From c97aa3a26f5c3edbc4c62e05c98d9027a00afb06 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 18 Mar 2022 18:57:34 +0900 Subject: [PATCH] Fix intermittent ready button test failure --- .../Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs index f34f7c6c91..dd13d2b6ef 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs @@ -148,7 +148,7 @@ namespace osu.Game.Tests.Visual.Multiplayer ClickButtonWhenEnabled(); AddUntilStep("user is idle (match not started)", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle); - AddAssert("ready button enabled", () => button.ChildrenOfType().Single().Enabled.Value); + AddUntilStep("ready button enabled", () => button.ChildrenOfType().Single().Enabled.Value); } [TestCase(true)]