mirror of
https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'origin/master' into catch_star_rating
# Conflicts: # osu-framework # osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs # osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs
This commit is contained in:
@ -28,7 +28,20 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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var endTime = obj as IHasEndTime;
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if (positionData == null)
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{
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if (endTime != null)
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{
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yield return new BananaShower
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{
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StartTime = obj.StartTime,
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Samples = obj.Samples,
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Duration = endTime.Duration,
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NewCombo = comboData?.NewCombo ?? false
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};
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}
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yield break;
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}
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if (curveData != null)
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{
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@ -48,19 +61,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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yield break;
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}
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if (endTime != null)
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{
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yield return new BananaShower
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{
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StartTime = obj.StartTime,
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Samples = obj.Samples,
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Duration = endTime.Duration,
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NewCombo = comboData?.NewCombo ?? false
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};
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yield break;
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}
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yield return new Fruit
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{
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StartTime = obj.StartTime,
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@ -82,56 +82,25 @@ namespace osu.Game.Rulesets.Catch
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{
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new CatchModEasy(),
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new CatchModNoFail(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new CatchModHalfTime(),
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new CatchModDaycore(),
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},
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},
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new MultiMod(new CatchModHalfTime(), new CatchModDaycore())
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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new CatchModHardRock(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new CatchModSuddenDeath(),
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new CatchModPerfect(),
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},
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new CatchModDoubleTime(),
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new CatchModNightcore(),
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},
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},
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new MultiMod(new CatchModSuddenDeath(), new CatchModPerfect()),
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new MultiMod(new CatchModDoubleTime(), new CatchModNightcore()),
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new CatchModHidden(),
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new CatchModFlashlight(),
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};
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case ModType.Special:
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return new Mod[]
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{
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new CatchModRelax(),
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null,
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null,
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new MultiMod
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{
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Mods = new Mod[]
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{
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new CatchModAutoplay(),
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new ModCinema(),
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},
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},
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new MultiMod(new CatchModAutoplay(), new ModCinema()),
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};
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default:
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return new Mod[] { };
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}
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@ -143,7 +112,7 @@ namespace osu.Game.Rulesets.Catch
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public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
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public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
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public override int? LegacyID => 2;
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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@ -42,6 +42,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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public virtual bool CanBePlated => false;
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public virtual bool StaysOnPlate => CanBePlated;
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protected DrawableCatchHitObject(CatchHitObject hitObject)
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: base(hitObject)
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{
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@ -13,6 +13,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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private Pulp pulp;
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public override bool StaysOnPlate => false;
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public DrawableDroplet(Droplet h)
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: base(h)
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{
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@ -18,12 +18,19 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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private Circle border;
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private const float drawable_radius = (float)CatchHitObject.OBJECT_RADIUS * radius_adjust;
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/// <summary>
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/// Because we're adding a border around the fruit, we need to scale down some.
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/// </summary>
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private const float radius_adjust = 1.1f;
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public DrawableFruit(Fruit h)
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: base(h)
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{
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Origin = Anchor.Centre;
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Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS);
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Size = new Vector2(drawable_radius);
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Masking = false;
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Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
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@ -44,14 +51,14 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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Hollow = !HitObject.HyperDash,
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Type = EdgeEffectType.Glow,
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Radius = 4,
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Radius = 4 * radius_adjust,
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Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Darken(1).Opacity(0.6f)
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},
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Size = new Vector2(Height * 1.5f),
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Size = new Vector2(Height),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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BorderColour = Color4.White,
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BorderThickness = 4f,
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BorderThickness = 3f * radius_adjust,
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Children = new Framework.Graphics.Drawable[]
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{
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new Box
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@ -82,8 +89,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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private Framework.Graphics.Drawable createPulp(FruitVisualRepresentation representation)
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{
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const float large_pulp_3 = 13f;
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const float distance_from_centre_3 = 0.23f;
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const float large_pulp_3 = 8f * radius_adjust;
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const float distance_from_centre_3 = 0.15f;
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const float large_pulp_4 = large_pulp_3 * 0.925f;
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const float distance_from_centre_4 = distance_from_centre_3 / 0.925f;
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@ -106,11 +113,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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new Pulp
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.BottomCentre,
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AccentColour = AccentColour,
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Size = new Vector2(small_pulp),
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Y = 0.05f,
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Y = -0.34f,
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},
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new Pulp
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{
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@ -146,11 +151,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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new Pulp
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.BottomCentre,
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AccentColour = AccentColour,
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Size = new Vector2(small_pulp),
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Y = 0.1f,
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Y = -0.3f,
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},
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new Pulp
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{
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@ -186,11 +189,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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new Pulp
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AccentColour = AccentColour,
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Size = new Vector2(small_pulp),
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Y = -0.1f,
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Y = -0.33f,
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},
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new Pulp
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{
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@ -220,10 +221,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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new Pulp
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AccentColour = AccentColour,
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Size = new Vector2(small_pulp),
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Y = -0.25f,
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},
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new Pulp
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{
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@ -253,16 +253,15 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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new Pulp
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AccentColour = AccentColour,
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Size = new Vector2(small_pulp),
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Y = -0.15f
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Y = -0.3f
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},
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new Pulp
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{
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AccentColour = AccentColour,
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Size = new Vector2(large_pulp_4 * 1.2f, large_pulp_4 * 3),
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Size = new Vector2(large_pulp_4 * 0.8f, large_pulp_4 * 2.5f),
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Y = 0.05f,
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},
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}
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};
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@ -29,14 +29,24 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces
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set
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{
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accentColour = value;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 8,
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Colour = accentColour.Darken(0.2f).Opacity(0.75f)
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};
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if (IsLoaded) updateAccentColour();
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}
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}
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private void updateAccentColour()
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{
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = Size.X / 2,
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Colour = accentColour.Darken(0.2f).Opacity(0.75f)
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateAccentColour();
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}
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}
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}
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@ -124,6 +124,9 @@ namespace osu.Game.Rulesets.Catch.Objects
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X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
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});
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}
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if (NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested)
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lastNested.LastInCombo = LastInCombo;
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}
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public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
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@ -32,6 +32,8 @@ namespace osu.Game.Rulesets.Catch.UI
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public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
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protected override Vector2 PlayfieldArea => new Vector2(0.86f); // matches stable's vertical offset for catcher plate
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protected override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
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{
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switch (h)
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatcherArea : Container
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{
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public const float CATCHER_SIZE = 172;
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public const float CATCHER_SIZE = 84;
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protected readonly Catcher MovableCatcher;
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@ -48,6 +48,16 @@ namespace osu.Game.Rulesets.Catch.UI
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public void OnJudgement(DrawableCatchHitObject fruit, Judgement judgement)
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{
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void runAfterLoaded(Action action)
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{
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// this is required to make this run after the last caught fruit runs UpdateState at least once.
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// TODO: find a better alternative
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if (lastPlateableFruit.IsLoaded)
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action();
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else
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lastPlateableFruit.OnLoadComplete = _ => action();
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}
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if (judgement.IsHit && fruit.CanBePlated)
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{
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var caughtFruit = (DrawableCatchHitObject)GetVisualRepresentation?.Invoke(fruit.HitObject);
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@ -63,21 +73,17 @@ namespace osu.Game.Rulesets.Catch.UI
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caughtFruit.LifetimeEnd = double.MaxValue;
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MovableCatcher.Add(caughtFruit);
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lastPlateableFruit = caughtFruit;
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if (!fruit.StaysOnPlate)
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runAfterLoaded(() => MovableCatcher.Explode(caughtFruit));
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}
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if (fruit.HitObject.LastInCombo)
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{
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if (judgement.IsHit)
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{
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// this is required to make this run after the last caught fruit runs UpdateState at least once.
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// TODO: find a better alternative
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if (lastPlateableFruit.IsLoaded)
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MovableCatcher.Explode();
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else
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lastPlateableFruit.OnLoadComplete = _ => { MovableCatcher.Explode(); };
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}
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runAfterLoaded(() => MovableCatcher.Explode());
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else
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MovableCatcher.Drop();
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}
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@ -99,8 +105,6 @@ namespace osu.Game.Rulesets.Catch.UI
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public class Catcher : Container, IKeyBindingHandler<CatchAction>
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{
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private Texture texture;
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private Container<DrawableHitObject> caughtFruit;
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public Container ExplodingFruitTarget;
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@ -121,10 +125,8 @@ namespace osu.Game.Rulesets.Catch.UI
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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private void load()
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{
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texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
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Children = new Drawable[]
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{
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caughtFruit = new Container<DrawableHitObject>
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@ -196,13 +198,7 @@ namespace osu.Game.Rulesets.Catch.UI
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Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
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}
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private Sprite createCatcherSprite() => new Sprite
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{
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Size = new Vector2(CATCHER_SIZE),
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FillMode = FillMode.Fill,
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Texture = texture,
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OriginPosition = new Vector2(-3, 10) // temporary until the sprite is aligned correctly.
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};
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private Sprite createCatcherSprite() => new CatcherSprite();
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/// <summary>
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/// Add a caught fruit to the catcher's stack.
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@ -388,27 +384,47 @@ namespace osu.Game.Rulesets.Catch.UI
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var fruit = caughtFruit.ToArray();
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foreach (var f in fruit)
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Explode(f);
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}
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public void Explode(DrawableHitObject fruit)
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{
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var originalX = fruit.X * Scale.X;
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if (ExplodingFruitTarget != null)
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{
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var originalX = f.X * Scale.X;
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fruit.Anchor = Anchor.TopLeft;
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fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
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if (ExplodingFruitTarget != null)
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{
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f.Anchor = Anchor.TopLeft;
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f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
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caughtFruit.Remove(fruit);
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caughtFruit.Remove(f);
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ExplodingFruitTarget.Add(fruit);
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}
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ExplodingFruitTarget.Add(f);
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}
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fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine)
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.Then()
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.MoveToY(fruit.Y + 50, 500, Easing.InSine);
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f.MoveToY(f.Y - 50, 250, Easing.OutSine)
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.Then()
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.MoveToY(f.Y + 50, 500, Easing.InSine);
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fruit.MoveToX(fruit.X + originalX * 6, 1000);
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fruit.FadeOut(750);
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f.MoveToX(f.X + originalX * 6, 1000);
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f.FadeOut(750);
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fruit.Expire();
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}
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|
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f.Expire();
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private class CatcherSprite : Sprite
|
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{
|
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public CatcherSprite()
|
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{
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Size = new Vector2(CATCHER_SIZE);
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|
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// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
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OriginPosition = new Vector2(-0.02f, 0.06f) * CATCHER_SIZE;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
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}
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}
|
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}
|
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|
Reference in New Issue
Block a user