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Added popup dialog
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383
osu.Game/Overlays/Dialog/PopupDialog.cs
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383
osu.Game/Overlays/Dialog/PopupDialog.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.Dialog
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{
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public class PopupDialog : OverlayContainer
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{
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private const float header_body_offset = 4;
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private readonly Vector2 ring_size = new Vector2(100f);
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private readonly Vector2 ring_minified_size = new Vector2(20f);
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private readonly Vector2 buttons_enter_spacing = new Vector2(0f, 100f);
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private const float enter_duration = 500;
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private readonly EasingTypes enter_easing = EasingTypes.OutQuint;
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private const float exit_duration = 500;
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private const float button_fade_duration = 200;
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private readonly EasingTypes exit_easing = EasingTypes.InSine;
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private PopupDialogTriangles triangles;
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private Container dialogContainer, iconRing, headerBodyContainer;
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private TextAwesome iconText;
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private OsuSpriteText contextLabel, headerLabel, bodyLabel;
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private FlowContainer buttonsContainer;
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public FontAwesome Icon
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{
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get
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{
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return iconText.Icon;
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}
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set
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{
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iconText.Icon = value;
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}
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}
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public string ContextText
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{
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get
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{
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return contextLabel.Text;
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}
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set
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{
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contextLabel.Text = value.ToUpper();
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}
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}
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public string HeaderText
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{
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get
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{
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return headerLabel.Text;
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}
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set
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{
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headerLabel.Text = value;
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}
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}
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public string BodyText
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{
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get
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{
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return bodyLabel.Text;
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}
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set
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{
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bodyLabel.Text = value;
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}
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}
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public PopupDialogButton[] Buttons
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{
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get
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{
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// buttonsContainer cannot be a FlowContainer<PopupDialogButton> because there is a crash on TransformSpacing if it is (probably a bug and will be fixed)
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var buttons = new List<PopupDialogButton>();
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foreach (Container c in buttonsContainer.Children)
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{
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var button = (PopupDialogButton)c;
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if (button != null) buttons.Add(button);
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}
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return buttons.ToArray();
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}
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set
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{
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buttonsContainer.Children = value;
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// Simple way to allow direct action setting on the button but we can still call our own logic here
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foreach (PopupDialogButton b in value)
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{
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b.AlwaysPresent = true;
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var action = b.Action;
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b.Action = () =>
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{
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fadeOutAllBut(b);
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Hide();
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action?.Invoke();
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};
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}
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}
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}
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protected override void PopIn()
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{
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// Reset various animations, but only if the entire dialog animation completed
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if (dialogContainer.Alpha == 0)
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{
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iconRing.ResizeTo(ring_minified_size);
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buttonsContainer.TransformSpacingTo(buttons_enter_spacing);
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headerBodyContainer.Alpha = 0;
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}
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foreach (PopupDialogButton b in Buttons)
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b.FadeIn(button_fade_duration, enter_easing);
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triangles.SlideIn();
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dialogContainer.FadeIn(enter_duration, enter_easing);
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iconRing.ResizeTo(ring_size, enter_duration, enter_easing);
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headerBodyContainer.FadeIn(enter_duration, enter_easing);
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buttonsContainer.MoveToY(0, enter_duration, enter_easing);
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buttonsContainer.TransformSpacingTo(new Vector2(0f), enter_duration, enter_easing);
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}
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protected override void PopOut()
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{
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triangles.SlideOut();
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dialogContainer.FadeOut(exit_duration, exit_easing);
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headerBodyContainer.FadeOut(exit_duration, exit_easing);
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}
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private void fadeOutAllBut(PopupDialogButton button)
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{
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foreach (PopupDialogButton b in Buttons)
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{
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if (b != button)
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{
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b.FadeOut(button_fade_duration, exit_easing);
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}
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}
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}
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public PopupDialog()
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{
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Children = new Drawable[]
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{
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triangles = new PopupDialogTriangles
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Width = 0.5f,
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},
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dialogContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Width = 0.4f,
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Alpha = 0,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(200),
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Height = 0.5f,
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Children = new Drawable[]
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{
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new Container
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new FlowContainer
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FlowDirections.Vertical,
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Spacing = new Vector2(0f, 15f),
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Children = new Drawable[]
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{
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new Container
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Size = ring_size,
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Children = new Drawable[]
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{
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iconRing = new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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BorderColour = Color4.White,
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BorderThickness = 10f,
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Size = ring_minified_size,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(0),
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},
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iconText = new TextAwesome
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Icon = FontAwesome.fa_close,
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TextSize = 50,
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},
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},
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},
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}
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},
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contextLabel = new OsuSpriteText
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Text = @"CONTEXT",
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Font = @"Exo2.0-Bold",
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},
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},
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},
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headerBodyContainer = new Container
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Height = 100,
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Alpha = 0,
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Children = new Drawable[]
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{
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headerLabel = new OsuSpriteText
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.Centre,
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Position = new Vector2(0f, -header_body_offset),
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Text = @"Header",
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Font = @"Exo2.0-Bold",
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TextSize = 18,
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Alpha = 0.75f,
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BlendingMode = BlendingMode.Additive,
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},
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bodyLabel = new OsuSpriteText
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.Centre,
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Position = new Vector2(0f, header_body_offset),
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Text = @"Body",
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Font = @"Exo2.0-BoldItalic",
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TextSize = 18,
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},
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},
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},
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},
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},
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},
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},
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buttonsContainer = new FlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Height = 0.5f,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Direction = FlowDirections.Vertical,
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Spacing = buttons_enter_spacing,
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Position = new Vector2(0f, buttons_enter_spacing.Y),
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},
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},
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},
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};
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}
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}
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class PopupDialogTriangles : Triangles
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{
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private Color4[] colours;
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protected override float SpawnRatio => spawnRatio;
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private float spawnRatio = 0f;
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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{
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colours = new Color4[]
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{
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colour.BlueLight,
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colour.Blue,
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colour.PinkLight,
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colour.Pink,
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colour.YellowLight,
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colour.Yellow,
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colour.PurpleLight,
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colour.Purple,
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};
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}
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protected override Color4 GetTriangleShade() => colours[RNG.Next(0, colours.Length - 1)];
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private const float triangle_moving_speed = 300;
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private const float triangle_normal_speed = 20000;
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private float triangleMoveSpeed;
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protected override void Update()
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{
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base.Update();
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foreach (Drawable d in Children)
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{
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d.Position -= new Vector2(0, (float)(d.Scale.X * (Time.Elapsed / triangleMoveSpeed)));
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}
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}
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public void SlideIn()
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{
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triangleMoveSpeed = triangle_moving_speed;
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TransformFloatTo(spawnRatio, 1f, 600, EasingTypes.None, new TransformFloatSpawnRatio());
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TransformFloatTo(triangleMoveSpeed, triangle_normal_speed, 600, EasingTypes.InQuint, new TransformFloatSpeed());
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}
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public void SlideOut()
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{
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TransformFloatTo(spawnRatio, 0f, 500, EasingTypes.None, new TransformFloatSpawnRatio());
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TransformFloatTo(triangleMoveSpeed, triangle_moving_speed, 500, EasingTypes.OutExpo, new TransformFloatSpeed());
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}
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class TransformFloatSpeed : TransformFloat
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{
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public override void Apply(Drawable d)
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{
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base.Apply(d);
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PopupDialogTriangles t = d as PopupDialogTriangles;
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t.triangleMoveSpeed = CurrentValue;
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}
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}
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class TransformFloatSpawnRatio : TransformFloat
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{
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public override void Apply(Drawable d)
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{
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base.Apply(d);
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PopupDialogTriangles t = d as PopupDialogTriangles;
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t.spawnRatio = CurrentValue;
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}
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}
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protected override void LoadComplete()
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{
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// override so the triangles don't do the initial fill
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}
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public PopupDialogTriangles()
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{
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TriangleScale = 2f;
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}
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}
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}
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