diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs index f048142b56..f6760235b4 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Flashlight.cs @@ -54,10 +54,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills // We want to nerf objects that can be easily seen within the Flashlight circle radius. if (i == 0) - smallDistNerf = Math.Min(1.0, jumpDistance / 50.0); + smallDistNerf = Math.Min(1.0, jumpDistance / 75.0); // We also want to nerf stacks so that only the first object of the stack is accounted for. - double stackNerf = Math.Min(1.0, osuPrevious.JumpDistance * scalingFactor / 50.0); + double stackNerf = Math.Min(1.0, (osuPrevious.JumpDistance / scalingFactor) / 25.0); result += Math.Pow(0.8, i) * stackNerf * scalingFactor * jumpDistance / cumulativeStrainTime; }