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Add back button to TournamentScreen and the inputhandler for it
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@ -9,6 +9,9 @@ using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings;
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@ -17,7 +20,7 @@ using osuTK;
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namespace osu.Game.Tournament.Screens.Editors
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namespace osu.Game.Tournament.Screens.Editors
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{
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{
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public abstract class TournamentEditorScreen<TDrawable, TModel> : TournamentScreen, IProvideVideo
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public abstract class TournamentEditorScreen<TDrawable, TModel> : TournamentScreen, IProvideVideo, IKeyBindingHandler<GlobalAction>
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where TDrawable : Drawable, IModelBacked<TModel>
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where TDrawable : Drawable, IModelBacked<TModel>
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where TModel : class, new()
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where TModel : class, new()
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{
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{
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@ -25,8 +28,19 @@ namespace osu.Game.Tournament.Screens.Editors
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private FillFlowContainer<TDrawable> flow;
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private FillFlowContainer<TDrawable> flow;
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[Resolved(canBeNull: true)]
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private TournamentSceneManager sceneManager { get; set; }
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protected ControlPanel ControlPanel;
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protected ControlPanel ControlPanel;
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protected virtual bool IsSubScreen => false;
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protected virtual System.Type ParentScreen { get; set; }
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private BackButton backButton;
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private System.Action backAction => () => sceneManager?.SetScreen(ParentScreen);
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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@ -70,6 +84,19 @@ namespace osu.Game.Tournament.Screens.Editors
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}
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}
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});
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});
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if (IsSubScreen)
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{
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BackButton.Receptor receptor = new BackButton.Receptor();
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backButton = new BackButton(receptor)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Action = () => { backAction.Invoke(); }
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};
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AddInternal(backButton);
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backButton.Show();
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}
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Storage.CollectionChanged += (_, args) =>
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Storage.CollectionChanged += (_, args) =>
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{
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{
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switch (args.Action)
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switch (args.Action)
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@ -88,6 +115,22 @@ namespace osu.Game.Tournament.Screens.Editors
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flow.Add(CreateDrawable(model));
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flow.Add(CreateDrawable(model));
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}
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}
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.Back:
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backAction.Invoke();
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return true;
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}
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return false;
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}
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public void OnReleased(GlobalAction action)
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{
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}
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protected abstract TDrawable CreateDrawable(TModel model);
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protected abstract TDrawable CreateDrawable(TModel model);
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}
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}
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}
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}
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