From c90b2858619e6a03d58e192a8912de64646b827d Mon Sep 17 00:00:00 2001 From: Endrik Tombak Date: Wed, 8 Jun 2022 21:10:27 +0300 Subject: [PATCH] Change variable name and inline it --- osu.Game/Beatmaps/DifficultyRecommender.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game/Beatmaps/DifficultyRecommender.cs b/osu.Game/Beatmaps/DifficultyRecommender.cs index 72f1931c86..4629b20569 100644 --- a/osu.Game/Beatmaps/DifficultyRecommender.cs +++ b/osu.Game/Beatmaps/DifficultyRecommender.cs @@ -67,12 +67,10 @@ namespace osu.Game.Beatmaps if (api.LocalUser.Value.RulesetsStatistics == null) return; - foreach (var statistic in api.LocalUser.Value.RulesetsStatistics) + foreach (var kvp in api.LocalUser.Value.RulesetsStatistics) { - decimal? pp = api.LocalUser.Value.RulesetsStatistics[statistic.Key].PP; // algorithm taken from https://github.com/ppy/osu-web/blob/e6e2825516449e3d0f3f5e1852c6bdd3428c3437/app/Models/User.php#L1505 - double recommended = Math.Pow((double)(pp ?? 0), 0.4) * 0.195; - recommendedDifficultyMapping[statistic.Key] = recommended; + recommendedDifficultyMapping[kvp.Key] = Math.Pow((double)(kvp.Value.PP ?? 0), 0.4) * 0.195; } }