSkinLookup(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),
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inputDrum.CreateProxy(),
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}
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},
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mascot = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Mascot), _ => Empty())
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mascot = new SkinnableDrawable(new TaikoSkinLookup(TaikoSkinComponents.Mascot), _ => Empty())
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.TopLeft,
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@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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RelativeSizeAxes = Axes.Both,
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},
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HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new TaikoHitTarget())
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HitTarget = new SkinnableDrawable(new TaikoSkinLookup(TaikoSkinComponents.HitTarget), _ => new TaikoHitTarget())
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{
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RelativeSizeAxes = Axes.Both,
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}
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