diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 4386acfcce..7e17c93bed 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -123,7 +123,7 @@ namespace osu.Game.Rulesets.UI state = updateReplay(ref proposedTime); if (proposedTime != manualClock.CurrentTime) - direction = proposedTime >= manualClock.CurrentTime ? 1 : -1; + direction = proposedTime > manualClock.CurrentTime ? 1 : -1; manualClock.CurrentTime = proposedTime; manualClock.Rate = Math.Abs(parentGameplayClock.Rate) * direction;