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Don't move selected objects outside the playfield in catch editor
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@ -1,9 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -26,13 +29,19 @@ namespace osu.Game.Rulesets.Catch.Edit
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Vector2 targetPosition = HitObjectContainer.ToLocalSpace(blueprint.ScreenSpaceSelectionPoint + moveEvent.ScreenSpaceDelta);
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Vector2 targetPosition = HitObjectContainer.ToLocalSpace(blueprint.ScreenSpaceSelectionPoint + moveEvent.ScreenSpaceDelta);
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float deltaX = targetPosition.X - originalPosition.X;
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float deltaX = targetPosition.X - originalPosition.X;
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foreach (float x in EditorBeatmap.SelectedHitObjects.SelectMany(getOriginalPositions))
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deltaX = Math.Clamp(deltaX, -x, CatchPlayfield.WIDTH - x);
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if (deltaX == 0)
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{
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// Returns true: even there is no positional change, there may be a time change.
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return true;
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}
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EditorBeatmap.PerformOnSelection(h =>
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EditorBeatmap.PerformOnSelection(h =>
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{
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{
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if (!(h is CatchHitObject hitObject)) return;
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if (!(h is CatchHitObject hitObject)) return;
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if (hitObject is BananaShower) return;
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// TODO: confine in bounds
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hitObject.OriginalX += deltaX;
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hitObject.OriginalX += deltaX;
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// Move the nested hit objects to give an instant result before nested objects are recreated.
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// Move the nested hit objects to give an instant result before nested objects are recreated.
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@ -42,5 +51,37 @@ namespace osu.Game.Rulesets.Catch.Edit
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return true;
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return true;
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}
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}
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/// <summary>
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/// Enumerate X positions that should be contained in-bounds after move offset is applied.
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/// </summary>
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private IEnumerable<float> getOriginalPositions(HitObject hitObject)
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{
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switch (hitObject)
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{
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case Fruit fruit:
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yield return fruit.OriginalX;
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break;
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case JuiceStream juiceStream:
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foreach (var nested in juiceStream.NestedHitObjects.OfType<CatchHitObject>())
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{
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// Exclude tiny droplets: even if `OriginalX` is outside the playfield, it can be moved inside the playfield after the random offset application.
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if (!(nested is TinyDroplet))
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yield return nested.OriginalX;
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}
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break;
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case BananaShower _:
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// A banana shower occupies the whole screen width.
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// If the selection contains a banana shower, the selection cannot be moved horizontally.
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yield return 0;
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yield return CatchPlayfield.WIDTH;
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break;
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}
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}
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}
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}
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}
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}
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