From c9458fd9cec36e9d9407f4210fa39bf9bbef4ab1 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 17 Jun 2021 04:57:29 +0300 Subject: [PATCH] Hide spinner approach circle in "Hidden" mod --- osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs | 3 +++ osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs | 7 +++++++ osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs | 7 +++++++ 3 files changed, 17 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs index 2752feb0a1..bec4c62e0f 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs @@ -110,6 +110,9 @@ namespace osu.Game.Rulesets.Osu.Mods // hide elements we don't care about. // todo: hide background + using (spinner.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt)) + spinner.HideApproachCircle(); + using (spinner.BeginAbsoluteSequence(fadeStartTime)) spinner.FadeOut(fadeDuration); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index 19cee61f26..942cc52c50 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -42,6 +42,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private const float spinning_sample_initial_frequency = 1.0f; private const float spinning_sample_modulated_base_frequency = 0.5f; + internal readonly Bindable ApproachCircleVisibility = new Bindable(Visibility.Visible); + /// /// The amount of bonus score gained from spinning after the required number of spins, for display purposes. /// @@ -285,6 +287,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables updateBonusScore(); } + /// + /// Hides the spinner's approach circle if it has one. + /// + public void HideApproachCircle() => this.TransformBindableTo(ApproachCircleVisibility, Visibility.Hidden); + private static readonly int score_per_tick = new SpinnerBonusTick.OsuSpinnerBonusTickJudgement().MaxNumericResult; private int wholeSpins; diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs index 259f16ca5e..5b0c2d405b 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs @@ -125,6 +125,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy } } + private IBindable approachCircleVisibility; private IBindable gainedBonus; private IBindable spinsPerMinute; @@ -134,6 +135,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy { base.LoadComplete(); + approachCircleVisibility = DrawableSpinner.ApproachCircleVisibility.GetBoundCopy(); + approachCircleVisibility.BindValueChanged(v => + { + approachCircle.Alpha = v.NewValue == Visibility.Hidden ? 0 : 1; + }, true); + gainedBonus = DrawableSpinner.GainedBonus.GetBoundCopy(); gainedBonus.BindValueChanged(bonus => {